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Lord
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Red Crested Skink Chief
Melee Infantry / Command / (wh2_dlc12_lzd_cha_skink_chief_red_crested_0)
Red Crested Skink Chief
Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.
1 750 750 187 55 340 40 45 50 3772 65
2
1 Red Crested Skink Chief (Horned One)
Cavalry / Command / (wh2_dlc12_lzd_cha_skink_chief_red_crested_1)
Red Crested Skink Chief (Horned One)
Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.
1 1050 1050 262 55 380 65 45 80 4380 65
3
1 Red Crested Skink Chief (Ripperdactyl)
Cavalry / Command / (wh2_dlc12_lzd_cha_skink_chief_red_crested_2)
Red Crested Skink Chief (Ripperdactyl)
Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.
1 1150 1150 287 55 400 55 45 50 4380 65
4
5 Red Crested Skink Chief (Ancient Stegadon)
War Beast / Command / (wh2_dlc12_lzd_cha_skink_chief_red_crested_3)
Red Crested Skink Chief (Ancient Stegadon)
Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.
5 2200 2100 525 26 480 70 32 140 9864 75
5
1 Tiktaq'to
Cavalry / Command / (wh2_dlc12_lzd_cha_tiktaqto_1)
Tiktaq'to
The foremost airborne defender of the temple-cities is peerless in his vigilance and daring, timing aerial assaults to deadly perfection.
1 900 900 225 55 350 60 50 30 4408 70
6
1 Saurus Oldblood
Melee Infantry / Command / (wh2_main_lzd_cha_saurus_old_blood_0)
Saurus Oldblood
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.
1 1100 1100 275 49 430 35 52 130 4640 75
7
1 Saurus Oldblood (Cold One)
Cavalry / Command / (wh2_main_lzd_cha_saurus_old_blood_1)
Saurus Oldblood (Cold One)
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.
1 1300 1300 325 49 450 55 52 145 5228 75
8
1 Saurus Oldblood (Carnosaur)
War Beast / Command / (wh2_main_lzd_cha_saurus_old_blood_2)
Saurus Oldblood (Carnosaur)
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.
1 2000 2000 500 45 500 50 44 95 7960 75
9
1 Slann Mage-Priest (Heavens)
War Machine / Command / (wh2_main_lzd_cha_slann_mage_priest_heavens_0)
Slann Mage-Priest (Heavens)
These Slann mystics bring ruin to the foe's armies and devastation to its cities.
1 550 1000 250 24 320 14 32 45 7544 85
10
1 Slann Mage-Priest (High)
War Machine / Command / (wh2_main_lzd_cha_slann_mage_priest_high_0)
Slann Mage-Priest (High)
These Slann mystics bring ruin to the foe's armies and devastation to its cities.
1 550 1000 250 24 320 14 32 45 7544 85
11
1 Slann Mage-Priest (Light)
War Machine / Command / (wh2_main_lzd_cha_slann_mage_priest_light_0)
Slann Mage-Priest (Light)
These Slann mystics bring ruin to the foe's armies and devastation to its cities.
1 550 1000 250 24 320 14 32 45 7544 85
Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
5 Skink Priest (Beasts) (Ancient Stegadon (Engine of the Gods))
War Beast / Command / (wh2_dlc12_lzd_cha_skink_priest_beasts_4)
Skink Priest (Beasts) (Ancient Stegadon (Engine of the Gods))
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 2200 2100 525 26 480 70 32 140 9864 70
13
5 Skink Priest (Heavens) (Ancient Stegadon (Engine of the Gods))
War Beast / Command / (wh2_dlc12_lzd_cha_skink_priest_heavens_4)
Skink Priest (Heavens) (Ancient Stegadon (Engine of the Gods))
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 2200 2100 525 26 480 70 32 140 9864 70
14
1 Lord Kroak
War Machine / Command / (wh2_dlc12_lzd_lzd_cha_kroak_0)
Lord Kroak
The eldest of the fabled First Generation and the original Relic Priest, Kroak labours tirelessly to further the Great Plan.
1 1200 1200 300 26 450 4 12 45 7194 100
15
1 Saurus Scar-Veteran
Melee Infantry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_0)
Saurus Scar-Veteran
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 800 1000 200 38 380 32 47 120 4168 75
16
1 Saurus Scar-Veteran (Cold One)
Cavalry / Command / (wh2_main_lzd_cha_saurus_scar_veteran_1)
Saurus Scar-Veteran (Cold One)
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 1000 1000 275 43 400 52 42 130 4636 75
17
1 Saurus Scar-Veteran (Carnosaur)
War Beast / Command / (wh2_main_lzd_cha_saurus_scar_veteran_2)
Saurus Scar-Veteran (Carnosaur)
Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
1 1900 1900 475 41 465 50 40 95 7552 75
18
1 Skink Priest (Beasts)
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_beasts_0)
Skink Priest (Beasts)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 250 600 150 22 280 10 26 30 3256 55
19
1 Skink Priest (Beasts) (Terradon)
Cavalry / Command / (wh2_main_lzd_cha_skink_priest_beasts_1)
Skink Priest (Beasts) (Terradon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 500 800 200 22 300 20 26 30 3692 55
20
5 Skink Priest (Beasts) (Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_priest_beasts_2)
Skink Priest (Beasts) (Stegadon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 1800 1800 450 30 420 70 32 120 9212 60
21
5 Skink Priest (Beasts) (Ancient Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_priest_beasts_3)
Skink Priest (Beasts) (Ancient Stegadon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 2100 2100 525 26 480 70 32 140 9864 70
22
1 Skink Priest (Heavens)
Melee Infantry / Command / (wh2_main_lzd_cha_skink_priest_heavens_0)
Skink Priest (Heavens)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 250 600 150 22 280 10 26 30 3256 55
23
1 Skink Priest (Heavens) (Terradon)
Cavalry / Command / (wh2_main_lzd_cha_skink_priest_heavens_1)
Skink Priest (Heavens) (Terradon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
1 500 800 200 22 300 20 26 30 3692 55
24
5 Skink Priest (Heavens) (Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_priest_heavens_2)
Skink Priest (Heavens) (Stegadon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 1800 1800 450 30 420 70 32 120 9212 60
25
5 Skink Priest (Heavens) (Ancient Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_priest_heavens_3)
Skink Priest (Heavens) (Ancient Stegadon)
Enacting the will of their Slann overlords, magical fury is unleashed upon the Old Ones' foes.
5 2100 2100 525 26 480 70 32 140 9864 70
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
1 Skink Chief
Missile Infantry / Command / (wh2_main_lzd_cha_skink_chief_0)
Skink Chief
Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all.
1 450 450 112 33 310 16 36 30 3572 60
27
1 Skink Chief (Terradon)
Cavalry / Command / (wh2_main_lzd_cha_skink_chief_1)
Skink Chief (Terradon)
Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all.
1 800 750 187 33 310 26 36 30 4008 60
28
5 Skink Chief (Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_chief_2)
Skink Chief (Stegadon)
Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all.
5 1800 1800 450 30 420 70 32 120 9212 65
29
5 Skink Chief (Ancient Stegadon)
War Beast / Command / (wh2_main_lzd_cha_skink_chief_3)
Skink Chief (Ancient Stegadon)
Where he hunts, the air is alive with poison darts, fired seemingly from nowhere at all.
5 2100 2100 525 26 480 70 32 140 9864 75
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 75 20 25 10 24 65 50 55
31
32 Feral Cold Ones
Melee Infantry / Melee Infantry / (wh2_main_lzd_cav_cold_ones_feral_0)
Feral Cold Ones
Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way!
32 450 450 112 25 46 28 22 90 110 55
32
120 Red Crested Skinks
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0)
Red Crested Skinks
These Skinks are differentiated by their impressive red crests, but are also faster, stronger, and even cleverer than their lesser cousins.
120 575 575 137 26 25 21 19 30 67 62
33
1 Feral Bastiladon
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_bastiladon_0)
Feral Bastiladon
Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!
1 650 650 162 22 250 34 28 140 7698 60
34
100 Saurus Spears
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_0)
Saurus Spears
The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.
100 750 750 187 24 42 10 32 60 102 75
35
100 Saurus Warriors
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_0)
Saurus Warriors
The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.
100 750 750 187 29 52 16 28 60 102 75
36
100 Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Spears (Shields)
Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
100 800 800 200 24 42 10 38 95 102 75
37
100 Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1)
Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
100 800 800 200 29 52 16 34 95 102 75
38
120 Cohort of Sotek (Red Crested Skinks)
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_ror_0)
Cohort of Sotek (Red Crested Skinks)
Having survived the Skaven onslaught that destroyed their home, now they follow the Serpent-God, to the very End Times if necessary.
120 825 825 200 32 25 21 27 30 67 100
39
4 Bastiladon (Revivification Crystal)
War Beast / Melee Infantry / (wh2_main_lzd_mon_bastiladon_1)
Bastiladon (Revivification Crystal)
Carried atop the mightiest of beasts, the Revivification Crystal regenerates and heals combat-damaged units.
4 1000 1000 250 22 250 34 28 140 7706 65
40
16 Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors)
Kroxigors
The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.
16 1000 1000 250 26 94 22 26 100 510 70
41
4 Bastiladon (Ark of Sotek)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_bastiladon_3)
Bastiladon (Ark of Sotek)
This 'Living Bastion' has few predators save the terrain it must traverse, making it the ideal conveyor for the Ark of Sotek itself.
4 1100 1100 275 22 250 34 28 140 7706 65
42
100 Legion of Chaqua (Saurus Spears)
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_saurus_warriors_ror_0)
Legion of Chaqua (Saurus Spears)
Ignominious defeat at perfidious Skaven hands has only strengthened the already-steely resolve of Chaqua's surviving Saurus.
100 1100 1100 275 29 42 10 51 110 102 85
43
1 Feral Stegadon
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_stegadon_0)
Feral Stegadon
These mighty savages are armed and armoured by design; woe betide any being who encroaches on their territory!
1 1200 1200 300 30 420 76 32 120 9040 60
44
100 Temple Guards
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards)
Temple Guards
The Lizardmen elite, charged to defend their sacred grounds, skewering interlopers at the end of their halberds.
100 1200 1200 300 32 42 14 38 120 107 90
45
100 Star Chamber Guardians (Temple Guard)
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_temple_guards_ror_0)
Star Chamber Guardians (Temple Guard)
Only the strongest spawnings, in both mind and body, are fit to guard the Old Ones' Star Chambers.
100 1500 1500 375 38 42 14 51 115 107 100
46
1 Feral Carnosaur
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_0)
Feral Carnosaur
First come the vibrations; next the distant sound of destruction; finally, carnage is unleashed. Good luck.
1 1600 1600 400 41 465 50 40 95 7544 60
47
5 Ancient Stegadon
War Beast / Melee Infantry / (wh2_main_lzd_mon_ancient_stegadon)
Ancient Stegadon
This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction.
5 1950 1950 487 26 480 70 32 140 9862 75
48
5 Ancient Stegadon (Engine of the Gods)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_1)
Ancient Stegadon (Engine of the Gods)
This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.
5 2050 2050 487 26 480 70 32 140 9862 75
49
5 The Thunderous One (Ancient Stegadon)
War Beast / Melee Infantry / (wh2_dlc12_lzd_mon_ancient_stegadon_ror_0)
The Thunderous One (Ancient Stegadon)
Unfeasably large, even for an Ancient Stegadon, fear and dread accompanies this enormous specimen's ground-shaking stomp.
5 2300 2300 575 32 480 70 44 140 9862 85
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
120 Skink Skirmishers
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_0)
Skink Skirmishers
More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies.
120 400 400 100 8 70 11.1 26 16 25 8 14 30 50 50
51
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 100 16 80 6.7 3 20 25 10 24 65 50 55
52
90 Chameleon Skinks
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_0)
Chameleon Skinks
Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves.
90 600 600 150 12 80 11.1 26 20 25 10 24 30 54 58
53
32 Salamander Hunting Pack
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_salamander_pack_0)
Salamander Hunting Pack
Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!
32 950 950 238 97 125 5.6 15 25 46 28 22 90 130 55
54
4 Bastiladon (Solar Engine)
War Beast / Missile Infantry / (wh2_main_lzd_mon_bastiladon_2)
Bastiladon (Solar Engine)
The Solar Engine can disintegrate enemies with a beam of pure sunlight.
4 1100 1100 275 360 240 4.2 18 22 250 34 28 140 7706 65
55
32 The Umbral Tide (Salamander Hunting Pack)
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_salamander_pack_ror_0)
The Umbral Tide (Salamander Hunting Pack)
This shadowy tide of poisonous, scaly reptiles rarely tire and are always hungry. Always.
32 1200 1200 300 97 125 7.1 15 31 46 28 31 90 130 65
56
1 Ancient Salamander
Missile Infantry / Missile Infantry / (wh2_dlc12_lzd_mon_ancient_salamander_0)
Ancient Salamander
Moving just as swiftly on land as in the water, these giant, predatory reptiles spit corrosive venom before closing in for the kill.
1 1250 1250 313 334 185 5.6 16 34 365 40 32 95 6037 60
57
5 Stegadon
War Beast / Missile Infantry / (wh2_main_lzd_mon_stegadon_1)
Stegadon
From atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.
5 1650 1650 412 400 360 5.6 22 30 420 70 32 120 9212 65
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
58
48 Cold One Riders
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1)
Cold One Riders
Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs.
48 850 850 212 32 50 32 27 120 130 75
59
10 Ripperdactyl Riders
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_ripperdactyl_riders_0)
Ripperdactyl Riders
Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!
10 1200 1200 300 44 130 52 22 45 528 65
60
48 Pok-Hopak Cohort (Cold One Spear-Riders)
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_cold_one_spearriders_ror_0)
Pok-Hopak Cohort (Cold One Spear-Riders)
The Cold Ones upon which they ride instinctively recognise the same cold-blooded cunning within the hearts of these consummate warriors.
48 1300 1300 325 34 48 32 38 120 130 85
61
10 Colossadon Hunters (Ripperdactyl Riders)
Cavalry / Melee Cavalry / (wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0)
Colossadon Hunters (Ripperdactyl Riders)
The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death!
10 1500 1500 375 52 130 52 31 45 528 75
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
62
10 Terradon Riders
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_0)
Terradon Riders
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
10 600 600 150 40 90 11.1 26 26 65 16 22 15 372 55
63
10 Terradon Riders (Fireleech Bolas)
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_1)
Terradon Riders (Fireleech Bolas)
These Lizardmen riders swoop down upon the enemy lines to harass them from above.
10 750 750 187 15 80 8.3 22 26 65 16 22 15 372 55
64
10 Pahaux Sentinels (Terradon Riders)
Cavalry / Missile Cavalry / (wh2_dlc12_lzd_cav_terradon_riders_ror_0)
Pahaux Sentinels (Terradon Riders)
The keenest eyes, the sharpest reflexes, the coldest of hearts.
10 750 750 187 40 90 14.3 26 32 65 16 31 15 372 65
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
65
48 Cold One Spear-Riders
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1)
Cold One Spear-Riders
A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
48 1000 1000 250 28 48 32 27 120 130 75
66
48 Horned Ones
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_0)
Horned Ones
Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.
48 1400 1400 350 45 60 43 29 130 150 85