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HomeHome / Total War: WARHAMMER III / Cult of Sigmar / Units / Heroes
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Hertwig van Hal
Heroes / Missile Specialist / wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0
Hertwig van Hal
A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil.
600 1000 0 1 3988 500 40 70 34 40 38 330 30 50 90 375
2
1 Jorek Grimm
Heroes / Missile Specialist / wh2_dlc13_emp_cha_hunter_jorek_grimm_0
Jorek Grimm
Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker.
750 1000 0 1 4188 1100 120 75 32 40 35 280 14 50 180 300
3
1 Kalara
Heroes / Hybrid Weapon Specialist / wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0
Kalara
A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality.
700 1000 0 1 3988 400 50 70 42 58 48 325 28 40 190 350
4
1 Rodrik L'Anguille
Heroes / Melee Specialist / wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0
Rodrik L'Anguille
No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war.
475 1000 0 1 4088 800 95 70 34 50 45 390 45
5
1 Ulrika Magdova
Heroes / Hybrid Weapon Wizard / wh3_dlc23_neu_cha_ulrika
Ulrika Magdova
Though Ulrika has taken the Blood Kiss, it does not define her. She remains loyal to humanity, to death and far beyond.
950 1000 150 1 3968 600 50 80 40 50 46 450 25 40 180 297
6
1 Ulrika Magdova (Barded Warhorse)
Heroes / Hybrid Weapon Wizard / wh3_dlc23_neu_cha_ulrika_warhorse
Ulrika Magdova (Barded Warhorse)
Though Ulrika has taken the Blood Kiss, it does not define her. She remains loyal to humanity, to death and far beyond.
1200 1200 250 1 4572 950 50 80 78 50 46 450 50 60 180 297
7
1 Waystalker
Heroes / Hybrid Weapon Specialist / wh_dlc05_wef_cha_waystalker_0
Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.
600 1000 250 1 3688 400 40 60 42 55 45 325 28 30 190 350
8
1 Thane
Heroes / Melee Specialist / wh_main_dwf_cha_thane
Thane
The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage.
500 1000 250 1 4168 1100 120 70 32 50 55 400 30
9
1 Empire Captain
Heroes / Melee Specialist / wh_main_emp_cha_captain_0
Empire Captain
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
350 1000 250 1 3688 800 85 65 34 50 40 375 40
10
1 Empire Captain (Warhorse)
Heroes / Melee Specialist / wh_main_emp_cha_captain_1
Empire Captain (Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
550 1100 275 1 4168 800 85 65 34 50 40 375 70
11
1 Empire Captain (Barded Warhorse)
Heroes / Melee Specialist / wh_main_emp_cha_captain_2
Empire Captain (Barded Warhorse)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
600 1200 300 1 4168 800 105 65 34 50 40 375 70
12
1 Empire Captain (Imperial Pegasus)
Heroes / Melee Specialist / wh_main_emp_cha_captain_3
Empire Captain (Imperial Pegasus)
A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example.
825 1350 337 1 4456 800 85 65 34 50 40 375 85
13
1 Warrior Priest
Heroes / Support Specialist / wh_main_emp_cha_warrior_priest_0
Warrior Priest
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
350 1000 250 1 3688 600 85 70 34 45 30 360 30
14
1 Warrior Priest (Warhorse)
Heroes / Support Specialist / wh_main_emp_cha_warrior_priest_1
Warrior Priest (Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
550 1100 275 1 4168 600 85 70 34 45 30 360 50
15
1 Warrior Priest (Barded Warhorse)
Heroes / Support Specialist / wh_main_emp_cha_warrior_priest_2
Warrior Priest (Barded Warhorse)
These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies.
600 1200 300 1 4168 600 105 70 34 45 30 360 50
16
1 Witch Hunter
Heroes / Missile Specialist / wh_main_emp_cha_witch_hunter
Witch Hunter
With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.
500 1000 250 1 3688 500 45 65 34 36 34 330 30 50 90 375
17
1 Bright Wizard
Heroes / Wizard / wh_main_emp_cha_wizard_fire_0
Bright Wizard
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
250 1000 250 1 3420 300 20 55 35 25 30 300 15
18
1 Bright Wizard (Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_fire_1
Bright Wizard (Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
450 1100 275 1 3840 300 20 55 33 25 30 300 35
19
1 Bright Wizard (Imperial Pegasus)
Heroes / Wizard / wh_main_emp_cha_wizard_fire_2
Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
650 1350 337 1 4008 300 50 55 33 25 30 300 35
20
1 Bright Wizard (Barded Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_fire_3
Bright Wizard (Barded Warhorse)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
500 1200 300 1 3840 300 50 55 33 25 30 300 35
21
1 Celestial Wizard
Heroes / Wizard / wh_main_emp_cha_wizard_heavens_0
Celestial Wizard
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
250 1000 250 1 3420 300 20 55 35 25 30 300 15
22
1 Celestial Wizard (Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_heavens_1
Celestial Wizard (Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
450 1100 275 1 3840 300 20 55 33 25 30 300 35
23
1 Celestial Wizard (Imperial Pegasus)
Heroes / Wizard / wh_main_emp_cha_wizard_heavens_2
Celestial Wizard (Imperial Pegasus)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
650 1500 325 1 4008 300 50 55 33 25 30 300 35
24
1 Celestial Wizard (Barded Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_heavens_4
Celestial Wizard (Barded Warhorse)
Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder.
500 1200 300 1 3840 300 50 55 33 25 30 300 35
25
1 Light Wizard
Heroes / Wizard / wh_main_emp_cha_wizard_light_0
Light Wizard
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
250 1000 250 1 3420 300 20 55 35 25 30 300 15
26
1 Light Wizard (Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_light_1
Light Wizard (Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
450 1100 275 1 3840 300 20 55 33 25 30 300 35
27
1 Light Wizard (Imperial Pegasus)
Heroes / Wizard / wh_main_emp_cha_wizard_light_2
Light Wizard (Imperial Pegasus)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
650 1500 325 1 4008 300 50 55 33 25 30 300 35
28
1 Light Wizard (Barded Warhorse)
Heroes / Wizard / wh_main_emp_cha_wizard_light_4
Light Wizard (Barded Warhorse)
Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness.
500 1300 325 1 3840 300 50 55 33 25 30 300 35