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Infantry

Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
100 Eternal Guard
Infantry / Spear Infantry / wh_dlc05_wef_inf_eternal_guard_0
Eternal Guard
Beneath the fortress of boughs, Athel Loren is defended with blood.
475 475 119 100 7200 100 40 80 33 26 36 24 10
2
100 Dryads
Infantry / Creature Infantry / wh_dlc05_wef_inf_dryads_0
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
550 550 138 100 7000 140 60 65 43 35 25 40 18
3
100 Eternal Guard (Shields)
Infantry / Spear Infantry / wh_dlc05_wef_inf_eternal_guard_1
Eternal Guard (Shields)
The spear and shield of the Wood Elves, seldom bested in combat.
550 550 138 100 7200 100 40 80 33 26 44 24 6
4
100 Wardancers
Infantry / Dual Sword Infantry / wh_dlc05_wef_inf_wardancers_0
Wardancers
Floating and weaving through the battle line; an expressive demonstration of violence.
750 750 200 100 6800 110 15 70 46 40 38 36 24
5
100 Wildwood Rangers
Infantry / Glaive Infantry / wh_dlc05_wef_inf_wildwood_rangers_0
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
900 900 225 100 8400 110 40 80 38 48 36 36 22
6
100 Wardancers (Asrai Spears)
Infantry / Spear Infantry / wh_dlc05_wef_inf_wardancers_1
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
950 950 238 100 6800 110 15 70 46 30 49 32 12
7
100 Bladesingers
Infantry / Dual Sword Infantry / wh2_dlc16_wef_inf_bladesingers_0
Bladesingers
Like all adherents of the Trickster-God, Bladesingers are sublime warriors of grace and rhythmic brutality.
1200 1200 300 100 8400 110 15 80 46 48 42 36 34
8
100 Wraiths of the Frozen Heart (Dryads)
Infantry / Creature Infantry / wh2_dlc16_wef_inf_dryads_ror_0
Wraiths of the Frozen Heart (Dryads)
Exiled on their own accord from the frosty cage of the Winterheart, these Dryads carry the biting chill of their home realm.
825 825 206 100 7000 140 60 75 43 44 32 40 18
9
100 Winterheart Guards (Eternal Guard - Shields)
Infantry / Spear Infantry / wh_pro04_wef_inf_eternal_guard_ror_0
Winterheart Guards (Eternal Guard - Shields)
These noble sons from the High Realms of Athel Loren practice the art of war with obsession.
850 850 213 100 7200 100 40 100 33 34 54 24 6
10
100 Loec's Tricksters (Wardancers - Asrai Spears)
Infantry / Spear Infantry / wh_pro04_wef_inf_wardancers_ror_0
Loec's Tricksters (Wardancers - Asrai Spears)
The most favoured Asrai of the Trickster God are dazzling, deceptive, and deadly in equal measure.
1300 1300 325 100 6800 110 15 80 46 40 60 32 12
11
100 Wardens of Cythral (Wildwood Rangers)
Infantry / Spear Infantry / wh_pro04_wef_inf_wildwood_rangers_ror_0
Wardens of Cythral (Wildwood Rangers)
Centuries of defending the forest against the malevolent spirits of the Wildwood has gifted them an unparalleled vigilance.
1200 1200 300 100 8400 110 40 90 38 59 45 33 12