The Scions of Mathlann (Spearmen)Defenders of Cothique and chosen by the Lord of the Deeps himself.
Long ago, in a time of desperate need, the Phoenix King Morvael introduced a levy system so that all Elves could be called upon to fight for the defence of their homeland. These levies were organised into companies based within their cities, towns and villages. Morvael accurately predicted the need for a well-organised but flexible army to defend Ulthuan in the troubled times ahead. This system has stood the test of time and remains the cornerstone of most Elven armies to this day. Every Elf, though he may be a craftsman, tradesman or artist in peacetime, must become a resolute fighter in times of war.
Unit NameThe Scions of Mathlann (Spearmen)
Main Unit Keywh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0
Land Unit Keywh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpear Infantry
Naval Unit GroupSpear Infantry
Custom Battle Cost850
├ Melee Weaponwh2_main_hef_spear
├ Melee Damage Base19
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants15
└ Bonus vs Infantry0
├ Base Defence51
└ Shield Defence0
├ Armour Defence40
└ Shield Armour55
├ Man Entitywh2_main_hef_infantry_heavy_blood_dismembers
├ Man Speed33
├ Man Health8
└ Bonus Hit Points55
Leadership (Base Morale)80
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- Aura of Protection
The magical aura surrounding this unit protects allies from harm.
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.