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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Killgore Slaymaim
Killgore Slaymaim WintertoothWintertooth Heroes

Killgore Slaymaim

"KILL!"

"MAIM! SLAY! DESTROY!"

Killgore Slaymaim

Unit Name

Killgore Slaymaim

Main Unit Key

wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim

Land Unit Key

wh3_main_ie_nor_cha_exalted_hero_mkho_killgore_slaymaim

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

0

Number of Units

1

Hit Points

7508

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_lord_hq4_juggernaut_dual_axe

├ Man Entity

wh3_dlc20_chs_cha_lord_mkho

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7500

Mass

600

└ Man Mass

600.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

60

Melee Defence

35

Weapon Strength

425

├ Melee Weapon

wh3_main_ie_nor_bloodreaper_juggernaut_killgore

Base Weapon Damage

125

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

65

Abilities

  • Paragon of Carnage
    Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
    Melee Attack +8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Fight or Die!
    There is no other choice. There never was.
    Melee Attack +24
    Leadership +16
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Destroy the Weak
    Causes massive bonus damage when attacking units below 33% health.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.