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HomeHome / Total War: WARHAMMER II / Nagarythe / Custom Battle Units
Lord
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Alith Anar
Missile Infantry / Command / (wh2_dlc10_hef_cha_alith_anar_0)
Alith Anar
Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.
1 1200 1200 250 65 400 30 45 40 4268 80
2
1 Prince
Melee Infantry / Command / (wh2_main_hef_cha_prince_0)
Prince
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 950 1000 250 60 400 30 60 135 4068 80
3
1 Prince (Barded Ithilmar Steed)
Cavalry / Command / (wh2_main_hef_cha_prince_2)
Prince (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1150 1200 300 60 400 50 60 135 4680 80
4
1 Prince (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_prince_3)
Prince (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 350 60 440 80 50 60 4856 80
5
1 Prince (Sun Dragon)
War Beast / Command / (wh2_main_hef_cha_prince_4)
Prince (Sun Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1900 1900 500 50 460 65 44 70 6124 80
6
1 Prince (Star Dragon)
War Beast / Command / (wh2_main_hef_cha_prince_5)
Prince (Star Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2600 2600 650 64 580 45 58 80 8444 80
7
1 Princess
Missile Infantry / Command / (wh2_main_hef_cha_princess_0)
Princess
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 950 1000 250 65 400 30 45 50 4068 80
8
1 Princess (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_princess_1)
Princess (Elven Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1050 1100 275 65 400 50 45 50 4680 80
9
1 Princess (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_princess_3)
Princess (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 350 65 440 80 35 50 4856 80
10
1 Princess (Moon Dragon)
War Beast / Command / (wh2_main_hef_cha_princess_4)
Princess (Moon Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2200 2200 550 46 520 50 48 50 7444 80
11
1 Princess (Star Dragon)
War Beast / Command / (wh2_main_hef_cha_princess_5)
Princess (Star Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2600 2600 650 60 580 45 54 80 8444 80
Hero
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
1 Handmaiden of the Everqueen
Missile Infantry / Command / (wh2_dlc10_hef_cha_handmaiden_0)
Handmaiden of the Everqueen
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 900 900 225 40 360 22 52 40 3688 75
13
1 Handmaiden of the Everqueen (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_1)
Handmaiden of the Everqueen (Elven Steed)
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 1000 1000 250 40 360 42 52 40 4176 75
14
1 Handmaiden of the Everqueen (Barded Ithilmar Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_2)
Handmaiden of the Everqueen (Barded Ithilmar Steed)
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
1 1100 1100 275 40 360 42 52 70 4176 75
15
1 Mage (Heavens)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_heavens_0)
Mage (Heavens)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 300 1000 250 36 285 15 28 15 3420 60
16
1 Mage (Heavens) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_heavens_1)
Mage (Heavens) (Elven Steed)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 450 1500 375 36 285 30 28 25 3848 60
17
2 Mage (Heavens) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_heavens_2)
Mage (Heavens) (Ithilmar Chariot)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
2 750 1000 250 24 285 64 18 60 4156 60
18
1 Mage (Shadows)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_shadows_0)
Mage (Shadows)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 300 1000 250 36 285 15 28 15 3420 60
19
1 Mage (Shadows) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_shadows_1)
Mage (Shadows) (Elven Steed)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 450 1100 275 36 285 30 28 25 3848 60
20
2 Mage (Shadows) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_shadows_2)
Mage (Shadows) (Ithilmar Chariot)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
2 750 1500 375 24 285 64 18 60 4156 60
21
1 Loremaster of Hoeth
Melee Infantry / Command / (wh2_main_hef_cha_loremaster_of_hoeth_0)
Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
1 950 1000 267 55 360 35 43 110 3688 75
22
1 Mage (High)
Missile Infantry / Command / (wh2_main_hef_cha_mage_high_0)
Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 300 1000 250 36 285 15 28 15 3420 60
23
1 Mage (High) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_high_1)
Mage (High) (Elven Steed)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 450 1100 275 36 285 30 28 25 3848 60
24
2 Mage (High) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_high_4)
Mage (High) (Ithilmar Chariot)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
2 750 1500 375 24 285 64 18 60 4156 60
25
1 Mage (Life)
Missile Infantry / Command / (wh2_main_hef_cha_mage_life_0)
Mage (Life)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 300 1000 250 36 285 15 28 15 3420 60
26
1 Mage (Life) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_life_1)
Mage (Life) (Elven Steed)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 450 1100 275 36 285 30 28 25 3848 60
27
2 Mage (Life) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_life_4)
Mage (Life) (Ithilmar Chariot)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
2 750 1500 375 24 285 64 18 60 4156 60
28
1 Mage (Light)
Missile Infantry / Command / (wh2_main_hef_cha_mage_light_0)
Mage (Light)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 300 1000 250 36 285 15 28 15 3420 60
29
1 Mage (Light) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_light_1)
Mage (Light) (Elven Steed)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 450 1100 275 36 285 30 28 25 3848 60
30
2 Mage (Light) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_light_4)
Mage (Light) (Ithilmar Chariot)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
2 750 1500 375 24 285 64 18 60 4156 60
31
1 Noble
Melee Infantry / Command / (wh2_main_hef_cha_noble_0)
Noble
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 750 750 187 42 340 22 48 80 3688 75
32
1 Noble (Barded Ithilmar Steed)
Cavalry / Command / (wh2_main_hef_cha_noble_2)
Noble (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 950 950 237 42 340 42 48 100 4176 75
33
1 Noble (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_noble_3)
Noble (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1100 1100 275 47 420 72 35 60 4768 75
34
2 Noble (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_noble_4)
Noble (Ithilmar Chariot)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
2 1200 1200 300 32 300 84 26 110 4980 75
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
35
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 125 20 25 4 38 95 63 70
36
120 The Scions of Mathlann (Spearmen)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0)
The Scions of Mathlann (Spearmen)
Defenders of Cothique and chosen by the Lord of the Deeps himself.
120 850 750 187 25 25 4 51 95 63 80
37
100 White Lions of Chrace
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_white_lions_of_chrace_0)
White Lions of Chrace
Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes.
100 800 800 200 36 34 22 24 90 73 75
38
1 Great Eagle
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_great_eagle)
Great Eagle
Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart.
1 800 800 200 44 390 62 30 30 4663 60
39
100 The Puremane Company (White Lions of Chrace)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_silverpelts_ror_0)
The Puremane Company (White Lions of Chrace)
With hearts to match that of Charandis himself, the Puremane Company are fearless.
100 1100 1100 275 43 34 22 34 90 73 85
40
100 Swordmasters of Hoeth
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_swordmasters_of_hoeth_0)
Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.
100 1300 1300 325 46 36 20 36 110 80 75
41
100 Phoenix Guard
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_phoenix_guard)
Phoenix Guard
At the heart of the battle, in the thickest fighting, highly-trained and utterly silent.
100 1400 1400 350 38 36 10 40 100 80 90
42
1 Flamespyre Phoenix
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_flamespyre)
Flamespyre Phoenix
Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.
1 1350 1400 350 42 330 54 30 30 5828 78
43
1 Frostheart Phoenix
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_frostheart)
Frostheart Phoenix
The touch of an aged Phoenix is enough to freeze a warrior to death.
1 1650 1650 412 34 360 42 48 80 6598 85
44
100 Keepers of the Flame (Phoenix Guard)
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0)
Keepers of the Flame (Phoenix Guard)
These silent sentinels guard the Shrine of Asuryan.
100 1650 1650 413 45 36 10 53 100 80 100
45
1 Sun Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_sun_dragon)
Sun Dragon
Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.
1 1700 1700 425 46 460 65 44 50 6008 70
46
1 Moon Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_moon_dragon)
Moon Dragon
Matured and wise, they savage enemy battlelines with claws and fearsome flames.
1 2000 2000 500 46 520 50 50 50 7324 75
47
1 Star Dragon
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_star_dragon)
Star Dragon
The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.
1 2400 2400 600 60 580 45 54 80 8424 80
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 118 19 180 6.1 24 16 24 4 14 15 63 60
49
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_1)
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 525 550 137 19 180 6.1 24 16 24 4 18 40 63 60
50
90 Lothern Sea Guard
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_0)
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 650 750 187 19 165 6.1 22 22 28 4 32 40 68 70
51
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1)
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
90 750 850 212 19 165 6.1 22 22 28 4 40 95 68 70
52
80 Shadow Warriors
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_warriors_0)
Shadow Warriors
The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone.
80 850 900 213 22 180 6.1 20 36 32 10 22 30 80 72
53
90 The Storm Riders (Lothern Sea Guard)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_storm_riders_ror_0)
The Storm Riders (Lothern Sea Guard)
The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii.
90 950 950 237 19 165 7.8 22 27 28 4 44 40 68 80
54
80 Sisters of Avelorn
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_sisters_of_avelorn_0)
Sisters of Avelorn
Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.
80 1100 1100 212 22 180 6.7 22 36 32 7 38 40 84 82
55
60 Shadow-walkers
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_walkers_0)
Shadow-walkers
As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.
60 1100 1100 275 27 180 6.1 20 40 34 12 27 30 82 76
56
80 The Grey (Shadow Warriors)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_grey_ror_0)
The Grey (Shadow Warriors)
The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.
80 1300 1300 325 22 180 7.8 20 43 32 10 34 30 80 82
57
80 Everqueen's Court Guards (Sisters of Avelorn)
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_everqueens_court_guards_ror_0)
Everqueen's Court Guards (Sisters of Avelorn)
Only the purest of heart may serve the Everqueen.
80 1400 1400 350 22 180 8.6 22 43 32 7 51 40 84 92
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
58
60 Ellyrian Reaver Archers
Cavalry / Missile Cavalry / (wh2_main_hef_cav_ellyrian_reavers_1)
Ellyrian Reaver Archers
These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies.
60 750 750 187 19 140 6.1 18 30 27 24 22 40 92 64
59
60 Heralds of the Wind (Ellyrian Reavers - Bows)
Cavalry / Missile Cavalry / (wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0)
Heralds of the Wind (Ellyrian Reavers - Bows)
The Heralds are renowned for their ability to read the ebb and flow of battle.
60 1000 1000 250 19 140 7.8 18 36 27 40 31 40 92 74
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
60
60 Ellyrian Reavers
Cavalry / Shock Cavalry / (wh2_main_hef_cav_ellyrian_reavers_0)
Ellyrian Reavers
Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.
60 600 600 150 30 27 40 24 40 92 64
61
60 Silver Helms
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_0)
Silver Helms
The stuff of legend, devastating enemy lines with a staggering charge.
60 900 900 225 34 32 60 22 90 101 72
62
60 Silver Helms (Shields)
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_1)
Silver Helms (Shields)
With stout shields and resolute temperaments, resisting the charge of any who dare stand against them.
60 1000 1000 250 34 32 60 30 120 101 72
63
60 Dragon Princes
Cavalry / Shock Cavalry / (wh2_main_hef_cav_dragon_princes)
Dragon Princes
The weight of their ancestry is carried with them, skewering all-comers on their bloody lances.
60 1450 1400 350 36 44 80 30 145 110 85
64
60 The Fireborn (Dragon Princes)
Cavalry / Shock Cavalry / (wh2_dlc10_hef_cav_the_fireborn_ror_0)
The Fireborn (Dragon Princes)
The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.
60 1900 1900 475 43 44 80 41 145 110 95
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
65
12 Tiranoc Chariot
War Machine / Chariot / (wh2_main_hef_cav_tiranoc_chariot)
Tiranoc Chariot
A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.
12 850 850 212 22 40 55 26 50 1182 70
66
8 Ithilmar Chariot
War Machine / Chariot / (wh2_main_hef_cav_ithilmar_chariot)
Ithilmar Chariot
Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.
8 1100 1100 275 32 54 70 34 110 1402 75
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
67
32 Eagle Claw Bolt Thrower
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower)
Eagle Claw Bolt Thrower
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
32 700 700 175 150 380 5.6 10 24 2 15 40 63 75
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