Alarielle the Radiant (Barded Ithilmar Steed)Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
Since the Golden Age, the Everqueen has served as Isha's chosen priestess in the mortal world. Whilst the tradition of the Phoenix King is relatively new, a mere six and a half thousand years in age, there has always been an Everqueen. Alarielle is the eleventh Everqueen to rule since the time of Aenarion. Her flowing hair is like a golden cloud, and it is said that so great and timeless is her beauty that it can move even the immortal gods to tears. The Everqueen's power is that of nature itself. Where Alarielle walks, the fields start to blossom and flowers spring forth from the ground. As a servant of light and nature, the Everqueen is opposed to corruption in all its forms. More importantly, her presence is anathema to tainted creatures of all kinds.
Unit NameAlarielle the Radiant (Barded Ithilmar Steed)
Main Unit Keywh2_dlc10_hef_cha_alarielle_the_radiant_2
Land Unit Keywh2_dlc10_hef_cha_alarielle_the_radiant_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost800
├ Melee Weaponwh2_dlc10_hef_alarielle_sword
├ Melee Damage Base200
├ Melee Damage Ap100
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence55
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh2_dlc10_hef_infantry_hero_alarielle_blood
├ Man Speed36
├ Man Health8
├ Bonus Hit Points4280
├ Mount Entitywh2_main_hef_mnt_barded_steed
├ Mount Speed78
└ Mount Health8
Leadership (Base Morale)85
- Boon of Isha
Under Isha's embrace, those of fey heart will be protected; that is the Everqueen's will.
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.