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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Units / Rithonz Spekhoi
Rithonz Spekhoi Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Missile Cavalry

Rithonz Spekhoi

(Germanic Scout Riders)

These expert horsemen are a useful way of harrassing an enemy to despair and death.

The lack of strong, fast mounts in northern Europe restricted the Germans’ ability to build cavalry forces. Horses were expensive to keep and, given the size and strength of the typical German tribesman, he was more suited to life as an infantryman. Even so, there were a number of tribes that became renowned for their expertise as horsemen; the Usipi and, in particular, the Tencteri tribes, who dwelt on the east of the river Rhine, possessed much-admired cavalrymen. The Tencteri had a strong tradition: their children were raised playing with horses, which were well-respected and treasured possessions. The horse was always inherited by the strongest, most warlike man within a family, helping to create a strong cavalry presence within the tribe. German light cavalry often attacked in a circular motion, throwing javelins before stabbing at close quarters with spears and wheeling to the right. By attacking in a circle, no single man ever led or brought up the rear and, as the attack rotated, each man in turn came into contact with the enemy.

Rithonz Spekhoi

Unit Name

Rithonz Spekhoi

Main Unit Key

Ger_Scout_Riders

Land Unit Key

Ger_Scout_Riders

Naval Unit Key

barbarian_transport_small

Soldiers

120

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

768

Recruitment Cost

768

Upkeep Cost

154

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

15

Range

85

Reload

13

Shots Per Minute

8

Ammunition

5

Melee Attack

24

Weapon Damage

11

├ Melee Weapon

axe1

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

39

├ Base Defence

13

├ Shield

cshield2

└ Shield Defence

26

Armour

2

├ Armour

carm0

├ Armour Defence

2

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

├ Bonus Hit Points

0

├ Mount

rome_celtic_horse_sword_shield_vl

├ Mount Entity

rome_horse_very_light

└ Mount Health

0

Base Morale

35

Abilities

Rithonz Spekhoi
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Rithonz Spekhoi
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Rithonz Spekhoi Lv. 0 Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_minor_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_minor_stables_3)
Level 2
Horse Pens
Horse Pens
(rom_BARBARIAN_enclosure_stables_2)
Level 1
Stables
Stables
(rom_BARBARIAN_enclosure_stables_3)
Level 2
Rithonz Spekhoi Lv. 1 Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_minor_stables_4)
Level 3
Horse Ranch
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4)
Level 3