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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Mage (Fire) (Sun Dragon)
Mage (Fire) (Sun Dragon) AvelornAvelorn Command

Mage (Fire) (Sun Dragon)

Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.

In Ulthuan, those who devote their lives to magic are treated with the highest respect and honour. Though each kingdom has its own magical traditions and methods of scholarship, Saphery is the realm most famed for its mages, and it is at the White Tower of Hoeth that Ulthuan's seat of magical learning can be found. There, the greatest collection of Mages, Loremasters and scholars in the world endeavour to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of the Winds of Magic.

Mage (Fire) (Sun Dragon)

Unit Name

Mage (Fire) (Sun Dragon)

Main Unit Key

wh2_dlc15_hef_cha_mage_fire_3

Land Unit Key

wh2_dlc15_hef_cha_mage_fire_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

War Beast

Class

Command

Cost

1850

Recruitment Cost

1900

Upkeep Cost

500

Melee Attack

50

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh2_main_hef_lord_sun_dragon

├ Melee Damage Base

135

├ Melee Damage Ap

325

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

65

Melee Defence

44

├ Base Defence

44

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

wh2_main_body_60

├ Armour Defence

60

└ Shield Armour

0

Health

6124

├ Man Entity

wh2_main_infantry_standard_wizard_blood_dismembers_fire

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

6108

├ Mount

wh2_main_hef_mnt_sun_dragon

├ Mount Entity

wh2_main_hef_mon_sun_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Sun Dragon's Breath
    The youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Sun Dragon's Breath
    The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.