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HomeHome / Total War: WARHAMMER III / Argwylon / Units / Wraiths of the Frozen Heart (Dryads)
Wraiths of the Frozen Heart (Dryads) ArgwylonArgwylon Infantry

Wraiths of the Frozen Heart (Dryads)

Exiled on their own accord from the frosty cage of the Winterheart, these Dryads carry the biting chill of their home realm.

Dryads are spiteful creatures with hearts akin to shards of ice. In the soul of a Dryad, there is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of Elf or Man seem trivial by comparison. To harm the forest is to invoke a deadly and unyielding vengeance that ends only when the transgressor's body has been ruined and broken. Only a fool deliberately offers insult to a Dryad, but alas, these spirit-maids are so utterly different to mortal creatures that offence is often taken whether it was intended or not. Few mortals make such a mistake twice, and then only if the individual in question is either very lucky or very swift.

Wraiths of the Frozen Heart (Dryads)

Unit Name

Wraiths of the Frozen Heart (Dryads)

Main Unit Key

wh2_dlc16_wef_inf_dryads_ror_0

Land Unit Key

wh2_dlc16_wef_inf_dryads_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Creature Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

825

Recruitment Cost

825

Upkeep Cost

206

Number of Units

100

Hit Points

7000

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu20_dryads

├ Man Entity

wh2_dlc16_wef_inf_dryad_ror_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

62

Mass

140

└ Man Mass

140.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

43

└ Man Speed

43

Melee Attack

44

Melee Defence

32

Weapon Strength

40

├ Melee Weapon

wh_dlc05_wef_dryads_claw_frostbite

Base Weapon Damage

35

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Immortal Empires