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Clan Mors Clan Mors Units

Artillery & War Machines

Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
4 Plagueclaw Catapults
Artillery & War Machines / Catapult / wh2_main_skv_art_plagueclaw_catapult
Plagueclaw Catapults
The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!
900 900 225 4 5028 3100 30 54 20 15 17 26 2 22 400 142
2
4 Warp Lightning Cannons
Artillery & War Machines / Siege Artillery / wh2_main_skv_art_warp_lightning_cannon
Warp Lightning Cannons
This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake.
1000 1000 250 4 4848 3100 30 50 20 16 16 18 2 22 430 174
3
4 Doom-Flayers
Artillery & War Machines / War Machine / wh2_dlc12_skv_veh_doom_flayer_0
Doom-Flayers
It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die.
1050 1100 300 4 5608 900 90 60 72 30 26 95 40
4
1 Doomwheel
Artillery & War Machines / War Machine / wh2_main_skv_veh_doomwheel
Doomwheel
Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning.
1450 1450 363 1 6420 2000 100 65 72 26 37 297 50
5
4 Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
Artillery & War Machines / Siege Artillery / wh2_dlc12_skv_art_warp_lightning_cannon_ror_0
Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons)
If you're facing Ikit's cannon crew, chances are you're already dead!
1200 1200 300 4 4848 3100 30 60 20 22 22 18 2 22 430 212
6
4 Dwarf-Thing Menace (Doom-Flayers)
Artillery & War Machines / War Machine / wh2_dlc12_skv_veh_doom_flayer_ror_0
Dwarf-Thing Menace (Doom-Flayers)
This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough!
1250 1350 338 4 5608 900 90 70 72 38 34 95 40
7
1 Wheelz of Dooom (Doomwheel)
Artillery & War Machines / War Machine / wh2_dlc12_skv_veh_doomwheel_ror_0
Wheelz of Dooom (Doomwheel)
The dread Wheelz crush those caught 'neath their spikey-tracked engines of death!
1700 1700 425 1 6420 2000 100 75 72 34 46 297 50