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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Lords
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Burplesmirk Spewpit
Lords / Wizard / wh3_main_ie_nor_cha_exalted_great_unclean_one_burplesmirk_spewpit
Burplesmirk Spewpit
"Take heed, little ones. You stand in the presence of a champion of proliferation."
2300 2000 0 1 12620 7000 50 80 36 60 50 550 20
2
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_0
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
750 1000 250 1 3808 600 80 65 33 48 44 360 20
3
1 Chaos Sorcerer Lord (Metal) (Warhorse)
Lords / Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_1
Chaos Sorcerer Lord (Metal) (Warhorse)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
850 1100 275 1 4288 600 100 65 33 48 44 360 40
4
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_nor_cha_chaos_sorcerer_lord_2
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1050 1200 300 1 4312 1700 90 65 78 48 44 360 40
5
1 Throgg
Lords / Hammer Infantry / wh_dlc08_nor_cha_throgg_0
Throgg
The Troll King seeks to grind the realms of civilisation under his monstrous rule.
1600 1600 400 1 8008 4000 55 70 56 60 50 495 50
6
1 Wulfrik the Wanderer
Lords / Sword Infantry / wh_dlc08_nor_cha_wulfrik_0
Wulfrik the Wanderer
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1000 1100 275 1 4840 1100 100 75 35 70 50 490 50
7
1 Wulfrik the Wanderer (Norscan Warhorse)
Lords / Cavalry / wh_dlc08_nor_cha_wulfrik_1
Wulfrik the Wanderer (Norscan Warhorse)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1200 1200 300 1 5152 1100 100 75 35 70 50 490 65
8
1 Wulfrik the Wanderer (Marauder Chariot)
Lords / Chariot / wh_dlc08_nor_cha_wulfrik_2
Wulfrik the Wanderer (Marauder Chariot)
The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.
1400 1400 350 1 5808 2200 100 75 78 48 30 420 90
9
1 Marauder Chieftain
Lords / Axe Infantry / wh_main_nor_cha_marauder_chieftan_0
Marauder Chieftain
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
700 700 200 1 4268 600 50 70 35 60 40 450 55
10
1 Marauder Chieftain (Norscan Warhorse)
Lords / Cavalry / wh_main_nor_cha_marauder_chieftan_1
Marauder Chieftain (Norscan Warhorse)
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
900 900 220 1 4668 800 50 70 34 60 40 450 65
11
1 Marauder Chieftain (Marauder Chariot)
Lords / Chariot / wh_main_nor_cha_marauder_chieftan_2
Marauder Chieftain (Marauder Chariot)
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
1100 1100 275 1 4980 1900 90 70 78 38 20 420 90