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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Custom Battle Units
Lord
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Throgg
Melee Infantry / Command / (wh_dlc08_nor_cha_throgg_0)
Throgg
The Troll King seeks to grind the realms of civilisation under his monstrous rule.
1 1600 1600 400 60 495 50 50 55 8008 70
2
1 Marauder Chieftain
Melee Infantry / Command / (wh_main_nor_cha_marauder_chieftan_0)
Marauder Chieftain
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
1 700 700 200 60 450 55 40 85 4268 70
3
1 Marauder Chieftain (Norscan Warhorse)
Cavalry / Command / (wh_main_nor_cha_marauder_chieftan_1)
Marauder Chieftain (Norscan Warhorse)
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
1 900 900 220 60 450 65 40 85 4676 70
4
2 Marauder Chieftain (Marauder Chariot)
War Machine / Command / (wh_main_nor_cha_marauder_chieftan_2)
Marauder Chieftain (Marauder Chariot)
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
2 1100 1100 275 38 360 90 20 125 4964 70
5
1 Marauder Chieftain (War Mammoth)
War Beast / Command / (wh_main_nor_cha_marauder_chieftan_3)
Marauder Chieftain (War Mammoth)
Chieftains lead their Northmen marauders in Chaos' name, hurling themselves into the fray, where they remain until the very end.
1 2200 2200 550 34 525 68 30 70 14104 70
Hero
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
1 Fimir Balefiend (Fire)
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_fire_0)
Fimir Balefiend (Fire)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
1 550 1000 188 27 400 25 35 65 5040 70
7
1 Fimir Balefiend (Shadows)
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_shadow_0)
Fimir Balefiend (Shadows)
Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again.
1 550 1000 188 27 400 25 35 65 5040 70
8
1 Kihar the Tormentor (Chaos Dragon)
War Beast / Command / (wh_dlc08_nor_cha_kihar_0)
Kihar the Tormentor (Chaos Dragon)
A most evil Sorcerer, known for tormenting his foes by ensuring that death only comes to them after great suffering.
1 2100 200 0 42 520 60 40 70 4900 60
9
1 Shaman-Sorcerer (Death)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_0)
Shaman-Sorcerer (Death)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 275 1000 275 30 315 16 30 30 3360 60
10
1 Shaman-Sorcerer (Death) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_1)
Shaman-Sorcerer (Death) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 475 1100 337 30 315 30 30 30 3748 60
11
2 Shaman-Sorcerer (Death) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_2)
Shaman-Sorcerer (Death) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 775 1350 300 30 300 52 24 90 4124 60
12
1 Shaman-Sorcerer (Fire)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_0)
Shaman-Sorcerer (Fire)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 275 1000 275 30 315 16 30 30 3360 60
13
1 Shaman-Sorcerer (Fire) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_1)
Shaman-Sorcerer (Fire) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 475 1100 337 30 315 30 30 30 3748 60
14
2 Shaman-Sorcerer (Fire) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_2)
Shaman-Sorcerer (Fire) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 775 1350 300 30 300 52 24 90 4124 60
15
1 Shaman-Sorcerer (Metal)
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_0)
Shaman-Sorcerer (Metal)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 275 1000 275 30 315 16 30 30 3360 60
16
1 Shaman-Sorcerer (Metal) (Norscan Warhorse)
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_1)
Shaman-Sorcerer (Metal) (Norscan Warhorse)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
1 475 1100 337 30 315 30 30 30 3748 60
17
2 Shaman-Sorcerer (Metal) (Marauder Chariot)
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_2)
Shaman-Sorcerer (Metal) (Marauder Chariot)
Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.
2 775 1350 300 30 300 52 24 90 4124 60
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
1 Azrik the Maze Keeper
Melee Infantry / Command / (wh_dlc08_nor_cha_arzik_0)
Azrik the Maze Keeper
"Understand, mortals, each of your petty champion's ploys are just pieces in my Master's Great Game!"
1 1650 200 0 60 440 40 40 30 8176 100
19
1 Skin Wolf Werekin
Melee Infantry / Command / (wh_dlc08_nor_cha_skin_wolf_werekin_0)
Skin Wolf Werekin
Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions.
1 1150 1150 288 45 420 40 32 70 5040 70
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
120 Marauders
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0)
Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 400 400 100 34 28 18 28 50 78 60
21
80 Norscan Warhounds
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0)
Norscan Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
80 400 400 100 26 22 18 17 15 76 38
22
120 Marauder Spearmen
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_spearman_0)
Marauder Spearmen
These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation.
120 450 450 112 25 25 6 37 15 78 60
23
120 Marauders (Great Weapons)
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1)
Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
120 500 500 132 34 30 22 20 15 78 60
24
120 Icehorn Marauders (Marauders)
Melee Infantry / Melee Infantry / (wh_pro04_nor_inf_chaos_marauders_ror_0)
Icehorn Marauders (Marauders)
The ichor of the Gods flows through the veins of those from the God-touched wilderness.
120 600 600 150 43 28 18 36 50 78 70
25
80 Beasts of Tashnar (Norscan Warhounds)
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_marauder_warwolves_ror_0)
Beasts of Tashnar (Norscan Warhounds)
Ravenous beasts summoned from the Realm of Chaos itself, slobbering with an insatiable hunger to tear at living flesh.
80 650 650 163 34 22 18 23 15 76 48
26
48 Norscan Ice Wolves
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_warwolves_0)
Norscan Ice Wolves
The icy northern reaches of frozen purgatory are haunted by howls of the ravenous.
48 650 650 163 26 42 38 19 15 138 45
27
1 Feral Manticore
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore)
Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
1 800 800 200 40 445 50 34 45 5103 56
28
16 Norscan Trolls
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls)
Norscan Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
16 800 800 200 34 100 24 32 40 494 40
29
100 Marauder Berserkers
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_berserkers_0)
Marauder Berserkers
Berserkers fight with the strength of madmen and an absolute disregard for their own lives.
100 750 850 188 40 52 33 24 15 102 80
30
16 Norscan Ice Trolls
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0)
Norscan Ice Trolls
Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.
16 950 950 238 38 120 34 32 60 494 40
31
24 Skin Wolves
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_0)
Skin Wolves
Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims.
24 950 950 237 32 60 32 28 15 309 60
32
100 Marauder Champions
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_0)
Marauder Champions
All champions strive to be chosen, willing their deeds to be observed and judged.
100 1000 1000 250 36 39 20 53 115 96 75
33
100 Brutes of the Hound (Marauder Berserkers)
Melee Infantry / Melee Infantry / (wh_pro04_nor_inf_marauder_berserkers_ror_0)
Brutes of the Hound (Marauder Berserkers)
Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
100 1050 1050 263 50 52 33 31 15 102 100
34
24 Skin Wolves (Armoured)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_1)
Skin Wolves (Armoured)
The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated.
24 1100 1100 275 32 60 32 28 70 309 60
35
100 Marauder Champions (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_1)
Marauder Champions (Great Weapons)
The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring Champion.
100 1100 1100 275 36 40 30 32 80 96 75
36
16 Fimir Warriors
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0)
Fimir Warriors
Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods.
16 1300 1300 325 34 90 25 42 110 514 70
37
16 Fimir Warriors (Great Weapons)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1)
Fimir Warriors (Great Weapons)
When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace.
16 1450 1450 363 28 95 27 38 110 514 70
38
24 Maws of Savagery (Skin Wolves - Armoured)
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_skinwolves_ror_0)
Maws of Savagery (Skin Wolves - Armoured)
Armoured carapaces brindled with bloody gristle cover these truly voracious killers of frightening appearance.
24 1450 1450 363 41 60 32 36 70 309 70
39
1 Norscan Giant
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_giant_0)
Norscan Giant
He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds.
1 1500 1500 375 65 600 40 30 30 12620 100
40
1 Feral Mammoth
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_0)
Feral Mammoth
Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear.
1 1600 1600 400 30 525 68 28 30 12988 55
41
16 Mist Stalkers (Fimir Warriors)
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_fimir_ror_0)
Mist Stalkers (Fimir Warriors)
Beware the dark, brutish shadows that dwell in the foggy depths of the marsh!
16 1600 1600 400 43 90 25 52 110 514 80
42
1 Frost-Wyrm
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0)
Frost-Wyrm
Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities.
1 1700 1700 425 45 450 57 41 70 6120 60
43
5 The Great Mawherd of Bloodfjord (Feral Mammoth)
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_ror_1)
The Great Mawherd of Bloodfjord (Feral Mammoth)
Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd.
5 2000 1700 425 34 130 73 20 30 2692 50
44
6 War Mammoth
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_1)
War Mammoth
This twisted and enraged beast is a terrifying totem of might and power.
6 2100 2100 525 34 525 68 30 70 14104 60
45
1 War Mammoth (Warshrine)
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_2)
War Mammoth (Warshrine)
This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods.
1 2100 2100 525 34 525 68 30 70 14104 60
46
6 Soulcrusher (War Mammoth)
War Beast / Melee Infantry / (wh_pro04_nor_mon_war_mammoth_ror_0)
Soulcrusher (War Mammoth)
A legendary destroyer of both the physical and metaphysical, annihilating souls by trampling foes into an unrecognisable pulp.
6 2500 2500 613 43 525 68 39 70 14104 70
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
47
90 Marauder Hunters (Javelins)
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_1)
Marauder Hunters (Javelins)
The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes.
90 550 500 125 25 90 8.3 12 26 28 8 22 15 67 50
48
90 Marauder Hunters
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_0)
Marauder Hunters
The harshest of wildernesses creates the most brutal of hunters.
90 550 600 150 28 80 8.3 12 36 28 12 20 15 67 50
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 525 525 132 22 80 7.4 16 22 24 24 20 15 91 48
50
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 625 625 157 27 70 6.7 12 22 24 24 26 45 91 48
51
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc08_nor_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 188 26 90 8.3 18 26 26 30 26 50 98 54
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
8 Marauder Chariots
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot)
Marauder Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
8 750 750 188 22 40 76 28 90 1376 70
53
8 Marauder Ice Wolves Chariots
War Machine / Chariot / (wh_dlc08_nor_veh_marauder_warwolves_chariot_0)
Marauder Ice Wolves Chariots
With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.
8 900 900 225 32 53 76 28 85 1496 70
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
54
48 The Ice-Forged Legion
Siege Engine / Field Artillery / (wh_dlc08_nor_art_hellcannon_battery)
The Ice-Forged Legion
Feeding on a banquet of flesh tossed into their dire-furnaces, these Hellcannons fire bolts of devastating energy towards distant enemies.
48 3200 200 0 334 420 7.1 18 28 5 14 30 155 70