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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Units / Herusku Druthinaz
Herusku Druthinaz Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Melee Infantry

Herusku Druthinaz

(Heruskoz Swordsmen)

These Heruskoz swordsmen are few in number, but they are the best warriors of their tribe, most likely noble sons from wealhy families. Their sword is generally shorter and broader than a Celtic sword, especially in the later period, good for thrusting and slashing. It is especially useful against Roman troops, as most Germanic warbands are unarmoured.

Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.

Herusku Druthinaz

Unit Name

Herusku Druthinaz

Main Unit Key

Ger_Xerunoudozez

Land Unit Key

Ger_Xerunoudozez

Naval Unit Key

barbarian_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

912

Recruitment Cost

912

Upkeep Cost

182

Missile Damage

12

├ Missile Weapon

prec2

├ Projectile

prec2

├ Missile Damage

12

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

2

Melee Attack

36

Weapon Damage

11

├ Melee Weapon

bsword2

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

60

├ Base Defence

19

├ Shield

shield4

└ Shield Defence

41

Armour

10

├ Armour

arm5

├ Armour Defence

10

└ Shield Armour

0

Health

20

├ Man Entity

medium_medium

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Herusku Druthinaz
  • Stamina (poor)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Flying Wedge
    The unit assumes a wedge formation that increases charge speed and bonus

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Herusku Druthinaz
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Herusku Druthinaz Lv. 0 Warrior Lodge
Warrior Lodge
(rom_BARBARIAN_artisans_major_1)
Level 0
Meeting Ground
Meeting Ground
(rom_BARBARIAN_artisans_major_bronze_2)
Level 1
Proving Grounds
Proving Grounds
(rom_BARBARIAN_artisans_major_bronze_3)
Level 2
Herusku Druthinaz Lv. 1 Hall of Champions
Hall of Champions
(rom_BARBARIAN_artisans_major_bronze_4)
Level 3