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Warp Lightning Cannons Clan MorsClan Mors Artillery & War Machines

Warp Lightning Cannons

This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake.

The Warp Lightning Cannon is a contraption built by the fiendishly clever Warlock Engineers and powered by an enormous hunk of raw Warpstone. This wonder weapon generates unearthly energy, which is directed along a rune-etched barrel forged and enchanted to channel such destructive fury. When fired, the Warp Lightning Cannon emits a sizzling ball of Warp-energy. Any near the shot are rocked in its wake, fur standing on end, with a sickly green light burnt into their mind's eye. The bolt arcs earthwards, punching through anything in its path and then erupts in a crackling cloud of pure Warp lightning. The shot flashes too quickly to follow, but its trail, once it lands on the ground, is easily marked - scorch signs follow its path and anything in the way will have a gaping hole in the exact shape of the beam.

Warp Lightning Cannons Warp Lightning Cannons Warp Lightning Cannons Warp Lightning Cannons Warp Lightning Cannons
Warp Lightning Cannons

Unit Name

Warp Lightning Cannons

Main Unit Key

wh2_main_skv_art_warp_lightning_cannon

Land Unit Key

wh2_main_skv_art_warp_lightning_cannon

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

4

Hit Points

4848

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu17_skaven_sword

├ Engines of War

wh2_main_skv_art_warplightning_cannon

├ Engine Entity

wh2_main_skv_art_warp_lightning_cannon

├ Engine Hit Points

500

├ Num Engines

4

├ Man Entity

wh2_dlc16_skv_infantry_crew

├ Man Hit Points

8

├ Num Men

56

└ Bonus Hit Points

40

Mass

3100

├ Engine Mass

3000.0000

└ Man Mass

100.0000

Armour

30

├ Armour

wh2_main_leather_30

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

20

├ Engine Speed

20

└ Man Speed

42

Melee Attack

16

Melee Defence

16

Weapon Strength

18

├ Melee Weapon

wh2_main_skv_sword_skavenslaves

Base Weapon Damage

14

Armour-Piercing Weapon Damage

4

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

2

Ammunition

22

Range

430

Missile Strength

174

├ Engines of War

wh2_main_skv_art_warplightning_cannon

├ Missile Weapon

wh2_main_skv_warp_lightning

├ Projectile

wh2_main_skv_warp_lightning

Base Missile Damage

80

Armour-Piercing Missile Damage

260

Base Explosive Damage

5.0000

Armour-Piercing Explosive Damage

20.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

21

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.