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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Marauder Chieftain (Marauder Chariot)
Marauder Chieftain (Marauder Chariot) World WalkersWorld Walkers Lords

Marauder Chieftain (Marauder Chariot)

Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.

Marauder Chieftains are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. They are typically a great warrior, subservient but loyal to their tribe’s king, pledging his devoted service in return for hunting grounds, warriors, treasure, and thralls. When the horns of war sound, they are expected to come forward and lend the command of his warriors for the cause. Chieftains are the most battle-hardened killers of all Marauders; products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Marauder Chieftain (Marauder Chariot)

Unit Name

Marauder Chieftain (Marauder Chariot)

Main Unit Key

wh_main_nor_cha_marauder_chieftan_2

Land Unit Key

wh_main_nor_cha_marauder_chieftan_2

Land Unit Group Parents

Lords

Land Unit Group

Chariot

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

4980

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_axe_and_shield

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4948

Mass

1900

├ Engine Mass

1100.0000

└ Man Mass

800.0000

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

70

Speed

78

├ Engine Speed

78

└ Man Speed

34

Melee Attack

38

Melee Defence

20

Weapon Strength

420

├ Melee Weapon

wh_main_chs_chariot_hero

Base Weapon Damage

145

Armour-Piercing Weapon Damage

275

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

90

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Fight or Die!
    There is no other choice. There never was.
    Melee Attack +24
    Leadership +16
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.