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HomeHome / Total War: WARHAMMER II / Avelorn / Units / The Grey (Shadow Warriors)
The Grey (Shadow Warriors) AvelornAvelorn Missile Infantry

The Grey (Shadow Warriors)

The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.

The Shadow Warriors are masters of ambush and guerrilla warfare, and are elite warriors even among other Elves. They strike swiftly and noiselessly from concealment with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades. Even at times when the populace of Ulthuan does not consider itself at war, there is no respite for the Shadow Warriors. Weary and grim, they constantly patrol the barren shores and bleakest hills of Nagarythe. They keep a constant vigil against approach of the evil Druchii who sank their homeland beneath the waves.

The Grey (Shadow Warriors) The Grey (Shadow Warriors) The Grey (Shadow Warriors) The Grey (Shadow Warriors) The Grey (Shadow Warriors)
The Grey (Shadow Warriors)

Unit Name

The Grey (Shadow Warriors)

Main Unit Key

wh2_dlc10_hef_inf_the_grey_ror_0

Land Unit Key

wh2_dlc10_hef_inf_the_grey_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

80

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Cost

1150

Recruitment Cost

1150

Upkeep Cost

287

Missile Damage

22

├ Missile Weapon

wh2_dlc10_hef_longbow_arrow_shadow

├ Projectile

wh2_dlc10_hef_longbow_arrow_shadow

├ Missile Damage

18

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

33

Range

180

Reload

30

Shots Per Minute

7.8

Ammunition

20

Melee Attack

45

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh2_dlc10_hef_sword_shadow

├ Melee Damage Base

22

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

80

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

72

Leadership (Base Morale)

82

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Loec's Shroud
    Shadows be thy cloak and darkness thy ally.

Attributes

  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Master Ambusher
    This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Recuitment Requirement
Maximum Number 1