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Lord
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Alarielle the Radiant
Missile Infantry / Command / (wh2_dlc10_hef_cha_alarielle_the_radiant_0)
Alarielle the Radiant
Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
1 600 1000 250 45 300 23 55 15 3888 85
2
1 Alarielle the Radiant (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_alarielle_the_radiant_1)
Alarielle the Radiant (Elven Steed)
Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
1 800 1100 275 45 300 38 55 15 4296 85
3
1 Alarielle the Radiant (Barded Ithilmar Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_alarielle_the_radiant_2)
Alarielle the Radiant (Barded Ithilmar Steed)
Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
1 850 1200 300 45 300 38 55 50 4296 85
4
1 Alarielle the Radiant (Great Eagle)
War Beast / Command / (wh2_dlc10_hef_cha_alarielle_the_radiant_3)
Alarielle the Radiant (Great Eagle)
Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
1 1150 1500 375 45 420 62 40 30 5080 85
5
1 Archmage (Beasts)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_beasts_0)
Archmage (Beasts)
As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers.
1 450 1000 250 36 285 15 28 15 3820 75
6
1 Archmage (Beasts) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_beasts_1)
Archmage (Beasts) (Elven Steed)
As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers.
1 650 1200 300 36 285 30 28 25 4148 75
7
2 Archmage (Beasts) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_beasts_2)
Archmage (Beasts) (Ithilmar Chariot)
As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers.
2 950 1350 300 24 285 64 18 110 4456 75
8
1 Archmage (Beasts) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_3)
Archmage (Beasts) (Great Eagle)
As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers.
1 1000 1500 375 44 420 62 30 30 5080 75
9
1 Archmage (Beasts) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_4)
Archmage (Beasts) (Moon Dragon)
As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers.
1 2200 2200 575 50 520 50 44 60 7444 75
10
1 Archmage (Death)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_death_0)
Archmage (Death)
With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers.
1 450 1000 250 36 285 15 28 15 3820 75
11
1 Archmage (Death) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_death_1)
Archmage (Death) (Elven Steed)
With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers.
1 650 1200 300 36 285 30 28 25 4148 75
12
2 Archmage (Death) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_death_2)
Archmage (Death) (Ithilmar Chariot)
With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers.
2 950 1350 300 24 285 64 18 110 4456 75
13
1 Archmage (Death) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_3)
Archmage (Death) (Great Eagle)
With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers.
1 1000 1500 375 44 420 62 30 30 5080 75
14
1 Archmage (Death) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_4)
Archmage (Death) (Moon Dragon)
With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers.
1 2200 2200 575 50 520 50 44 60 7444 75
15
1 Archmage (Fire)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_fire_0)
Archmage (Fire)
In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic.
1 450 1000 250 36 285 15 28 15 3820 75
16
1 Archmage (Fire) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_fire_1)
Archmage (Fire) (Elven Steed)
In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic.
1 650 1200 300 36 285 30 28 25 4148 75
17
2 Archmage (Fire) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_fire_2)
Archmage (Fire) (Ithilmar Chariot)
In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic.
2 950 1350 300 24 285 64 18 110 4456 75
18
1 Archmage (Fire) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_3)
Archmage (Fire) (Great Eagle)
In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic.
1 1000 1500 375 44 420 62 30 30 5080 75
19
1 Archmage (Fire) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_4)
Archmage (Fire) (Moon Dragon)
In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic.
1 2200 2200 575 50 520 50 44 60 7444 75
20
1 Archmage (Heavens)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_heavens_0)
Archmage (Heavens)
Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves.
1 450 1000 250 36 285 15 28 15 3820 75
21
1 Archmage (Heavens) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_heavens_1)
Archmage (Heavens) (Elven Steed)
Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves.
1 650 1200 300 36 285 30 28 25 4148 75
22
2 Archmage (Heavens) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_heavens_2)
Archmage (Heavens) (Ithilmar Chariot)
Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves.
2 950 1350 300 24 285 64 18 110 4456 75
23
1 Archmage (Heavens) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_3)
Archmage (Heavens) (Great Eagle)
Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves.
1 1000 1500 375 44 420 62 30 30 5080 75
24
1 Archmage (Heavens) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_4)
Archmage (Heavens) (Moon Dragon)
Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves.
1 2200 2200 575 50 520 50 44 60 7444 75
25
1 Archmage (High)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_high_0)
Archmage (High)
Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds.
1 450 1000 250 36 285 15 28 15 3820 75
26
1 Archmage (High) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_high_1)
Archmage (High) (Elven Steed)
Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds.
1 650 1200 300 36 285 30 28 25 4148 75
27
2 Archmage (High) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_high_2)
Archmage (High) (Ithilmar Chariot)
Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds.
2 950 1350 300 24 285 64 18 110 4456 75
28
1 Archmage (High) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_3)
Archmage (High) (Great Eagle)
Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds.
1 1000 1500 375 44 420 62 30 30 5080 75
29
1 Archmage (High) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_4)
Archmage (High) (Moon Dragon)
Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds.
1 2200 2200 575 50 520 50 44 60 7444 75
30
1 Archmage (Life)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_life_0)
Archmage (Life)
The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature.
1 450 1000 250 36 285 15 28 15 3820 75
31
1 Archmage (Life) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_life_1)
Archmage (Life) (Elven Steed)
The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature.
1 650 1200 300 36 285 30 28 25 4148 75
32
2 Archmage (Life) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_life_2)
Archmage (Life) (Ithilmar Chariot)
The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature.
2 950 1350 300 24 285 64 18 110 4456 75
33
1 Archmage (Life) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_3)
Archmage (Life) (Great Eagle)
The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature.
1 1000 1500 375 44 420 62 30 30 5080 75
34
1 Archmage (Life) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_4)
Archmage (Life) (Moon Dragon)
The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature.
1 2200 2200 575 50 520 50 44 60 7444 75
35
1 Archmage (Light)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_light_0)
Archmage (Light)
The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance.
1 450 1000 250 36 285 15 28 15 3820 75
36
1 Archmage (Light) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_light_1)
Archmage (Light) (Elven Steed)
The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance.
1 650 1200 300 36 285 30 28 25 4148 75
37
2 Archmage (Light) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_light_2)
Archmage (Light) (Ithilmar Chariot)
The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance.
2 950 1350 300 24 285 64 18 110 4456 75
38
1 Archmage (Light) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_3)
Archmage (Light) (Great Eagle)
The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance.
1 1000 1500 375 44 420 62 30 30 5080 75
39
1 Archmage (Light) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_4)
Archmage (Light) (Moon Dragon)
The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance.
1 2200 2200 575 50 520 50 44 60 7444 75
40
1 Archmage (Metal)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_metal_0)
Archmage (Metal)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.
1 450 1000 250 36 285 15 28 15 3820 75
41
1 Archmage (Metal) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_metal_1)
Archmage (Metal) (Elven Steed)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.
1 650 1200 300 36 285 30 28 25 4148 75
42
2 Archmage (Metal) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_metal_2)
Archmage (Metal) (Ithilmar Chariot)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.
2 950 1350 300 24 285 64 18 110 4456 75
43
1 Archmage (Metal) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_3)
Archmage (Metal) (Great Eagle)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.
1 1000 1500 375 44 420 62 30 30 5080 75
44
1 Archmage (Metal) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_4)
Archmage (Metal) (Moon Dragon)
To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage.
1 2200 2200 575 50 520 50 44 60 7444 75
45
1 Archmage (Shadows)
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_shadows_0)
Archmage (Shadows)
The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death.
1 450 1000 250 36 285 15 28 15 3820 75
46
1 Archmage (Shadows) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_shadows_1)
Archmage (Shadows) (Elven Steed)
The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death.
1 650 1200 300 36 285 30 28 25 4148 75
47
2 Archmage (Shadows) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_archmage_shadows_2)
Archmage (Shadows) (Ithilmar Chariot)
The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death.
2 950 1350 300 24 285 64 18 110 4456 75
48
1 Archmage (Shadows) (Great Eagle)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_3)
Archmage (Shadows) (Great Eagle)
The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death.
1 1000 1500 375 44 420 62 30 30 5080 75
49
1 Archmage (Shadows) (Moon Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_4)
Archmage (Shadows) (Moon Dragon)
The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death.
1 2200 2200 575 50 520 50 44 60 7444 75
50
1 Prince (Griffon)
War Beast / Command / (wh2_dlc15_hef_cha_prince_6)
Prince (Griffon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1550 1550 388 54 450 70 42 80 5112 80
51
1 Princess (Griffon)
War Beast / Command / (wh2_dlc15_hef_cha_princess_6)
Princess (Griffon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1550 1550 388 50 450 70 38 60 5112 80
52
1 Prince
Melee Infantry / Command / (wh2_main_hef_cha_prince_0)
Prince
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 850 850 213 60 400 30 60 135 4068 80
53
1 Prince (Barded Ithilmar Steed)
Cavalry / Command / (wh2_main_hef_cha_prince_2)
Prince (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1100 1100 275 60 400 50 60 135 4680 80
54
1 Prince (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_prince_3)
Prince (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 350 60 440 80 50 60 4856 80
55
1 Prince (Sun Dragon)
War Beast / Command / (wh2_main_hef_cha_prince_4)
Prince (Sun Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1900 1900 500 50 460 65 44 70 6124 80
56
1 Prince (Star Dragon)
War Beast / Command / (wh2_main_hef_cha_prince_5)
Prince (Star Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2600 2600 650 68 580 45 54 80 8444 80
57
1 Princess
Missile Infantry / Command / (wh2_main_hef_cha_princess_0)
Princess
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 850 850 213 65 400 30 45 50 4068 80
58
1 Princess (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_princess_1)
Princess (Elven Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1050 1050 263 65 400 50 45 50 4680 80
59
1 Princess (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_princess_3)
Princess (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 350 65 440 80 35 50 4856 80
60
1 Princess (Moon Dragon)
War Beast / Command / (wh2_main_hef_cha_princess_4)
Princess (Moon Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2200 2200 550 50 520 50 44 60 7444 80
61
1 Princess (Star Dragon)
War Beast / Command / (wh2_main_hef_cha_princess_5)
Princess (Star Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2600 2600 650 64 580 45 50 80 8444 80
Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
62
1 Handmaiden of the Everqueen
Missile Infantry / Command / (wh2_dlc10_hef_cha_handmaiden_0)
Handmaiden of the Everqueen
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 750 750 187 40 360 22 52 40 3688 75
63
1 Handmaiden of the Everqueen (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_1)
Handmaiden of the Everqueen (Elven Steed)
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 950 950 237 40 360 42 52 40 4176 75
64
1 Handmaiden of the Everqueen (Barded Ithilmar Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_2)
Handmaiden of the Everqueen (Barded Ithilmar Steed)
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 1000 1050 262 40 360 42 52 70 4176 75
65
1 Mage (Heavens)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_heavens_0)
Mage (Heavens)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 300 1000 250 36 285 15 28 15 3420 60
66
1 Mage (Heavens) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_heavens_1)
Mage (Heavens) (Elven Steed)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 500 1100 275 36 285 30 28 25 3848 60
67
2 Mage (Heavens) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_heavens_2)
Mage (Heavens) (Ithilmar Chariot)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
2 800 1500 375 24 285 64 18 110 4156 60
68
1 Mage (Shadows)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_shadows_0)
Mage (Shadows)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 300 1000 250 36 285 15 28 15 3420 60
69
1 Mage (Shadows) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_shadows_1)
Mage (Shadows) (Elven Steed)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 500 1100 275 36 285 30 28 25 3848 60
70
2 Mage (Shadows) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_shadows_2)
Mage (Shadows) (Ithilmar Chariot)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
2 800 1000 375 24 285 64 18 110 4156 60
71
1 Hand of the Shadow Crown
Missile Infantry / Command / (wh2_dlc10_hef_cha_shadow_walker)
Hand of the Shadow Crown
The Shadow King’s right-hand Elf is just as committed to the Druchii’s destruction as his murderous monarch.
1 1200 1200 250 40 400 30 45 40 3688 76
72
1 Mage (Beasts)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_beasts_0)
Mage (Beasts)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
1 300 1000 250 36 285 15 28 15 3420 60
73
1 Mage (Beasts) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_beasts_1)
Mage (Beasts) (Elven Steed)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
1 500 1100 275 36 285 30 28 25 3848 60
74
2 Mage (Beasts) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_beasts_2)
Mage (Beasts) (Ithilmar Chariot)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
2 800 1500 375 24 285 64 18 110 4156 60
75
1 Mage (Death)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_death_0)
Mage (Death)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
1 300 1000 250 36 285 15 28 15 3420 60
76
1 Mage (Death) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_death_1)
Mage (Death) (Elven Steed)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
1 500 1100 275 36 285 30 28 25 3848 60
77
2 Mage (Death) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_death_2)
Mage (Death) (Ithilmar Chariot)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
2 800 1500 375 24 285 64 18 110 4156 60
78
1 Mage (Fire)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_fire_0)
Mage (Fire)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
1 300 1000 250 36 285 15 28 15 3420 60
79
1 Mage (Fire) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_fire_1)
Mage (Fire) (Elven Steed)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
1 500 1100 275 36 285 30 28 25 3848 60
80
2 Mage (Fire) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_fire_2)
Mage (Fire) (Ithilmar Chariot)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
2 800 1500 375 24 285 64 18 110 4156 60
81
1 Mage (Fire) (Sun Dragon)
War Beast / Command / (wh2_dlc15_hef_cha_mage_fire_3)
Mage (Fire) (Sun Dragon)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
1 1850 1900 500 50 460 65 44 60 6124 70
82
1 Mage (Metal)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_metal_0)
Mage (Metal)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
1 300 1000 250 36 285 15 28 15 3420 60
83
1 Mage (Metal) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_metal_1)
Mage (Metal) (Elven Steed)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
1 500 1100 275 36 285 30 28 25 3848 60
84
2 Mage (Metal) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_metal_2)
Mage (Metal) (Ithilmar Chariot)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
2 800 1500 375 24 285 64 18 110 4156 60
85
1 Loremaster of Hoeth
Melee Infantry / Command / (wh2_main_hef_cha_loremaster_of_hoeth_0)
Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
1 800 800 200 55 360 30 43 110 3688 75
86
1 Mage (High)
Missile Infantry / Command / (wh2_main_hef_cha_mage_high_0)
Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 300 1000 250 36 285 15 28 15 3420 60
87
1 Mage (High) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_high_1)
Mage (High) (Elven Steed)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 500 1100 275 36 285 30 28 25 3848 60
88
2 Mage (High) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_high_4)
Mage (High) (Ithilmar Chariot)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
2 800 1500 375 24 285 64 18 110 4156 60
89
1 Mage (Life)
Missile Infantry / Command / (wh2_main_hef_cha_mage_life_0)
Mage (Life)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 300 1000 250 36 285 15 28 15 3420 60
90
1 Mage (Life) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_life_1)
Mage (Life) (Elven Steed)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 500 1100 275 36 285 30 28 25 3848 60
91
2 Mage (Life) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_life_4)
Mage (Life) (Ithilmar Chariot)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
2 800 1500 375 24 285 64 18 110 4156 60
92
1 Mage (Light)
Missile Infantry / Command / (wh2_main_hef_cha_mage_light_0)
Mage (Light)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 300 1000 250 36 285 15 28 15 3420 60
93
1 Mage (Light) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_light_1)
Mage (Light) (Elven Steed)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 500 1100 275 36 285 30 28 25 3848 60
94
2 Mage (Light) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_light_4)
Mage (Light) (Ithilmar Chariot)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
2 800 1500 375 24 285 64 18 110 4156 60
95
1 Noble
Melee Infantry / Command / (wh2_main_hef_cha_noble_0)
Noble
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 700 750 187 42 340 22 48 80 3688 75
96
1 Noble (Barded Ithilmar Steed)
Cavalry / Command / (wh2_main_hef_cha_noble_2)
Noble (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 950 950 237 42 340 42 48 100 4176 75
97
1 Noble (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_noble_3)
Noble (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1200 1250 275 47 420 72 35 60 4768 75
98
2 Noble (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_noble_4)
Noble (Ithilmar Chariot)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
2 1300 1200 300 32 300 74 24 110 4980 75
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
99
1 Alastar the White Lion
Melee Infantry / Command / (wh2_main_hef_cha_alastair_0)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1000 1000 300 63 400 45 40 80 4068 80
100
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_3)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 500 63 440 75 40 60 4856 80
101
2 Alastar the White Lion
War Machine / Command / (wh2_dlc15_hef_cha_alastair_1)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
2 1650 1650 400 42 420 68 24 110 5480 80
102
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_4)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2050 2050 650 50 460 65 44 70 5876 80
103
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_5)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2750 2750 650 64 580 45 50 80 8444 80
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
104
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 125 20 25 4 38 95 63 70
105
100 Dryads
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_dryads_0)
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
100 575 550 138 33 34 12 25 60 70 65
106
120 Rangers
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_rangers_0)
Rangers
These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.
120 600 600 100 28 28 18 24 30 63 70
107
120 The Scions of Mathlann (Spearmen)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0)
The Scions of Mathlann (Spearmen)
Defenders of Cothique and chosen by the Lord of the Deeps himself.
120 850 750 187 27 25 4 48 95 63 80
108
100 White Lions of Chrace
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_white_lions_of_chrace_0)
White Lions of Chrace
Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes.
100 800 800 200 36 34 18 28 90 75 75
109
1 Great Eagle
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_great_eagle)
Great Eagle
Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart.
1 800 800 200 44 390 62 30 30 4663 60
110
24 War Lions of Chrace
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_0)
War Lions of Chrace
Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.
24 825 825 132 30 50 40 28 35 254 55
111
120 Silverin Guard
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_silverin_guard_0)
Silverin Guard
Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.
120 850 850 212 28 32 4 42 130 68 75
112
16 Tree Kin
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_mon_treekin_0)
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
16 950 900 225 26 86 12 46 90 548 70
113
24 Rahagra's Pride (War Lions of Chrace)
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_ror_0)
Rahagra's Pride (War Lions of Chrace)
The legendary father of the White Lions and ally to Kurnous, God of the Hunt, lives on through his fearsome pride.
24 1050 1050 263 38 50 40 36 35 254 65
114
100 The Puremane Company (White Lions of Chrace)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_silverpelts_ror_0)
The Puremane Company (White Lions of Chrace)
With hearts to match that of Charandis himself, the Puremane Company are fearless.
100 1100 1100 275 45 34 18 36 90 75 85
115
100 Swordmasters of Hoeth
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_swordmasters_of_hoeth_0)
Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.
100 1250 1250 312 46 36 20 36 110 84 80
116
100 Phoenix Guard
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_phoenix_guard)
Phoenix Guard
At the heart of the battle, in the thickest fighting, highly-trained and utterly silent.
100 1400 1400 350 38 36 10 40 100 84 90
117
1 Flamespyre Phoenix
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_flamespyre)
Flamespyre Phoenix
Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.
1 1350 1400 350 42 330 54 30 30 5828 78
118
1 Treeman
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_mon_treeman_0)
Treeman
A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
1 1575 1575 375 45 430 30 56 110 9328 90
119
1 Frostheart Phoenix
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_frostheart)
Frostheart Phoenix
The touch of an aged Phoenix is enough to freeze a warrior to death.
1 1650 1650 415 35 400 40 48 80 6598 85
120
100 Keepers of the Flame (Phoenix Guard)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0)
Keepers of the Flame (Phoenix Guard)
These silent sentinels guard the Shrine of Asuryan.
100 1650 1650 413 48 36 10 50 100 84 100
121
1 Sun Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_sun_dragon)
Sun Dragon
Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.
1 1700 1700 425 46 460 65 44 60 6008 70
122
1 Arcane Phoenix
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_0)
Arcane Phoenix
To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope.
1 1850 1850 450 46 440 58 40 50 6898 90
123
1 Moon Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_moon_dragon)
Moon Dragon
Matured and wise, they savage enemy battlelines with claws and fearsome flames.
1 2000 2000 500 50 520 50 46 60 7324 75
124
1 Omen of Asuryan (Arcane Phoenix)
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_ror_0)
Omen of Asuryan (Arcane Phoenix)
The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan.
1 2350 2350 500 57 440 58 50 50 6898 100
125
1 Star Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_star_dragon)
Star Dragon
The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.
1 2400 2400 600 64 580 45 50 80 8424 80
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
126
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 118 19 180 6.1 24 16 24 4 14 15 63 60
127
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_1)
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 525 550 137 19 180 6.1 24 16 24 4 18 40 63 60
128
90 Talons of Tor Caleda (Archers – Light Armour)
Missile Infantry / Missile Infantry / (wh2_dlc15_hef_inf_archers_ror_0)
Talons of Tor Caleda (Archers – Light Armour)
Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.
90 800 725 137 21 180 7.3 24 22 24 4 24 40 63 70
129
90 Lothern Sea Guard
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_0)
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 650 750 187 19 165 6.1 22 22 28 4 32 40 68 70
130
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1)
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 750 850 212 19 165 6.1 22 22 28 4 40 95 68 70
131
90 The Storm Riders (Lothern Sea Guard)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_storm_riders_ror_0)
The Storm Riders (Lothern Sea Guard)
The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii.
90 850 850 212 19 165 7.8 22 29 28 4 41 40 68 80
132
90 Gate Guard
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_gate_guard)
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.
90 850 850 212 19 180 6.1 22 28 30 4 32 50 68 72
133
80 Shadow Warriors
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_warriors_0)
Shadow Warriors
The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone.
80 850 900 213 22 180 6.1 20 36 32 10 22 30 80 72
134
80 Sisters of Avelorn
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_sisters_of_avelorn_0)
Sisters of Avelorn
Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.
80 1100 1100 212 22 180 6.7 22 36 32 7 38 40 84 82
135
80 The Grey (Shadow Warriors)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_grey_ror_0)
The Grey (Shadow Warriors)
The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.
80 1150 1150 287 22 180 7.8 20 45 32 10 29 30 80 82
136
80 Everqueen's Court Guards (Sisters of Avelorn)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_everqueens_court_guards_ror_0)
Everqueen's Court Guards (Sisters of Avelorn)
Only the purest of heart may serve the Everqueen.
80 1400 1400 350 22 180 8.6 22 45 32 7 48 40 84 92
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
137
60 Ellyrian Reaver Archers
Cavalry / Missile Cavalry / (wh2_main_hef_cav_ellyrian_reavers_1)
Ellyrian Reaver Archers
These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies.
60 700 700 175 19 140 6.1 18 30 27 24 22 40 92 64
138
60 Heralds of the Wind (Ellyrian Reavers - Bows)
Cavalry / Missile Cavalry / (wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0)
Heralds of the Wind (Ellyrian Reavers - Bows)
The Heralds are renowned for their ability to read the ebb and flow of battle.
60 900 900 225 19 140 7.8 18 38 27 40 31 40 92 74
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
139
60 Ellyrian Reavers
Cavalry / Shock Cavalry / (wh2_main_hef_cav_ellyrian_reavers_0)
Ellyrian Reavers
Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.
60 550 550 137 30 27 40 24 40 92 64
140
60 Silver Helms
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_0)
Silver Helms
The stuff of legend, devastating enemy lines with a staggering charge.
60 900 900 225 34 32 64 22 90 101 72
141
60 Silver Helms (Shields)
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_1)
Silver Helms (Shields)
With stout shields and resolute temperaments, resisting the charge of any who dare stand against them.
60 1000 1000 250 34 32 64 30 120 101 72
142
60 Dragon Princes
Cavalry / Shock Cavalry / (wh2_main_hef_cav_dragon_princes)
Dragon Princes
The weight of their ancestry is carried with them, skewering all-comers on their bloody lances.
60 1400 1400 350 36 44 80 30 145 110 85
143
60 The Fireborn (Dragon Princes)
Cavalry / Shock Cavalry / (wh2_dlc10_hef_cav_the_fireborn_ror_0)
The Fireborn (Dragon Princes)
The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.
60 1850 1850 463 45 44 80 38 145 110 95
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
144
12 Tiranoc Chariots
War Machine / Chariot / (wh2_main_hef_cav_tiranoc_chariot)
Tiranoc Chariots
A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.
12 900 900 225 22 40 55 22 80 1182 70
145
8 Ithilmar Chariots
War Machine / Chariot / (wh2_main_hef_cav_ithilmar_chariot)
Ithilmar Chariots
Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.
8 1100 1100 275 32 54 70 30 110 1402 75
146
8 Lion Chariots of Chrace
War Machine / Chariot / (wh2_dlc15_hef_veh_lion_chariot_of_chrace_0)
Lion Chariots of Chrace
These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe.
8 1300 1300 325 34 56 70 28 80 1616 75
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
147
32 Eagle Claw Bolt Throwers
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 175 150 380 5.6 10 24 2 15 40 63 75