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HomeHome / Total War: WARHAMMER II / Avelorn / Units / The Scions of Mathlann (Spearmen)
The Scions of Mathlann (Spearmen) AvelornAvelorn Melee Infantry

The Scions of Mathlann (Spearmen)

Defenders of Cothique and chosen by the Lord of the Deeps himself.

As the living ramparts that preserve Ulthuan’s homelands, High Elf Spearmen are amongst the most acclaimed of the Asur’s militia. When a High Elf begins his martial training, he must first master both blade and bow, after which he must spend a decade in the white-garbed ranks of an Archer regiment before being considered for service as a Spearman in the crucial last line of Ulthuan’s defence. When a phalanx of spears takes position on the field it is a near-insurmountable presence, with every individual instinctively knowing the mind of his comrades, each playing their role as if part of a carefully choreographed plan. Without a command or gesture, High Elf Spearmen can go from overlapping one another and providing protection in one moment, to flowing freely to exploit a gap in the enemy line in the next.

The Scions of Mathlann (Spearmen)
The Scions of Mathlann (Spearmen)

Unit Name

The Scions of Mathlann (Spearmen)

Main Unit Key

wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0

Land Unit Key

wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

850

Recruitment Cost

750

Upkeep Cost

187

Melee Attack

27

Weapon Strength (Weapon Damage)

25

├ Melee Weapon

wh2_main_hef_spear

├ Melee Damage Base

19

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

48

├ Base Defence

48

├ Shield

wh_missile_block_55_metal

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

55

Health

63

├ Man Entity

wh2_main_hef_infantry_heavy_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

80

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Aura of Protection
    The magical aura surrounding this unit protects allies from harm.

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1