

Mishteret Izrahim
(Corsican Coastal Levies)These men bombard the enemy with pila before cutting them to pieces with their gladii.
Throughout history the mob has played its part in the rise and downfall of kings and politicians: a many-headed beast to be tamed or inflamed. The Greek democracies and the Roman Republic were shaped by the perceived will of the people. This was never more evident than when a mob took to the streets, seeking vengeance, to overthrow tyranny, or to protect themselves from aggressors. Ill-equipped - armed only with tools or whatever makeshift weapon was to hand - what they lacked in skill at arms was made up for by their righteous anger and superior numbers. Against such violence, even regular troops could be overwhelmed in the confined space of a city. Mobs were no respecters of status: the great Epirot king, Pyrrhus, having seized the throne of Macedon was attempting to put down unrest in its subject city of Argos. Facing a mob, he was knocked down by a roof tile thrown by an old woman and momentarily stunned, giving an Argive soldier the chance to behead him on the spot.
|
|
![]() |
Unit Name Mishteret Izrahim |
Main Unit Key AOR_40_Corsican_Coastal_Levies |
Land Unit Key AOR_40_Corsican_Coastal_Levies |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 664 |
Recruitment Cost 664 |
Upkeep Cost 133 |
Melee Attack 30 |
Weapon Damage 11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
Melee Defence 45 |
├ Base Defence 19 |
├ Shield shield1 |
└ Shield Defence 26 |
Armour 6 |
├ Armour arm3 |
├ Armour Defence 6 |
└ Shield Armour 0 |
Health 20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Mishteret Izrahim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |||||||||
---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | ||||||||
Unit Resouces | DEI_Corsica | ||||||||
Imperator Augustus Regions
|
|||||||||
Requires Buildings | |||||||||
![]() |
![]()
Barbarian Hamlet (Fish)
(rom_BARBARIAN_city_minor_fish_1) Level 0 ![]()
Barbarian Village (Fish)
(rom_BARBARIAN_city_minor_fish_2) Level 1 ![]()
Barbarian Town (Fish)
(rom_BARBARIAN_city_minor_fish_3) Level 2 ![]()
Barbarian Pagus (Fish)
(rom_BARBARIAN_city_minor_fish_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |


























































































































































































