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HomeHome / Total War: WARHAMMER III / Warherd of the Shadowgave / Units / Chaos Warhounds
Chaos Warhounds Warherd of the ShadowgaveWarherd of the Shadowgave Monsters & Beasts

Chaos Warhounds

A pack of Chaos Warhounds charging, full of bloodlust and with jaws wide, creates no purer sense of terror.

In the dark forests, twisted Warhounds stalk the night in search of prey. Their red, evilly-glinting eyes peer from the treeline, and saliva pools upon the litter-strewn ground as they taste the air for the scent of their next victim. Many a lone patrolman travelling in the woods at night has shivered at the sound of baleful howling in the distance, only to be confronted by the low growling of the pack that had crept up behind him whilst he was distracted. Regardless of form, Warhounds are all vicious killers and their harsh baying is a sure warning of the slaughter to come. They bound across the battlefield at an alarming speed, so a Handgunner will have scant moments to take his shot and no hope of reloading before their powerful claws rake him to the ground and knife-like fangs close around his throat.

Chaos Warhounds

Unit Name

Chaos Warhounds

Main Unit Key

wh_dlc03_bst_inf_chaos_warhounds_0

Land Unit Key

wh_dlc03_bst_inf_chaos_warhounds_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

0

Upkeep Cost

0

Number of Units

80

Hit Points

6080

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wf1_giant_wolf

├ Man Entity

wh_main_chs_monster_warhound_blood

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

68

Mass

150

└ Man Mass

150.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

38

Speed

95

└ Man Speed

95

Melee Attack

26

Melee Defence

17

Weapon Strength

22

├ Melee Weapon

wh_main_chs_warhound

Base Weapon Damage

19

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.