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Eataine Eataine Units

Custom Battle Units

Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Mage (Heavens)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_heavens_0)
Mage (Heavens)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 300 1000 250 36 285 15 28 15 3420 60
2
1 Mage (Heavens) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_heavens_1)
Mage (Heavens) (Elven Steed)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
1 500 1100 275 36 285 30 28 25 3848 60
3
2 Mage (Heavens) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_heavens_2)
Mage (Heavens) (Ithilmar Chariot)
High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr.
2 800 1500 375 24 285 64 18 110 4156 60
4
1 Mage (Shadows)
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_shadows_0)
Mage (Shadows)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 300 1000 250 36 285 15 28 15 3420 60
5
1 Mage (Shadows) (Elven Steed)
Cavalry / Command / (wh2_dlc10_hef_cha_mage_shadows_1)
Mage (Shadows) (Elven Steed)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
1 500 1100 275 36 285 30 28 25 3848 60
6
2 Mage (Shadows) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc10_hef_cha_mage_shadows_2)
Mage (Shadows) (Ithilmar Chariot)
The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception.
2 800 1000 375 24 285 64 18 110 4156 60
7
1 Hand of the Shadow Crown
Missile Infantry / Command / (wh2_dlc10_hef_cha_shadow_walker)
Hand of the Shadow Crown
The Shadow King’s right-hand Elf is just as committed to the Druchii’s destruction as his murderous monarch.
1 1200 1200 250 40 400 30 45 40 3688 76
8
1 Mage (Beasts)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_beasts_0)
Mage (Beasts)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
1 300 1000 250 36 285 15 28 15 3420 60
9
1 Mage (Beasts) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_beasts_1)
Mage (Beasts) (Elven Steed)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
1 500 1100 275 36 285 30 28 25 3848 60
10
2 Mage (Beasts) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_beasts_2)
Mage (Beasts) (Ithilmar Chariot)
All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery.
2 800 1500 375 24 285 64 18 110 4156 60
11
1 Mage (Death)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_death_0)
Mage (Death)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
1 300 1000 250 36 285 15 28 15 3420 60
12
1 Mage (Death) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_death_1)
Mage (Death) (Elven Steed)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
1 500 1100 275 36 285 30 28 25 3848 60
13
2 Mage (Death) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_death_2)
Mage (Death) (Ithilmar Chariot)
There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics.
2 800 1500 375 24 285 64 18 110 4156 60
14
1 Mage (Fire)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_fire_0)
Mage (Fire)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
1 300 1000 250 36 285 15 28 15 3420 60
15
1 Mage (Fire) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_fire_1)
Mage (Fire) (Elven Steed)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
1 500 1100 275 36 285 30 28 25 3848 60
16
2 Mage (Fire) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_fire_2)
Mage (Fire) (Ithilmar Chariot)
Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks.
2 800 1500 375 24 285 64 18 110 4156 60
17
1 Mage (Metal)
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_metal_0)
Mage (Metal)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
1 300 1000 250 36 285 15 28 15 3420 60
18
1 Mage (Metal) (Elven Steed)
Cavalry / Command / (wh2_dlc15_hef_cha_mage_metal_1)
Mage (Metal) (Elven Steed)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
1 500 1100 275 36 285 30 28 25 3848 60
19
2 Mage (Metal) (Ithilmar Chariot)
War Machine / Command / (wh2_dlc15_hef_cha_mage_metal_2)
Mage (Metal) (Ithilmar Chariot)
The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war.
2 800 1500 375 24 285 64 18 110 4156 60
20
1 Loremaster of Hoeth
Melee Infantry / Command / (wh2_main_hef_cha_loremaster_of_hoeth_0)
Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
1 800 800 200 55 360 30 43 110 3688 75
21
1 Mage (High)
Missile Infantry / Command / (wh2_main_hef_cha_mage_high_0)
Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 300 1000 250 36 285 15 28 15 3420 60
22
1 Mage (High) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_high_1)
Mage (High) (Elven Steed)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
1 500 1100 275 36 285 30 28 25 3848 60
23
2 Mage (High) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_high_4)
Mage (High) (Ithilmar Chariot)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
2 800 1500 375 24 285 64 18 110 4156 60
24
1 Mage (Life)
Missile Infantry / Command / (wh2_main_hef_cha_mage_life_0)
Mage (Life)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 300 1000 250 36 285 15 28 15 3420 60
25
1 Mage (Life) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_life_1)
Mage (Life) (Elven Steed)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
1 500 1100 275 36 285 30 28 25 3848 60
26
2 Mage (Life) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_life_4)
Mage (Life) (Ithilmar Chariot)
Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs.
2 800 1500 375 24 285 64 18 110 4156 60
27
1 Mage (Light)
Missile Infantry / Command / (wh2_main_hef_cha_mage_light_0)
Mage (Light)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 300 1000 250 36 285 15 28 15 3420 60
28
1 Mage (Light) (Elven Steed)
Cavalry / Command / (wh2_main_hef_cha_mage_light_1)
Mage (Light) (Elven Steed)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
1 500 1100 275 36 285 30 28 25 3848 60
29
2 Mage (Light) (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_mage_light_4)
Mage (Light) (Ithilmar Chariot)
The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm.
2 800 1500 375 24 285 64 18 110 4156 60
30
1 Noble
Melee Infantry / Command / (wh2_main_hef_cha_noble_0)
Noble
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 700 750 187 42 340 22 48 80 3688 75
31
1 Noble (Barded Ithilmar Steed)
Cavalry / Command / (wh2_main_hef_cha_noble_2)
Noble (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 950 950 237 42 340 42 48 100 4176 75
32
1 Noble (Great Eagle)
War Beast / Command / (wh2_main_hef_cha_noble_3)
Noble (Great Eagle)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1250 1250 275 47 420 72 35 60 4768 75
33
2 Noble (Ithilmar Chariot)
War Machine / Command / (wh2_main_hef_cha_noble_4)
Noble (Ithilmar Chariot)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
2 1200 1200 300 32 300 74 24 110 4980 75
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
1 Alastar the White Lion
Melee Infantry / Command / (wh2_main_hef_cha_alastair_0)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1000 1000 300 63 400 45 40 80 4068 80
35
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_3)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 1400 1400 500 63 440 75 40 60 4856 80
36
2 Alastar the White Lion
War Machine / Command / (wh2_dlc15_hef_cha_alastair_1)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
2 1650 1650 400 42 420 68 24 110 5480 80
37
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_4)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2050 2050 650 50 460 70 30 70 5876 80
38
1 Alastar the White Lion
War Beast / Command / (wh2_main_hef_cha_alastair_5)
Alastar the White Lion
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1 2750 2750 650 60 580 50 45 80 8444 80
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
39
90 Gate Guard
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_gate_guard)
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.
90 850 850 212 19 180 6.1 22 28 30 4 32 50 68 72