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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Units / Khomwulfoz
Khomwulfoz Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Melee Infantry

Khomwulfoz

(Berserkers)

Blood-mad, gripped by shield-biters' rage, and utterly uncaring of danger, these are terrifying warriors.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.

Khomwulfoz

Unit Name

Khomwulfoz

Main Unit Key

Ger_Berserkers

Land Unit Key

Ger_Berserkers

Naval Unit Key

barbarian_transport_small

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

695

Recruitment Cost

695

Upkeep Cost

139

Melee Attack

48

Weapon Damage

13

├ Melee Weapon

falx1

├ Weapon Damage

13

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

2

├ Bonus vs. Elephants

30

└ Bonus vs Infantry

1

Charge Bonus

19

Melee Defence

61

├ Base Defence

45

├ Shield

none

└ Shield Defence

16

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

heavy_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

75

Abilities

Khomwulfoz
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Khomwulfoz
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Khomwulfoz Lv. 0 Tavern
Tavern
(rom_BARBARIAN_commons_public_3)
Level 2
Khomwulfoz Lv. 1 Mead Hall
Mead Hall
(rom_BARBARIAN_commons_public_4)
Level 3