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HomeHome / Total War: WARHAMMER III / Wintertooth / Units / Shaman-Sorcerer (Death) (Marauder Chariot)
Shaman-Sorcerer (Death) (Marauder Chariot) WintertoothWintertooth Heroes

Shaman-Sorcerer (Death) (Marauder Chariot)

Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.

The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.

Shaman-Sorcerer (Death) (Marauder Chariot)

Unit Name

Shaman-Sorcerer (Death) (Marauder Chariot)

Main Unit Key

wh_dlc08_nor_cha_shaman_sorcerer_death_2

Land Unit Key

wh_dlc08_nor_cha_shaman_sorcerer_death_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

775

Recruitment Cost

1350

Upkeep Cost

300

Number of Units

1

Hit Points

4140

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_staff_and_sword

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh2_dlc16_infantry_standard_large_hero_blood_dismembers_low_kb_resist

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4108

Mass

1700

├ Engine Mass

1100.0000

└ Man Mass

600.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

30

Melee Defence

24

Weapon Strength

300

├ Melee Weapon

wh_main_chs_chariot_caster_hero

Base Weapon Damage

100

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

26

Charge Bonus

52

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.