Alarielle the Radiant (Great Eagle)Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
Since the Golden Age, the Everqueen has served as Isha's chosen priestess in the mortal world. Whilst the tradition of the Phoenix King is relatively new, a mere six and a half thousand years in age, there has always been an Everqueen. Alarielle is the eleventh Everqueen to rule since the time of Aenarion. Her flowing hair is like a golden cloud, and it is said that so great and timeless is her beauty that it can move even the immortal gods to tears. The Everqueen's power is that of nature itself. Where Alarielle walks, the fields start to blossom and flowers spring forth from the ground. As a servant of light and nature, the Everqueen is opposed to corruption in all its forms. More importantly, her presence is anathema to tainted creatures of all kinds.
Unit NameAlarielle the Radiant (Great Eagle)
Main Unit Keywh2_dlc10_hef_cha_alarielle_the_radiant_3
Land Unit Keywh2_dlc10_hef_cha_alarielle_the_radiant_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost1100
├ Melee Weaponwh2_dlc10_hef_alarielle_great_eagle
├ Melee Damage Base234
├ Melee Damage Ap156
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence55
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh2_dlc10_hef_infantry_hero_alarielle_blood
├ Man Speed36
├ Man Health8
├ Bonus Hit Points5064
├ Mount Entitywh_dlc05_wef_mon_great_eagle_blood
├ Mount Speed70
└ Mount Health8
Leadership (Base Morale)85
- Boon of Isha
Under Isha's embrace, those of fey heart will be protected; that is the Everqueen's will.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.