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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Spear Infantry / wh_dlc05_wef_inf_eternal_guard_0 Eternal Guard Beneath the fortress of boughs, Athel Loren is defended with blood. |
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475 | 475 | 119 | 100 | 7200 | 100 | 40 | 80 | 33 | 26 | 36 | 24 | 10 | ||||||||||
2 |
Infantry /
Creature Infantry / wh_dlc05_wef_inf_dryads_0 Dryads There is no bargaining when the forest is damaged; vengeance will be exacted. |
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550 | 550 | 138 | 100 | 7000 | 140 | 60 | 65 | 43 | 35 | 25 | 40 | 18 | ||||||||||
3 |
Infantry /
Spear Infantry / wh_dlc05_wef_inf_eternal_guard_1 Eternal Guard (Shields) The spear and shield of the Wood Elves, seldom bested in combat. |
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550 | 550 | 138 | 100 | 7200 | 100 | 40 | 80 | 33 | 26 | 44 | 24 | 6 | ||||||||||
4 |
Infantry /
Dual Sword Infantry / wh_dlc05_wef_inf_wardancers_0 Wardancers Floating and weaving through the battle line; an expressive demonstration of violence. |
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750 | 750 | 200 | 100 | 6800 | 110 | 15 | 70 | 46 | 40 | 38 | 36 | 24 | ||||||||||
5 |
Infantry /
Glaive Infantry / wh_dlc05_wef_inf_wildwood_rangers_0 Wildwood Rangers Agile and deadly in melee - an excellent first-response to impending threats. |
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900 | 900 | 225 | 100 | 8400 | 110 | 40 | 80 | 38 | 48 | 36 | 36 | 22 | ||||||||||
6 |
Infantry /
Spear Infantry / wh_dlc05_wef_inf_wardancers_1 Wardancers (Asrai Spears) When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death. |
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950 | 950 | 238 | 100 | 6800 | 110 | 15 | 70 | 46 | 30 | 49 | 32 | 12 | ||||||||||
7 |
Infantry /
Dual Sword Infantry / wh2_dlc16_wef_inf_bladesingers_0 Bladesingers Like all adherents of the Trickster-God, Bladesingers are sublime warriors of grace and rhythmic brutality. |
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1200 | 1200 | 300 | 100 | 8400 | 110 | 15 | 80 | 46 | 48 | 42 | 36 | 34 | ||||||||||
8 |
Infantry /
Creature Infantry / wh2_dlc16_wef_inf_dryads_ror_0 Wraiths of the Frozen Heart (Dryads) Exiled on their own accord from the frosty cage of the Winterheart, these Dryads carry the biting chill of their home realm. |
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825 | 825 | 206 | 100 | 7000 | 140 | 60 | 75 | 43 | 44 | 32 | 40 | 18 | ||||||||||
9 |
Infantry /
Spear Infantry / wh_pro04_wef_inf_eternal_guard_ror_0 Winterheart Guards (Eternal Guard - Shields) These noble sons from the High Realms of Athel Loren practice the art of war with obsession. |
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850 | 850 | 213 | 100 | 7200 | 100 | 40 | 100 | 33 | 34 | 54 | 24 | 6 | ||||||||||
10 |
Infantry /
Spear Infantry / wh_pro04_wef_inf_wardancers_ror_0 Loec's Tricksters (Wardancers - Asrai Spears) The most favoured Asrai of the Trickster God are dazzling, deceptive, and deadly in equal measure. |
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1300 | 1300 | 325 | 100 | 6800 | 110 | 15 | 80 | 46 | 40 | 60 | 32 | 12 | ||||||||||
11 |
Infantry /
Spear Infantry / wh_pro04_wef_inf_wildwood_rangers_ror_0 Wardens of Cythral (Wildwood Rangers) Centuries of defending the forest against the malevolent spirits of the Wildwood has gifted them an unparalleled vigilance. |
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1200 | 1200 | 300 | 100 | 8400 | 110 | 40 | 90 | 38 | 59 | 45 | 33 | 12 | ||||||||||
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