menu
HomeHome / Divide et Impera / Markamannoz (Imperator Augustus) / Units / Hildisvini
Hildisvini Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Melee Infantry

Hildisvini

(Germanic Axemen)

These chosen men are relatively poor, but equipped with axes and useful for breaking enemy formations. They are strong and battle-hardened, thus very effective against any unit, even an armoured one. They are also fast and agile, perfect for flanking manoeuvers, or as the main shock infantry, followed by other warriors. The name literally means battlepig," as they are the metaphoric equivalents of the wild boar."

Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.

Hildisvini

Unit Name

Hildisvini

Main Unit Key

Bar_Marine_Germ

Land Unit Key

Bar_Marine_Germ

Naval Unit Key

barbarian_transport

Soldiers

150

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

635

Recruitment Cost

635

Upkeep Cost

270

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

4

Melee Attack

25

Weapon Damage

11

├ Melee Weapon

axe3

├ Weapon Damage

11

├ Weapon Deadliness

0

├ Armour Piercing

Yes

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

56

├ Base Defence

15

├ Shield

shield4

└ Shield Defence

41

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

rome_infantry_medium_agile

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Hildisvini
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hildisvini
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Garrison Buildings
Hildisvini x 1 Boatyard
Boatyard
(rom_BARBARIAN_port_major_military_3)
Level 2
Hildisvini x 2 Raider's Port
Raider's Port
(rom_BARBARIAN_port_major_military_4)
Level 3
Boatyard
Boatyard
(rom_BARBARIAN_port_minor_military_3)
Level 2