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HomeHome / Total War: WARHAMMER II / Avelorn / Units / Frostheart Phoenix
Frostheart Phoenix AvelornAvelorn Melee Infantry

Frostheart Phoenix

The touch of an aged Phoenix is enough to freeze a warrior to death.

As a Flamespyre Phoenix ages, its body cools, and even begins to sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice. Once this occurs, the Phoenix must leave the Flamespyres, for the chill that surrounds it causes agony in its brightly burning kin. Most such Frostheart Phoenixes dwell in lonely exile on crags about the Eataine Coast until their bodies finally freeze solid, to leave curious frozen statues along the crags and cliff tops. The ice that sheathes its form is as hard as glass, and its enemies find their own strength and resolve eaten away by its chilly presence. Knowing they can no longer resurrect themselves in magical fire, the Frostheart Phoenixes fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan.

Frostheart Phoenix
Frostheart Phoenix

Unit Name

Frostheart Phoenix

Main Unit Key

wh2_main_hef_mon_phoenix_frostheart

Land Unit Key

wh2_main_hef_mon_phoenix_frostheart

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1650

Recruitment Cost

1650

Upkeep Cost

415

Melee Attack

35

Weapon Strength (Weapon Damage)

400

├ Melee Weapon

wh2_main_hef_frostheart_phoenix

├ Melee Damage Base

120

├ Melee Damage Ap

280

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

40

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

6598

├ Man Entity

wh2_main_hef_mon_phoenix_frostheart

├ Man Speed

80

├ Man Health

8

└ Bonus Hit Points

6590

Leadership (Base Morale)

85

Abilities

  • Attuned to Magic
    Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
  • Blizzard Aura
    The Frostheart is surrounded by icy shards and biting winds with every great flap of its mighty wings.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Attuned to Magic
    This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
Requires Buildings
Frostheart Phoenix Lv. 0 Temple of Asuryan
Temple of Asuryan
(wh2_main_hef_worship_2)
Level 1
Sanctuary of Asuryan
Sanctuary of Asuryan
(wh2_main_hef_worship_3)
Level 2