Tarantinoi Ekdromoi Hoplitai(Tarantine Light Hoplites)
Discipline is needed to carry a spear and bear a shield in the phalanx.
Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.
Unit NameTarantinoi Ekdromoi Hoplitai
Main Unit KeyAOR_44_Greek_Light_Hoplites
Land Unit KeyAOR_44_Greek_Light_Hoplites
Naval Unit Keypel_transport
Custom Battle Cost615
├ Melee Weaponspear1
├ Weapon Damage9
├ Weapon Deadliness0
├ Armour PiercingNo
├ Bonus vs. Cavalry3
├ Bonus vs. Elephants10
└ Bonus vs Infantry0
├ Base Defence15
└ Shield Defence42
├ Armour Defence4
└ Shield Armour0
├ Man Entityhoplite_light
├ Man Health20
└ Bonus Hit Points0
AbilitiesTarantinoi Ekdromoi Hoplitai
- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
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