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Missile Infantry | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Missile Infantry /
Missile Infantry / wh3_dlc23_chd_inf_hobgoblin_archers Hobgoblin Archers Bows are the perfect weapon for the naturally cowardly Hobgoblins, for they get to kill from a safe distance and retreat in the screaming face of danger. |
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525 | 525 | 131 | 90 | 5220 | 90 | 25 | 40 | 35 | 18 | 24 | 28 | 10 | 24 | 130 | 15 | |||||||
2 |
Missile Infantry /
Close-Quarters Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses Chaos Dwarf Blunderbusses Press the trigger just once and a veritable hail of spikey iron death is fired directly at the target. Truly the most destructive hand weapon in the world. |
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900 | 900 | 225 | 80 | 5840 | 150 | 85 | 65 | 28 | 28 | 32 | 34 | 6 | 30 | 90 | 49 | |||||||
3 |
Missile Infantry /
Hybrid Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror The Granite Guard (Chaos Dwarf Blunderbusses) When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!). |
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1200 | 1200 | 300 | 80 | 6480 | 250 | 100 | 75 | 26 | 30 | 46 | 44 | 18 | 30 | 90 | 49 | |||||||
4 |
Missile Infantry /
Hybrid Missile Infantry / wh3_dlc23_chd_inf_infernal_guard_fireglaives Infernal Guard (Fireglaives) A compact, heavily-constructed repeating handgun, the Fireglaive also incorporates a single-edged chopping blade, with which the Infernal Guard cut a literal swathe through the foe. |
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1250 | 1250 | 313 | 80 | 6480 | 250 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | 30 | 145 | 33 | |||||||
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