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HomeHome / Total War: WARHAMMER III / World Walkers / Units / Throgg
Throgg World WalkersWorld Walkers Lords

Throgg

The Troll King seeks to grind the realms of civilisation under his monstrous rule.

At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.

Throgg

Unit Name

Throgg

Main Unit Key

wh_dlc08_nor_cha_throgg_0

Land Unit Key

wh_dlc08_nor_cha_throgg_0

Land Unit Group Parents

Lords

Land Unit Group

Hammer Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

1

Hit Points

8008

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4c_throgg_2handed_hammer

├ Man Entity

wh_dlc08_monster_throgg_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8000

Mass

4000

└ Man Mass

4000.0000

Armour

55

├ Armour

wh2_main_body_55

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

56

└ Man Speed

56

Melee Attack

60

Melee Defence

50

Weapon Strength

495

├ Melee Weapon

wh_dlc08_club_troll_throgg

Base Weapon Damage

123

Armour-Piercing Weapon Damage

372

Bonus vs. Large

28

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Copious Vomit
    "HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!"
  • Fight or Die!
    There is no other choice. There never was.
    Melee Attack +24
    Leadership +16
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.