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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Lothern Sea Guard
Lothern Sea Guard AvelornAvelorn Missile Infantry

Lothern Sea Guard

Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.

The Lothern Sea Guard can fight as effectively on land as at sea, and are equally resolute when defending the walls and fields of Lothern as they are as when battling on the deck of a ship. These dangerous duties require the Sea Guard to maintain a flexible armoury. The vast majority are well-trained in the use of spear, shield and bow - the better to combine the finest aspects of the spear and archer regiments of other cities and realms. Indeed, it is a point of pride in Lothern that the discipline of their warriors far surpasses that of any found elsewhere in Ulthuan. When the armies of Ulthuan go to war, the Sea Guard play a crucial part, crewing the many warships and acting as the vanguard for the oncoming host.

Lothern Sea Guard

Unit Name

Lothern Sea Guard

Main Unit Key

wh2_main_hef_inf_lothern_sea_guard_0

Land Unit Key

wh2_main_hef_inf_lothern_sea_guard_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile & Spear Infantry

Naval Unit Group

Missile & Spear Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

650

Recruitment Cost

750

Upkeep Cost

187

Missile Damage

19

├ Missile Weapon

wh2_main_hef_sea_guard_bow

├ Projectile

wh2_main_hef_sea_guard_arrow

├ Missile Damage

15

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

165

Reload

10

Shots Per Minute

6.1

Ammunition

22

Melee Attack

22

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh2_main_hef_spear_guard

├ Melee Damage Base

20

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

0

Health

68

├ Man Entity

wh2_main_hef_infantry_fast_blood_dismembers

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

60

Leadership (Base Morale)

70

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Lothern Sea Guard Lv. 0 Rally Field
Rally Field
(wh2_main_hef_barracks_2)
Level 1
War Hall
War Hall
(wh2_main_hef_barracks_3)
Level 2
Garrison Buildings
Lothern Sea Guard x 4 Lothern (Elven Hamlet)
Lothern (Elven Hamlet)
(wh2_main_special_settlement_lothern_1)
Level 1
Lothern (Elven Village)
Lothern (Elven Village)
(wh2_main_special_settlement_lothern_2)
Level 2