Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Hobgoblin Archers
Hobgoblin Archers The Warhost of ZharrThe Warhost of Zharr Missile Infantry

Hobgoblin Archers

Bows are the perfect weapon for the naturally cowardly Hobgoblins, for they get to kill from a safe distance and retreat in the screaming face of danger.

The Hobgoblins are a distinctive sub-species of steppe-dwelling Goblins found only within the lands of the Far East, in the rolling, untamed plains of the Eastern Steppes. The Hobgoblin race are considered traitors by all of their Greenskin cousins, not because of their unbelievably treacherous nature, but by their specific betrayal of the Greenskin Uprising of Zharr-Naggrund. This betrayal of their entire race and their inability to even trust each other has ensured that the Hobgoblins have become utterly enthralled to the brutal protection and patronage of the Chaos Dwarfs. Though hated by their kin, the Hobgoblins are nonetheless the scourge of the steppes; feared, hated and powerful in almost equal measure, and also widely abhorred for their cruelty, wickedness and appalling standards of hygiene.

Hobgoblin Archers

Unit Name

Hobgoblin Archers

Main Unit Key

wh3_dlc23_chd_inf_hobgoblin_archers

Land Unit Key

wh3_dlc23_chd_inf_hobgoblin_archers

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

131

Number of Units

90

Hit Points

5220

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword_bow

├ Man Entity

wh3_dlc23_chd_inf_hobgoblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

50

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

35

└ Man Speed

35

Melee Attack

18

Melee Defence

24

Weapon Strength

28

├ Melee Weapon

wh3_dlc23_chd_hobgoblin_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

10

Ammunition

24

Range

130

Missile Strength

15

├ Missile Weapon

wh3_dlc23_chd_hobgoblin_bow

├ Projectile

wh3_dlc23_chd_hobgoblin_arrow

Base Missile Damage

12

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Backstabbers
    Hobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
    Base Missile Damage x 130%
    Base Weapon Damage x 130%
  • Malign Authority
    "Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
    Leadership +8

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.