Ghorgon
Gluttony and hunger are all that some beasts know.The Ghorgon devour all. Their endless hunger has twisted them with mutation, transforming them into savage, many-armed monstrosities, feasting on the flesh of enemy and ally alike. When capably channelled towards a common foe, the Ghorgon rampage through their ranks, brutally slaughtering their victims and consuming them whole. Their hunger however, is never sated. Should the well-spring of enemy flesh run dry, their ravenous focus is likely to shift, and those they once warred beside may soon become their next meal.
Unit Name Ghorgon |
Main Unit Key wh2_dlc17_bst_mon_ghorgon_0 |
Land Unit Key wh2_dlc17_bst_mon_ghorgon_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 2000 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
10888 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu11b_dlc17_ghorgon |
├ Man Entity wh2_dlc17_bst_mon_ghorgon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10880 |
6500 |
└ Man Mass 6500.0000 |
50 |
├ Armour wh2_main_body_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
64 |
└ Man Speed 64 |
Melee Attack 57 |
34 |
520 |
├ Melee Weapon wh2_dlc17_bst_ghorgon |
├ Base Weapon Damage 100 |
├ Armour-Piercing Weapon Damage 420 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 46 |
Abilities
-
Strength From Flesh
A frequent gorging on the enemy’s battle lines leads to this one’s flesh flushing red as its wounds reknit themselves. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Bloodgreed
Becoming more savage and frenzied the greater the scent and sight of blood.
Charge Bonus x 115%
Melee Attack +16
Armour-Piercing Weapon Damage x 120%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |