Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Warhost of Zharr / Units / Chaos Dwarf Blunderbusses
Chaos Dwarf Blunderbusses The Warhost of ZharrThe Warhost of Zharr Missile Infantry

Chaos Dwarf Blunderbusses

Press the trigger just once and a veritable hail of spikey iron death is fired directly at the target. Truly the most destructive hand weapon in the world.

Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.

Chaos Dwarf Blunderbusses

Unit Name

Chaos Dwarf Blunderbusses

Main Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses

Land Unit Key

wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses

Land Unit Group Parents

Missile Infantry

Land Unit Group

Close-Quarters Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

80

Hit Points

5840

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_blunderbuss_axe_shield

├ Man Entity

wh3_dlc23_chd_inf_chaos_dwarf_warriors

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

65

Mass

150

└ Man Mass

150.0000

Armour

85

├ Armour

wh2_main_plate_85

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

65

Speed

28

└ Man Speed

28

Melee Attack

28

Melee Defence

32

Weapon Strength

34

├ Melee Weapon

wh3_dlc23_chd_chaos_dwarf_warriors_axe

Base Weapon Damage

25

Armour-Piercing Weapon Damage

9

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

6

Ammunition

30

Range

90

Missile Strength

49

├ Missile Weapon

wh3_chd_blunderbuss_bullet

├ Projectile

wh3_chd_blunderbuss_bullet

Base Missile Damage

5

Armour-Piercing Missile Damage

13

├ Number of Projectiles

3

├ Shots per volley

1

Reload Time

11

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.