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Rangers AvelornAvelorn Melee Infantry

Rangers

These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.

High Elf warriors who hail from the more remote parts of Ulthuan do not train together in the regimented manner of the spearmen and archers of the cities. Instead, they hone their personal fighting skills in smaller training bands, coming together in times of need to fight alongside their metropolitan counterparts. Thus the skillset and garb of the High Elf Ranger differs from most, often donning lighter armour to enable swifter movement across terrain and to facilitate the greater freedom of movement required to wield two swords at once. Often coming from more insular communities, High Elf Rangers can be bitter, haughty, and proud, but have a well-deserved reputation as some of the most steadfast warriors of the Asur.

Rangers

Unit Name

Rangers

Main Unit Key

wh2_dlc15_hef_inf_rangers_0

Land Unit Key

wh2_dlc15_hef_inf_rangers_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Dual Sword Infantry

Naval Unit Group

Dual Sword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

600

Recruitment Cost

600

Upkeep Cost

100

Melee Attack

28

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh2_dlc15_hef_dual_sword

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

18

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

63

├ Man Entity

wh2_dlc10_hef_infantry_fast_shadow_blood_dismembers

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

70

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Forest Strider
    Specialists in forest warfare, this unit gains melee attack and defence advantages when fighting in forests.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Requires Buildings
Rangers Lv. 0 Militia Camp
Militia Camp
(wh2_main_hef_barracks_1)
Level 0
Rally Field
Rally Field
(wh2_main_hef_barracks_2)
Level 1
War Hall
War Hall
(wh2_main_hef_barracks_3)
Level 2