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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Moon Dragon
Moon Dragon AvelornAvelorn Melee Infantry

Moon Dragon

Matured and wise, they savage enemy battlelines with claws and fearsome flames.

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Moon Dragon

Unit Name

Moon Dragon

Main Unit Key

wh2_main_hef_mon_moon_dragon

Land Unit Key

wh2_main_hef_mon_moon_dragon

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Melee Attack

50

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_hef_moon_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

46

├ Base Defence

46

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

7324

├ Man Entity

wh2_main_hef_mon_moon_dragon_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

7316

Leadership (Base Morale)

75

Abilities

  • Moon Dragon's Breath
    No one wants to be on the receiving end of these Dragons' fiery breath attack, which surpasses that of their younger kin in both might and enlightenment.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Moon Dragon's Breath
    After a Moon Dragon’s fiery breath engulfs its victim, scorched armour is often all that remains.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Moon Dragon Lv. 0 Dragon's Lair
Dragon's Lair
(wh2_main_hef_dragons_1)
Level 0
Dragon Keep
Dragon Keep
(wh2_main_hef_dragons_2)
Level 1
Garrison Buildings
Moon Dragon x 1 Massif Orcal (Spired Citadel)
Massif Orcal (Spired Citadel)
(wh2_dlc15_special_settlement_massif_orcal_hef_5)
Level 5
Tor Yvresse (Spired Citadel)
Tor Yvresse (Spired Citadel)
(wh2_dlc15_special_settlement_tor_yvresse_hef_5)
Level 5
Garrisoned Ancient Waystone
Garrisoned Ancient Waystone
(wh2_main_ritual_hef_2)
Level 1
Hall of Dragons
Hall of Dragons
(wh2_main_special_hall_of_dragons)
Level 0
Captured Palace of Hellebron
Captured Palace of Hellebron
(wh2_main_special_har_ganeth_hellebron_palace_hef)
Level 0
Gaean Vale (Spired Citadel)
Gaean Vale (Spired Citadel)
(wh2_main_special_settlement_gaean_vale_5)
Level 5
Lothern (Spired Citadel)
Lothern (Spired Citadel)
(wh2_main_special_settlement_lothern_5)
Level 5
Occupied Sartosa Level 5
Occupied Sartosa Level 5
(wh2_main_special_settlement_sartosa_hef_5)
Level 5
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_hef_5)
Level 5