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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Monsters & Beasts
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_dlc03_bst_inf_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 0 0 80 6080 150 15 38 95 26 17 22 20
2
1 Cygor
Monsters & Beasts / Specialist Artillery / wh_dlc03_bst_inf_cygor_0
Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.
1550 0 0 1 9800 6500 50 75 39 44 25 450 28 25 400 373
3
16 Minotaurs
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_inf_minotaurs_0
Minotaurs
A ferocious hunger drives axe-wielding Minotaurs into the melee - hunger for war and hunger for flesh.
1200 0 0 16 8704 1600 35 75 62 34 32 110 34
4
16 Minotaurs (Shields)
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_inf_minotaurs_1
Minotaurs (Shields)
The victims of a Minotaur are ripped limb from limb and then, unfortunately, devoured.
1200 0 0 16 8704 1600 45 75 62 34 45 110 32
5
16 Minotaurs (Great Weapons)
Monsters & Beasts / Monstrous Infantry Great Weapons / wh_dlc03_bst_inf_minotaurs_2
Minotaurs (Great Weapons)
A Minotaur, with axe in hand, can hold its own against dozens of enemies with vicious, brutal fury.
1200 0 0 16 8704 1600 35 75 62 34 32 110 40
6
1 Ghorgon
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_ghorgon_0
Ghorgon
Gluttony and hunger are all that some beasts know.
2000 0 0 1 10888 6500 50 80 64 57 34 520 46
7
32 Razorgor Herd
Monsters & Beasts / Monstrous Beast / wh_dlc03_bst_inf_razorgor_herd_0
Razorgor Herd
Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food.
600 0 0 32 6176 1100 45 55 70 24 18 52 46
8
1 The Bloodbrute Behemoth (Ghorgon)
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_ghorgon_ror_0
The Bloodbrute Behemoth (Ghorgon)
Such a ravenous appetite is never truly sated.
2550 0 0 1 10888 6500 50 90 64 71 43 520 46
9
1 Jabberslythe
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_jabberslythe_0
Jabberslythe
Fear can so easily be twisted into madness.
1700 0 0 1 9220 5500 60 75 65 36 42 450 30
10
1 The Vorbergland Broodmother (Jabberslythe)
Monsters & Beasts / Monster / wh2_dlc17_bst_mon_jabberslythe_ror_0
The Vorbergland Broodmother (Jabberslythe)
Behold the true visage of insanity.
2100 0 0 1 9220 5500 60 85 65 45 52 450 30
11
1 Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc03_bst_feral_manticore
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 0 0 1 5103 1600 45 56 70 40 34 445 50
12
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_dlc03_bst_mon_chaos_spawn_0
Chaos Spawn
An eldritch horror, the mad thrashing of its unnatural limbs sends all to their doom.
1000 0 0 16 8768 1500 10 100 42 36 28 140 30
13
1 Giant
Monsters & Beasts / Monster / wh_dlc03_bst_mon_giant_0
Giant
Giants attack the enemy in a rage, with flailing limbs that break both man and machine apart.
1400 0 0 1 12620 6500 50 100 39 65 30 700 40
14
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_dlc03_bst_inf_chaos_warhounds_0
Chaos Warhounds
A pack of Chaos Warhounds charging, full of bloodlust and with jaws wide, creates no purer sense of terror.
400 0 0 80 6080 150 15 38 95 26 17 22 20
15
60 Harpies
Monsters & Beasts / Flying Melee Infantry / wh_dlc05_bst_mon_harpies_0
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!
500 0 0 60 5220 200 15 52 48 22 38 44 20
16
1 The Eye of Morrslieb (Cygor)
Monsters & Beasts / Specialist Artillery / wh_pro04_bst_inf_cygor_ror_0
The Eye of Morrslieb (Cygor)
The glow of the rock exacerbates its curse, tormenting it with even more vivid visions than other Cygors.
1900 0 0 1 9800 6500 50 85 39 54 32 450 28 25 400 455
17
16 Butchers of Kalkengard (Minotaurs - Shields)
Monsters & Beasts / Monstrous Infantry / wh_pro04_bst_inf_minotaurs_ror_0
Butchers of Kalkengard (Minotaurs - Shields)
The towns of men are but larders of flesh for the followers of the ways of Ragush, ravager of Kalkengard.
1500 0 0 16 8704 1600 45 85 62 43 56 110 32