Left Panel
menu
HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Killgore Slaymaim
Heroes / Melee Specialist / wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim
Killgore Slaymaim
"KILL!"
1400 1400 0 1 7508 600 130 75 33 60 35 425 65
2
1 Fimir Balefiend (Fire)
Heroes / Wizard / wh_dlc08_nor_cha_fimir_balefiend_fire_0
Fimir Balefiend (Fire)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
550 1000 188 1 5040 1500 65 70 54 27 35 400 25
3
1 Fimir Balefiend (Shadows)
Heroes / Wizard / wh_dlc08_nor_cha_fimir_balefiend_shadow_0
Fimir Balefiend (Shadows)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
550 1000 188 1 5040 1500 65 70 54 27 35 400 25
4
1 Shaman-Sorcerer (Death)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_0
Shaman-Sorcerer (Death)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
275 1000 275 1 3360 300 30 60 35 30 30 315 15
5
1 Shaman-Sorcerer (Death) (Norscan Warhorse)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_1
Shaman-Sorcerer (Death) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
475 1100 337 1 3740 300 30 60 35 30 30 315 35
6
1 Shaman-Sorcerer (Death) (Marauder Chariot)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_death_2
Shaman-Sorcerer (Death) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
775 1350 300 1 4140 1700 90 60 78 30 24 300 52
7
1 Shaman-Sorcerer (Fire)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_0
Shaman-Sorcerer (Fire)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
275 1000 275 1 3360 300 30 60 35 30 30 315 15
8
1 Shaman-Sorcerer (Fire) (Norscan Warhorse)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_1
Shaman-Sorcerer (Fire) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
475 1100 337 1 3740 300 30 60 35 30 30 315 35
9
1 Shaman-Sorcerer (Fire) (Marauder Chariot)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_fire_2
Shaman-Sorcerer (Fire) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
775 1350 300 1 4140 1700 90 60 78 30 24 300 52
10
1 Shaman-Sorcerer (Metal)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_0
Shaman-Sorcerer (Metal)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
275 1000 275 1 3360 300 30 60 35 30 30 315 15
11
1 Shaman-Sorcerer (Metal) (Norscan Warhorse)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_1
Shaman-Sorcerer (Metal) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
475 1100 337 1 3740 300 30 60 35 30 30 315 35
12
1 Shaman-Sorcerer (Metal) (Marauder Chariot)
Heroes / Wizard / wh_dlc08_nor_cha_shaman_sorcerer_metal_2
Shaman-Sorcerer (Metal) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
775 1350 300 1 4140 1700 90 60 78 30 24 300 52
13
1 Skin Wolf Werekin
Heroes / Skin Wolf Werekin / wh_dlc08_nor_cha_skin_wolf_werekin_0
Skin Wolf Werekin
Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.
1150 1150 288 1 5040 1500 70 70 75 45 32 420 40
14
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_nor_cha_chaos_sorcerer_0
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
450 1000 250 1 3360 600 80 60 33 38 26 300 20
15
1 Chaos Sorcerer (Metal) (Warhorse)
Heroes / Wizard / wh_main_nor_cha_chaos_sorcerer_1
Chaos Sorcerer (Metal) (Warhorse)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
550 1100 275 1 3740 600 90 60 33 42 40 315 40
16
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_nor_cha_chaos_sorcerer_2
Chaos Sorcerer (Metal)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
650 1200 300 1 4140 1700 90 60 78 26 16 300 60