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HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Units / Tarantinoi Ekdromoi Hoplitai
Tarantinoi Ekdromoi Hoplitai Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Hoplite/Pike Infantry

Tarantinoi Ekdromoi Hoplitai

(Tarantine Light Hoplites)

Discipline is needed to carry a spear and bear a shield in the phalanx.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Tarantinoi Ekdromoi Hoplitai

Unit Name

Tarantinoi Ekdromoi Hoplitai

Main Unit Key

AOR_44_Greek_Light_Hoplites

Land Unit Key

AOR_44_Greek_Light_Hoplites

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

615

Recruitment Cost

615

Upkeep Cost

123

Melee Attack

27

Weapon Damage

9

├ Melee Weapon

spear1

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

57

├ Base Defence

15

├ Shield

hshield1

└ Shield Defence

42

Armour

4

├ Armour

arm2

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

hoplite_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Tarantinoi Ekdromoi Hoplitai
  • Stamina (low)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Phalanx
    The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tarantinoi Ekdromoi Hoplitai
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Brundisium
Requires Buildings
Tarantinoi Ekdromoi Hoplitai Lv. 0 Barbarian City
Barbarian City
(rom_BARBARIAN_city_major_1)
Level 0
Barbarian Fortified City
Barbarian Fortified City
(rom_BARBARIAN_city_major_2)
Level 1
Barbarian Hundred
Barbarian Hundred
(rom_BARBARIAN_city_major_3)
Level 2
Barbarian Oppidium
Barbarian Oppidium
(rom_BARBARIAN_city_major_4)
Level 3
Barbarian Garrison Hundred
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3)
Level 2
Barbarian Fortified Oppidium
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4)
Level 3
Barbarian Trade Hundred
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3)
Level 2
Barbarian Economic Oppidium
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus