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Lord
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Warlock Master
Melee Infantry / Command / (wh2_dlc12_skv_cha_warlock_master_0)
Warlock Master
Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer.
1 700 1000 250 40 350 18 52 90 3920 60
2
1 Warlock Master (Doom-Flayer)
War Machine / Command / (wh2_dlc12_skv_cha_warlock_master_1)
Warlock Master (Doom-Flayer)
Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer.
1 1200 1100 250 35 270 55 32 100 4920 60
3
25 Warlock Master (Doomwheel)
War Machine / Command / (wh2_dlc12_skv_cha_warlock_master_2)
Warlock Master (Doomwheel)
Cunning overseers, whose job it is to manage and well, steal any credit that may be due an inventive Warlock Engineer.
25 1500 1300 250 26 297 50 37 100 5220 60
4
1 Deathmaster Snikch
Melee Infantry / Command / (wh2_dlc14_skv_cha_deathmaster_snikch_0)
Deathmaster Snikch
Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.
1 1050 1050 263 70 460 60 50 30 3920 70
5
1 Master Assassin
Missile Infantry / Command / (wh2_dlc14_skv_cha_master_assassin_0)
Master Assassin
Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage.
1 900 900 225 60 380 60 45 30 3688 65
6
1 Grey Seer (Plague)
Melee Infantry / Command / (wh2_main_skv_cha_grey_seer_plague_0)
Grey Seer (Plague)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
1 350 1000 250 30 310 15 34 20 3688 55
7
1 Grey Seer (Plague) (Screaming Bell)
War Machine / Command / (wh2_main_skv_cha_grey_seer_plague_1)
Grey Seer (Plague) (Screaming Bell)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
1 1150 1150 287 30 200 15 34 100 6268 85
8
1 Grey Seer (Ruin)
Melee Infantry / Command / (wh2_main_skv_cha_grey_seer_ruin_0)
Grey Seer (Ruin)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
1 350 1000 250 30 310 15 34 20 3688 55
9
1 Grey Seer (Ruin) (Screaming Bell)
War Machine / Command / (wh2_main_skv_cha_grey_seer_ruin_1)
Grey Seer (Ruin) (Screaming Bell)
The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies.
1 1150 1150 287 30 200 15 34 100 6268 85
10
1 Warlord
Melee Infantry / Command / (wh2_main_skv_cha_warlord_0)
Warlord
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.
1 550 700 300 50 400 35 55 125 4068 60
11
1 Warlord (Bonebreaker)
War Beast / Command / (wh2_main_skv_cha_warlord_1)
Warlord (Bonebreaker)
Their titles acquired by taking them from others, their savagery against the foe is just as unremitting.
1 1150 1150 300 50 460 50 55 70 5784 60
Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
1 Eshin Sorcerer
Melee Infantry / Command / (wh2_dlc14_skv_cha_eshin_sorcerer_0)
Eshin Sorcerer
Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection.
1 350 1000 250 35 310 15 40 20 3600 50
13
1 Assassin
Melee Infantry / Command / (wh2_main_skv_cha_assassin)
Assassin
What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.
1 500 800 200 60 375 40 35 20 3572 60
14
1 Plague Priest
Melee Infantry / Command / (wh2_main_skv_cha_plague_priest_0)
Plague Priest
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
1 500 1000 250 40 280 20 32 20 3840 60
15
1 Plague Priest (Plague Furnace)
War Machine / Command / (wh2_main_skv_cha_plague_priest_2)
Plague Priest (Plague Furnace)
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.
1 1400 1400 325 30 200 20 26 90 5868 85
16
1 Warlock Engineer
Melee Infantry / Command / (wh2_main_skv_cha_warlock_engineer)
Warlock Engineer
Marching to war with magical machinations; outrageous and heretical, but most of all deadly.
1 400 1000 250 25 280 10 32 45 3420 50
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
180 Skavenslaves
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslaves_0)
Skavenslaves
In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong.
180 125 125 16 12 18 5 12 0 48 35
18
180 Skavenslave Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_skavenslave_spearmen_0)
Skavenslave Spears
A spear may mean they fight a little longer or better, but it only delays their inevitable demise.
180 150 150 19 10 16 3 16 0 48 35
19
160 Clanrats
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrats_0)
Clanrats
The cornerstone of the Skaven military, less numerous but better trained than the slave class.
160 300 300 75 24 26 10 18 25 60 45
20
160 Clanrat Spears
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrat_spearmen_0)
Clanrat Spears
Angry, teeming rats with spears to overwhelm, defend, and tear enemies from their mounts.
160 325 325 81 18 23 6 24 25 60 45
21
160 Clanrats (Shields)
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrats_1)
Clanrats (Shields)
The cornerstone of the Skaven military, less numerous but better trained than the slave class.
160 350 350 87 24 26 10 22 60 60 45
22
160 Clanrat Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_clanrat_spearmen_1)
Clanrat Spears (Shields)
Although fury and numbers count for much in a fight, a good shield cannot be overstated.
160 375 375 93 18 23 6 28 60 60 45
23
160 Clan Vulkn Tailslashers (Clanrats - Shields)
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_clanrats_ror_0)
Clan Vulkn Tailslashers (Clanrats - Shields)
These Clanrats' sport nasty, improvised tailblades that are all the more vicious for their homemade ingenuity.
160 500 500 125 31 34 10 29 60 60 55
24
120 Plague Monks
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monks)
Plague Monks
Feeling no pain, they throw themselves into battle, paying little heed to what awaits them.
120 750 750 187 28 32 22 24 10 76 68
25
72 Eshin Triads
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_0)
Eshin Triads
Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest.
72 750 750 188 30 30 10 28 20 80 55
26
16 Rat Ogres
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_rat_ogres)
Rat Ogres
Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy.
16 800 800 200 26 80 46 26 30 483 56
27
72 Death Runners
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0)
Death Runners
Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.
72 850 825 206 32 30 22 28 20 80 68
28
72 Iksha's Triads (Eshin Triads)
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_eshin_triads_ror_0)
Iksha's Triads (Eshin Triads)
The teachings of Iksha Fastclaw serve his adherents well, allowing them to appear and disappear seemingly anywhere using their shady ‘doppelgang’.
72 950 950 238 38 30 10 36 20 80 65
29
160 Stormvermin (Halberds)
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_stormvermin_0)
Stormvermin (Halberds)
Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class.
160 1000 1000 250 24 28 10 33 90 62 60
30
160 Stormvermin (Sword & Shield)
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_stormvermin_1)
Stormvermin (Sword & Shield)
Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class.
160 1050 1050 262 36 34 18 36 125 62 60
31
120 Plague Monk Censer Bearers
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monk_censer_bearer)
Plague Monk Censer Bearers
Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise.
120 1050 1050 263 31 44 34 24 10 80 72
32
72 Visktrin's Death Squad (Death Runners)
Melee Infantry / Melee Infantry / (wh2_dlc14_skv_inf_death_runners_ror_0)
Visktrin's Death Squad (Death Runners)
Though Lord Visktrin has been dead for centuries, his elite unit still worship him, persisting in murderous duties in their fallen leader’s name.
72 1150 1150 288 41 30 22 36 20 80 78
33
120 Blightscab's Plaguepack (Plague Monk Censer Bearers)
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_plague_monk_censer_bearer_ror_0)
Blightscab's Plaguepack (Plague Monk Censer Bearers)
Good luck getting close enough to these foul, pestilential creatures to kill them without getting infected!
120 1300 1300 325 39 44 34 31 10 80 82
34
160 Council Guard (Stormvermin - Halberds)
Melee Infantry / Melee Infantry / (wh2_dlc12_skv_inf_stormvermin_ror_0)
Council Guard (Stormvermin - Halberds)
In a society as corrupt and perfidious as this, the law-makers must be protected from those over whom they rule.
160 1350 1350 337 31 28 10 42 90 62 100
35
1 Hell Pit Abomination
Melee Infantry / Melee Infantry / (wh2_main_skv_mon_hell_pit_abomination)
Hell Pit Abomination
The very image of madness and ruin; the ultimate rat-made menace unleashed.
1 1800 1800 450 42 520 25 30 50 12100 90
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 200 200 25 8 120 7.4 22 6 18 4 8 0 45 33
37
120 Night Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0)
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
120 500 500 125 12 70 9.5 10 24 26 12 14 10 56 48
38
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1)
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
120 500 500 125 11 140 8.3 22 24 26 10 14 10 56 48
39
48 Poisoned Wind Globadiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers)
Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
48 550 550 137 16 85 6.1 18 18 26 6 16 100 76 58
40
24 Warp-Grinders
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_warp_grinder_0)
Warp-Grinders
The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh!
24 600 600 100 0 0 20 96 8 18 70 164 45
41
48 The Doombringers (Warpfire Throwers)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0)
The Doombringers (Warpfire Throwers)
"Doooooooooooooooom! Muwahahahaha, yes-yes!"
48 700 700 175 11 80 5 18 32 18 2 34 70 123 50
42
32 Warpfire Throwers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_warpfire_thrower)
Warpfire Throwers
Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs.
32 550 700 175 11 80 5 18 16 18 2 16 70 123 50
43
120 Gutter Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0)
Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.
120 750 750 187 14 70 9.5 12 26 28 14 20 20 58 54
44
120 Gutter Runner Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0)
Gutter Runner Slingers
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 750 750 187 14 140 8.3 24 26 28 10 20 20 58 54
45
32 Ratling Guns
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_0)
Ratling Guns
The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.
32 850 800 212 8 145 14.1 270 16 26 2 16 70 123 50
46
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 212 14 70 9.5 12 26 28 14 20 20 58 54
47
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 212 14 140 8.3 24 26 28 10 20 20 58 54
48
48 Death Globe Bombardiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_death_globe_bombardiers)
Death Globe Bombardiers
Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.
48 900 900 225 22 85 6.7 18 18 26 6 16 100 76 58
49
32 Warplock Jezzails
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_0)
Warplock Jezzails
These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned!
32 900 900 225 36 275 5.9 22 16 26 2 16 125 123 50
50
12 Poisoned Wind Mortars
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_0)
Poisoned Wind Mortars
The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!
12 950 950 238 54 250 4.8 14 14 18 2 16 70 328 50
51
32 Teeth-Breakers (Ratling Guns)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_0)
Teeth-Breakers (Ratling Guns)
Keep your mouth shut and your head down if you want to live.
32 1050 1000 262 8 145 17.1 270 22 26 2 22 70 123 60
52
32 Death Dealers (Ratling Guns)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0)
Death Dealers (Ratling Guns)
"You see… only your imminent death, haha, yes-yes!"
32 1250 1200 312 9 175 17.1 410 22 26 2 22 70 123 60
53
32 Natty Buboe's Sharpshooters (Warplock Jezzails)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_ror_0)
Natty Buboe's Sharpshooters (Warplock Jezzails)
They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat.
32 1200 1200 275 36 275 7.1 22 22 26 2 22 125 123 60
54
32 Eye-Takers (Warplock Jezzails)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_art_warplock_jezzails_ror_tech_lab_0)
Eye-Takers (Warplock Jezzails)
These crack Jezzail operators are the most accurate among their already-deadly kind; best keep your head down if you value your eyesight!
32 1300 1250 313 36 275 7.1 22 22 26 2 22 125 123 60
55
12 The Avalanche Mortars (Death Globe Mortars)
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_ror_0)
The Avalanche Mortars (Death Globe Mortars)
By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.
12 1500 1500 375 132 250 5.7 14 19 18 2 22 70 328 60
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
56
4 Doom-Flayers
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_0)
Doom-Flayers
It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die.
4 1200 1200 300 26 95 40 22 90 1394 60
57
4 Blackhole Flayers (Doom-Flayers)
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_ror_tech_lab_0)
Blackhole Flayers (Doom-Flayers)
Pity the unfortunate facing such a device - they will need every ounce of wit and fighting ability to prevail against it.
4 1450 1300 325 34 95 40 28 90 1394 70
58
25 Warpfire's Wheel (Doomwheel)
War Machine / Chariot / (wh2_dlc12_skv_veh_doomwheel_ror_tech_lab_0)
Warpfire's Wheel (Doomwheel)
"…and Hell, quite literally, followed with it."
25 1700 1400 350 31 270 50 41 100 6288 75
59
25 Doomwheel
War Machine / Chariot / (wh2_main_skv_veh_doomwheel)
Doomwheel
Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning.
25 1450 1400 350 24 270 50 32 100 5188 65
60
4 Dwarf-Thing Menace (Doom-Flayers)
War Machine / Chariot / (wh2_dlc12_skv_veh_doom_flayer_ror_0)
Dwarf-Thing Menace (Doom-Flayers)
This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough!
4 1450 1400 350 34 95 40 28 90 1394 70
61
25 Wheelz of Dooom (Doomwheel)
War Machine / Chariot / (wh2_dlc12_skv_veh_doomwheel_ror_0)
Wheelz of Dooom (Doomwheel)
The dread Wheelz crush those caught 'neath their spikey-tracked engines of death!
25 1700 1650 400 31 270 50 41 100 5188 75
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
62
56 Plagueclaw Catapult
Siege Engine / Field Artillery / (wh2_main_skv_art_plagueclaw_catapult)
Plagueclaw Catapult
The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance!
56 900 900 225 150 400 3.7 15 26 2 17 30 51 54
63
56 Warp Lightning Cannon
Siege Engine / Field Artillery / (wh2_main_skv_art_warp_lightning_cannon)
Warp Lightning Cannon
This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake.
56 1000 1000 250 340 430 3.2 16 18 2 16 30 48 50
64
56 Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannon)
Siege Engine / Field Artillery / (wh2_dlc12_skv_art_warp_lightning_cannon_ror_0)
Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannon)
If you're facing Ikit's cannon crew, chances are you're already dead!
56 1200 1200 300 340 430 4.1 22 18 2 22 30 48 60