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Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Blessed Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_blessed_1)
Blessed Saurus Spears (Shields)
Fearsome Saurus marked for greatness by the Old Ones.
100 800 0 200 24 42 10 34 95 115 75
2
100 Blessed Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_blessed_1)
Blessed Saurus Warriors (Shields)
Mighty Saurus marked for greatness by the Old Ones.
100 800 0 200 28 52 16 34 95 115 75
3
100 Blessed Temple Guards
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_temple_guards_blessed)
Blessed Temple Guards
Lethal Saurus marked for greatness by the Old Ones.
100 1200 0 300 32 42 28 38 120 118 90
4
1 Blessed Carnosaur
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_carnosaur_blessed_0)
Blessed Carnosaur
Ferocious Carnosaurs marked for greatness by the Old Ones.
1 1600 0 400 38 465 58 40 95 8798 60
5
16 Blessed Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors_blessed)
Blessed Kroxigors
Strong Kroxigors marked for greatness by the Old Ones.
16 1000 0 250 26 84 42 26 100 560 70
6
120 Sigmar's Sons (Swordsmen)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_sigmars_sons_0)
Sigmar's Sons (Swordsmen)
The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe.
120 750 750 120 38 30 20 46 65 74 100
7
160 The Tattersouls (Flagellants)
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_tattersouls_0)
The Tattersouls (Flagellants)
They thrive in melee, with the unbreakable spirit that comes from accepting death.
160 775 775 156 33 36 30 16 0 71 100
8
120 The Feasters in the Dusk (Crypt Ghouls)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_feasters_in_the_dusk_0)
The Feasters in the Dusk (Crypt Ghouls)
These ghouls remember one thing - war - and they pursue that goal with single-minded savagery.
120 700 700 175 33 40 16 37 10 63 54
9
160 The Konigstein Stalkers (Skeleton Warriors)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_konigstein_stalkers_0)
The Konigstein Stalkers (Skeleton Warriors)
Though most Undead are no more than stumbling thralls, these warriors have achieved renown due to their effectiveness in melee.
160 550 550 138 23 26 6 34 95 61 40
10
120 The Sternsmen (Grave Guard)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_sternsmen_0)
The Sternsmen (Grave Guard)
Only the most basic memory survives: to fight, and better than their other Undead cohorts.
120 1100 1100 275 29 38 8 51 145 82 60
11
200 The Tithe (Zombies)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_inf_tithe_0)
The Tithe (Zombies)
Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.
200 250 250 96 7 18 3 11 15 63 40
12
16 The Devils of Swartzhafen (Vargheists)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_mon_devils_swartzhafen_0)
The Devils of Swartzhafen (Vargheists)
No longer Vampires, but fighting with the same insane savagery.
16 1400 1400 350 45 100 22 36 10 395 72
13
80 The Direpack (Dire Wolves)
Melee Infantry / Melee Infantry / (wh_dlc04_vmp_mon_direpack_0)
The Direpack (Dire Wolves)
Hurling itself into the fray, the pack's teeth close around limbs and do not let go.
80 650 650 150 32 22 20 23 0 69 40
14
80 Dragonback Slayers (Slayers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_dragonback_slayers_0)
Dragonback Slayers (Slayers)
These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.
80 1150 1150 287 50 48 28 32 30 108 100
15
100 Ekrund Miners (Miners - Blasting Charges)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_ekrund_miners_0)
Ekrund Miners (Miners - Blasting Charges)
The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.
100 600 600 150 23 22 10 28 80 76 78
16
120 Norgrimlings Ironbreakers (Ironbreakers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_norgrimlings_ironbreakers_0)
Norgrimlings Ironbreakers (Ironbreakers)
Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
120 1500 1550 388 40 30 8 82 160 94 96
17
100 The Grumbling Guard (Longbeards - Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_old_grumblers_0)
The Grumbling Guard (Longbeards - Great Weapons)
All Dwarfs complain, all Longbeards moan, but none gripe and fight half as much as these courageous old gits.
100 1000 1000 250 34 34 18 52 100 88 90
18
100 Peak Gate Guard (Hammerers)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_peak_gate_guard_0)
Peak Gate Guard (Hammerers)
All Karaks are defended with vigour, but none hold the line with as much determination as these hammer-wielding guards.
100 1500 1600 400 54 55 22 48 100 90 90
19
100 Warriors of Dragonfire Pass (Dwarf Warriors)
Melee Infantry / Melee Infantry / (wh_dlc06_dwf_inf_warriors_dragonfire_pass_0)
Warriors of Dragonfire Pass (Dwarf Warriors)
All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.
100 700 700 175 30 28 12 52 120 78 80
20
160 Da Eight Peak Loonies (Night Goblin - Fanatics)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_eight_peaks_loonies_0)
Da Eight Peak Loonies (Night Goblin - Fanatics)
Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory.
160 600 600 150 36 27 12 33 70 56 100
21
160 Da Warlord's Boyz (Night Goblins)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_da_warlords_boyz_0)
Da Warlord's Boyz (Night Goblins)
A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks.
160 550 550 138 32 27 12 36 70 56 50
22
60 Krimson Killerz (Black Orcs)
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_krimson_killerz_0)
Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.
60 1400 1400 350 42 52 30 36 115 136 80
23
8 The Arachnarok Queen (Arachnarok Spider)
War Beast / Melee Infantry / (wh_dlc06_grn_mon_venom_queen_0)
The Arachnarok Queen (Arachnarok Spider)
Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk.
8 2400 2400 600 67 380 40 40 150 9068 65
24
60 Cairn Wraiths
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_cairn_wraiths)
Cairn Wraiths
Extremely effective in battle, the Cairn Wraith has no corporeal form, making it extremely difficult to kill with conventional weaponry.
60 850 850 212 24 44 12 20 0 80 38
25
120 Crypt Ghouls
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_crypt_ghouls)
Crypt Ghouls
Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
120 500 500 125 27 40 16 25 10 63 44
26
120 Grave Guard
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_grave_guard_0)
Grave Guard
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
120 750 750 188 24 38 8 36 145 82 50
27
120 Grave Guard (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_grave_guard_1)
Grave Guard (Great Weapons)
Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.
120 950 950 237 24 40 10 26 90 82 50
28
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 75 18 26 6 22 55 61 30
29
160 Skeleton Spearmen
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_1)
Skeleton Spearmen
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 375 375 94 14 24 4 30 55 61 30
30
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 150 150 50 5 18 3 6 0 63 30
31
16 Crypt Horrors
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_crypt_horrors)
Crypt Horrors
Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
16 800 800 200 30 65 24 24 15 560 44
32
80 Dire Wolves
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_dire_wolves)
Dire Wolves
A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry.
80 500 500 125 26 22 20 14 0 69 30
33
60 Fell Bats
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 88 14 22 6 44 0 70 30
34
1 Terrorgheist
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_terrorgheist)
Terrorgheist
The diving Terrorgheist, with a terrifying scream, seeds death and havoc amongst its enemies.
1 2000 2000 500 26 420 44 42 80 7644 40
35
16 Vargheists
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_vargheists)
Vargheists
A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.
16 1000 1000 250 38 100 22 24 10 395 62
36
1 Varghulf
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_varghulf)
Varghulf
Amongst its enemies, a Varghulf is a savage whirl of limbs and claws, devastating in melee.
1 1400 1400 350 48 230 55 38 40 7048 40
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
90 Blessed Chameleon Skinks
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_blessed_0)
Blessed Chameleon Skinks
Proficient hunters marked for greatness by the Old Ones.
90 600 0 150 12 80 11.1 30 20 25 20 28 30 65 58
38
120 Blessed Skink Skirmishers
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_blessed_0)
Blessed Skink Skirmishers
Cunning Skinks marked for greatness by the Old Ones.
120 400 0 100 7 70 11.1 26 16 25 8 14 30 58 50
39
4 Blessed Bastiladon (Solar Engine)
War Beast / Missile Infantry / (wh2_main_lzd_mon_bastiladon_blessed_2)
Blessed Bastiladon (Solar Engine)
Puissant Bastiladons marked for greatness by the Old Ones.
4 1100 0 275 360 240 4.2 18 22 250 34 28 140 8691 65
40
5 Blessed Stegadon
War Beast / Missile Infantry / (wh2_main_lzd_mon_stegadon_blessed_1)
Blessed Stegadon
Indomitable Stegadons marked for greatness by the Old Ones.
5 1500 0 375 400 360 5.6 22 30 420 70 32 120 10554 65
41
90 The Silver Bullets (Handgunners)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_silver_bullets_0)
The Silver Bullets (Handgunners)
With a thunderous roll, a volley of devastating, armour-piercing fire is loosed.
90 850 850 180 21 150 6.6 22 20 24 4 27 20 69 60
42
120 Stirland's Revenge (Free Company Militia)
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_stirlands_revenge_0)
Stirland's Revenge (Free Company Militia)
Some are drawn to war by the need for vengeance, fighting fiercely to sate their bloodlust.
120 825 825 132 16 90 9.5 18 38 28 14 35 25 61 65
43
28 The Skolder Guard (Irondrakes)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_inf_norgrimlings_irondrakes_0)
The Skolder Guard (Irondrakes)
The Dwarfs of Clan Norgrimling are determined to see their enemies wiped out with a whoosh of scalding, cleansing steam.
28 1050 1200 300 15 90 10.7 25 25 20 6 40 125 128 95
44
80 Ulthar's Raiders (Rangers - Great Weapons)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_inf_ulthars_raiders_0)
Ulthar's Raiders (Rangers - Great Weapons)
Keen and sharp, these Dwarfs know every nook, every cranny of the mountains.
80 750 750 188 32 75 10.7 8 30 30 16 26 40 68 66
45
1 Skyhammer (Gyrobomber)
Missile Infantry / Missile Infantry / (wh_dlc06_dwf_veh_skyhammer_0)
Skyhammer (Gyrobomber)
The mountains and caverns ring with Greenskin screams when these elite Gyrobombers unleash their payloads.
1 1350 1350 338 38 125 16 210 47 88 30 8 100 2925 76
46
120 Da Rusty Arrers (Night Goblin Archers)
Missile Infantry / Missile Infantry / (wh_dlc06_grn_inf_da_rusty_arrers_0)
Da Rusty Arrers (Night Goblin Archers)
A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows.
120 600 600 150 11 115 10.7 24 23 27 7 29 15 54 45
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
60 The Chillgheists (Hexwraiths)
Cavalry / Melee Cavalry / (wh_dlc04_vmp_cav_chillgheists_0)
The Chillgheists (Hexwraiths)
A semi-spectral force that severs mortal souls from their corporeal hosts.
60 1650 1650 450 29 38 34 31 0 94 48
48
60 Durkit's Squigs (Night Goblin Squig Hoppers)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_durkits_squigs_0)
Durkit's Squigs (Night Goblin Squig Hoppers)
Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.
60 750 750 187 28 27 26 28 25 95 60
49
80 Moon-howlers (Goblin Wolf Riders)
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_moon_howlers_0)
Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.
80 500 500 125 30 24 18 28 55 57 54
50
60 Black Knights
Cavalry / Melee Cavalry / (wh_main_vmp_cav_black_knights_0)
Black Knights
Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.
60 700 700 175 24 38 26 30 110 114 50
51
60 Hexwraiths
Cavalry / Melee Cavalry / (wh_main_vmp_cav_hexwraiths)
Hexwraiths
Hexwraiths charge, spectral, through mountains in search of their prey - a battle line is a trifling thing for their devastating attack.
60 1400 1400 350 24 38 34 20 0 94 38
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
10 Blessed Terradon Riders (Fireleech Bolas)
Cavalry / Missile Cavalry / (wh2_main_lzd_cav_terradon_riders_blessed_1)
Blessed Terradon Riders (Fireleech Bolas)
Fleet Terradons marked for greatness by the Old Ones.
10 750 0 187 15 80 8.3 22 26 65 16 22 15 422 55
53
60 Deff Creepers (Forest Goblin Spider Rider Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_deff_creepers_0)
Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.
60 650 650 162 11 100 10.7 20 24 26 14 32 45 89 54
54
80 Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Cavalry / Missile Cavalry / (wh_dlc06_grn_cav_mogrubbs_marauders_0)
Mogrubb's Mangy Marauders (Goblin Wolf Archers)
Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same.
80 600 600 150 11 100 10.7 18 24 24 10 22 25 57 47
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
48 Blessed Cold One Spear-Riders
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearriders_blessed_0)
Blessed Cold One Spear-Riders
Fierce beasts marked for greatness by the Old Ones.
48 1000 0 250 20 40 42 26 120 148 75
56
48 Blessed Horned Ones
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_horned_ones_blessed_0)
Blessed Horned Ones
Savage horned beasts marked for greatness by the Old Ones.
48 1400 0 187 40 52 54 26 130 170 85
57
60 Blood Knights
Cavalry / Shock Cavalry / (wh_dlc02_vmp_cav_blood_knights_0)
Blood Knights
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
60 1700 1700 400 32 36 72 40 140 116 65
58
32 The Royal Altdorf Gryphites (Demigryph Knights)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
The Royal Altdorf Gryphites (Demigryph Knights)
Majesty and power personified, their devastating charge exemplifying their regal brilliance.
32 1800 1800 450 42 52 52 38 125 190 80
59
60 Zintler's Reiksguard (Reiksguard)
Cavalry / Shock Cavalry / (wh_dlc04_emp_cav_zintlers_reiksguard_0)
Zintler's Reiksguard (Reiksguard)
Above their peers, Zintler's men charge down enemy lines with a destructive fury that makes the earth shake.
60 1350 1350 337 44 40 64 36 150 112 80
60
60 Verek's Reavers (Black Knights - Lances & Barding)
Cavalry / Shock Cavalry / (wh_dlc04_vmp_cav_vereks_reavers_0)
Verek's Reavers (Black Knights - Lances & Barding)
From atop skeletal mounts, death and destruction are dealt without contrition.
60 1300 1300 325 29 42 60 34 140 114 60
61
60 Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Cavalry / Shock Cavalry / (wh_dlc06_grn_cav_broken_tusks_mob_0)
Broken Tusks Mob (Orc Boar Boy Big 'Uns)
The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.
60 1300 1300 325 30 32 50 26 90 128 76
62
60 Black Knights (Lances & Barding)
Cavalry / Shock Cavalry / (wh_main_vmp_cav_black_knights_3)
Black Knights (Lances & Barding)
Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.
60 1100 1100 275 24 42 60 22 140 114 50
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
63
2 Templehof Luminark (Luminark of Hysh)
War Machine / Chariot / (wh_dlc04_emp_veh_templehof_luminark_0)
Templehof Luminark (Luminark of Hysh)
The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.
2 2325 2325 660 12 26 18 10 40 4196 70
64
18 The Claw of Nagash (Mortis Engine)
War Machine / Chariot / (wh_dlc04_vmp_veh_claw_of_nagash_0)
The Claw of Nagash (Mortis Engine)
Unspeakable evil energy is exuded, both empowering the Undead legions and crippling those who stand against them.
18 1700 1700 625 36 120 12 21 40 7092 70
65
1 Corpse Cart
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_0)
Corpse Cart
Devilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts.
1 350 350 87 10 26 8 22 45 4900 55
66
1 Corpse Cart (Balefire)
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_1)
Corpse Cart (Balefire)
Infernal flames belch from dismal braziers, permeating the air with fragments of magic-confounding Warpstone.
1 425 425 106 10 26 8 22 45 4900 55
67
1 Corpse Cart (Unholy Lodestone)
War Machine / Chariot / (wh_dlc04_vmp_veh_corpse_cart_2)
Corpse Cart (Unholy Lodestone)
When the lodestone bell rings, dark magic exudes and ripples across the battlefield.
1 500 500 125 10 26 8 22 45 4900 55
68
18 Mortis Engine
War Machine / Chariot / (wh_dlc04_vmp_veh_mortis_engine_0)
Mortis Engine
Bolstering the fighting spirit of all those around it and blasting enemy ranks with savage, dark energy.
18 1400 1400 500 30 120 12 13 40 7092 60
69
24 Teef Robbers (Goblin Wolf Chariot)
War Machine / Chariot / (wh_dlc06_grn_cav_teef_robbers_0)
Teef Robbers (Goblin Wolf Chariot)
After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business.
24 650 750 187 20 24 38 26 45 764 55
70
1 Black Coach
War Machine / Chariot / (wh_main_vmp_veh_black_coach)
Black Coach
On the field of battle, Black Coaches channel magical energy, making them both stronger in defence and on the charge.
1 1100 1200 300 24 120 80 10 60 5956 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
71
44 Hammer of the Witches (Great Cannon)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_hammer_of_the_witches_0)
Hammer of the Witches (Great Cannon)
The Hammer of the Witches, fired with righteous purpose, smites evil with thunderous, armour-shattering blasts.
44 1200 1200 240 580 450 3.9 17 24 5 12 20 53 60
72
44 The Sunmaker (Helstorm Rocket Battery)
Siege Engine / Field Artillery / (wh_dlc04_emp_art_sunmaker_0)
The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.
44 1950 1950 405 100 480 3.4 17 24 5 12 20 53 60
73
32 Gob-Lobber (Grudge Thrower)
Siege Engine / Field Artillery / (wh_dlc06_dwf_art_gob_lobber_0)
Gob-Lobber (Grudge Thrower)
When a grudge-writ rock is unavailable, live Goblin ammunition is just as good.
32 900 900 200 170 440 4.3 22 28 2 25 40 76 76
74
44 Hammer of Gork (Goblin Rock Lobber)
Siege Engine / Field Artillery / (wh_dlc06_grn_art_hammer_of_gork_0)
Hammer of Gork (Goblin Rock Lobber)
These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them.
44 800 800 200 170 400 4.8 17 24 5 12 15 50 50
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