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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Tiranoc Chariot
Tiranoc Chariot AvelornAvelorn Chariot

Tiranoc Chariot

A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.

Tiranoc Chariot

Unit Name

Tiranoc Chariot

Main Unit Key

wh2_main_hef_cav_tiranoc_chariot

Land Unit Key

wh2_main_hef_cav_tiranoc_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Chariot

Naval Unit Group

Missile Chariot

Soldiers

12

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

212

Missile Damage

26

├ Missile Weapon

wh2_main_hef_longbow_arrow_tiranoc_chariot

├ Projectile

wh2_main_hef_reaver_bow_arrow_tiranoc_chariot

├ Missile Damage

16

├ Missile Ap Damage

10

└ Base Reload Time

7

Accuracy

10

Range

165

Reload

10

Shots Per Minute

9.5

Ammunition

150

Engine Missile Damage

0

├ Engine

wh2_main_hef_tiranoc_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

150

Melee Attack

22

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh2_main_hef_tiranoc_chariot

├ Melee Damage Base

29

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

55

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

1182

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1166

├ Mount

wh2_main_hef_mnt_steed_chariot

├ Mount Entity

wh2_main_hef_tiranoc_chariot_draught

├ Mount Speed

84

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Reaver Bows
    These enchanted bows, only entrusted to those of noble birth, fire three arrows at once.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Fire whilst moving
    This unit can fire while on the move.
Requires Buildings
Tiranoc Chariot Lv. 0 Elven Forge
Elven Forge
(wh2_main_hef_smith_1)
Level 0
Ithilmar Smith
Ithilmar Smith
(wh2_main_hef_smith_2)
Level 1
Hall of Charioteers
Hall of Charioteers
(wh2_main_special_tiranoc_palace)
Level 0
Palace of Tiranoc
Palace of Tiranoc
(wh2_main_special_tiranoc_palace_1)
Level 1
Garrison Buildings
Tiranoc Chariot x 2 Hall of Charioteers
Hall of Charioteers
(wh2_main_special_tiranoc_palace)
Level 0
Palace of Tiranoc
Palace of Tiranoc
(wh2_main_special_tiranoc_palace_1)
Level 1
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