gaul_boduognatos |
No. |
Trait |
Icon |
Name |
Effects |
1 |
r2_cig_trait_nervii_boduognatus |
 |
Level 1
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
|
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
|
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
|
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
gaul_caesar |
No. |
Trait |
Icon |
Name |
Effects |
2 |
r2_hatg_trait_rome |
 |
Level 1
Legatus
Senator of Rome
|
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Legatus
Senator of Rome
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Legatus
Senator of Rome
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
3 |
r2_cig_trait_caesar |
 |
Level 1
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
|
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
|
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
|
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
gaul_ariovistos |
No. |
Trait |
Icon |
Name |
Effects |
4 |
r2_cig_trait_suebi_ariovistus_tarbelli |
 |
Level 1
Warlord of Iberia
Chieftain of the Tarbelli
|
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Warlord of Iberia
Chieftain of the Tarbelli
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Warlord of Iberia
Chieftain of the Tarbelli
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
5 |
r2_hatg_trait_carthage |
 |
Level 1
Paragon of Carthage
Bane of the Romans
|
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Paragon of Carthage
Bane of the Romans
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Paragon of Carthage
Bane of the Romans
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
6 |
r2_cig_trait_suebi_ariovistus |
 |
Level 1
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
|
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
gaul_vercingetorix |
No. |
Trait |
Icon |
Name |
Effects |
7 |
r2_cig_trait_suebi_ariovistus_british |
 |
Level 1
Paragon of Britons
Chieftain of the Cantiaci
|
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Paragon of Britons
Chieftain of the Cantiaci
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Paragon of Britons
Chieftain of the Cantiaci
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
|
8 |
r2_hatg_trait_africa |
 |
Level 1
Numidian King
Chieftan of the Masaesyli
|
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Numidian King
Chieftan of the Masaesyli
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Numidian King
Chieftan of the Masaesyli
|
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
|
9 |
r2_hatg_trait_lusitani |
 |
Level 1
Warlord of Iberia
Chieftain of Our Lands
|
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Warlord of Iberia
Chieftain of Our Lands
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Warlord of Iberia
Chieftain of Our Lands
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
10 |
r2_cig_trait_arverni_vercingetorix |
 |
Level 1
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
|
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
|
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
trait_anxious |
No. |
Trait |
Icon |
Name |
Effects |
11 |
r2_sp_trait_greco_roman_humors_black_bile |
 |
Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
|
+2 authority (this_agent)
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
-10% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
|
+2 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
-10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
|
+3 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-2% empire maintenance (this_faction)
+1 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
12 |
r2_sp_trait_greco_roman_humors_black_bile_dig |
 |
Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
|
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
|
 |
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
|
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
|
 |
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
|
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
|
13 |
r2_sp_trait_greco_roman_humors_black_bile_spy |
 |
Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
|
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
|
 |
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
|
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
|
 |
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
|
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
|
14 |
r2_sp_trait_greco_roman_humors_black_bile_champ |
 |
Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
|
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
|
 |
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
|
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
|
 |
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
|
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
|
trait_histrionic |
No. |
Trait |
Icon |
Name |
Effects |
15 |
r2_sp_trait_greco_roman_humors_histrionic |
 |
Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
|
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
|
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
|
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% construction costs (local province)
|
16 |
r2_sp_trait_greco_roman_humors_histrionic_dig |
 |
Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
|
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
+2% construction costs (local province)
|
 |
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
|
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-1 growth per turn (local province)
+3% construction costs (local province)
|
 |
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
|
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
+5% construction costs (local province)
|
17 |
r2_sp_trait_greco_roman_humors_histrionic_spy |
 |
Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
|
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
|
 |
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
|
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
|
 |
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
|
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
|
18 |
r2_sp_trait_greco_roman_humors_histrionic_champ |
 |
Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
|
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+3% upkeep for all land units (parent army)
|
 |
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
|
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% upkeep for all land units (parent army)
|
 |
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
|
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+1% upkeep for all land units (parent army)
|
trait_calm |
No. |
Trait |
Icon |
Name |
Effects |
19 |
r2_sp_trait_greco_roman_humors_phlegm |
 |
Level 1
Calm
Abstemious, Confident, Brave, Generous
|
-1 authority (this_agent)
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
20 |
r2_sp_trait_greco_roman_humors_phlegm_dig |
 |
Level 1
Calm
Abstemious, Confident, Brave, Generous
|
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
|
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
|
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
|
21 |
r2_sp_trait_greco_roman_humors_phlegm_spy |
 |
Level 1
Calm
Abstemious, Confident, Brave, Generous
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
|
 |
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
|
 |
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
|
22 |
r2_sp_trait_greco_roman_humors_phlegm_champ |
 |
Level 1
Calm
Abstemious, Confident, Brave, Generous
|
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
|
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
|
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
|
trait_narcissis |
No. |
Trait |
Icon |
Name |
Effects |
23 |
r2_sp_trait_greco_roman_humors_narcissistic |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
|
24 |
r2_sp_trait_greco_roman_humors_narcissistic_dig |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+3 public order per turn (local province)
|
25 |
r2_sp_trait_greco_roman_humors_narcissistic_spy |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
|
26 |
r2_sp_trait_greco_roman_humors_narcissistic_champ |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+1% replenishment rate for all units (parent army)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% replenishment rate for all units (parent army)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+3% replenishment rate for all units (parent army)
|
27 |
r2_sp_trait_greco_roman_humors_narcissistic_tier_2_general |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
|
28 |
r2_sp_trait_greco_roman_humors_narcissistic_tier_3_general |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
|
29 |
r2_sp_trait_greco_roman_humors_narcissistic_tier_4_general |
 |
Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
|
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
|
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
|
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
|
trait_sociopath |
No. |
Trait |
Icon |
Name |
Effects |
30 |
r2_sp_trait_greco_roman_humors_sociopath |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
31 |
r2_sp_trait_greco_roman_humors_sociopath_dig |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
|
32 |
r2_sp_trait_greco_roman_humors_sociopath_spy |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
|
33 |
r2_sp_trait_greco_roman_humors_sociopath_champ |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
Assassination > Single Combat: +3% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-3% replenishment rate for all units (parent army)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
Assassination > Single Combat: +6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% replenishment rate for all units (parent army)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
Assassination > Single Combat: +9% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-1% replenishment rate for all units (parent army)
|
34 |
r2_sp_trait_greco_roman_humors_sociopath_tier_2_general |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
35 |
r2_sp_trait_greco_roman_humors_sociopath_tier_3_general |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
36 |
r2_sp_trait_greco_roman_humors_sociopath_tier_4_general |
 |
Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
trait_hothead |
No. |
Trait |
Icon |
Name |
Effects |
37 |
r2_sp_trait_greco_roman_humors_yellow_bile |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+2 zeal (this_agent)
+5% construction costs (local province)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
38 |
r2_sp_trait_greco_roman_humors_yellow_bile_dig |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+2% construction costs (local province)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+3% construction costs (local province)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
+5% construction costs (local province)
|
39 |
r2_sp_trait_greco_roman_humors_yellow_bile_spy |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
|
40 |
r2_sp_trait_greco_roman_humors_yellow_bile_champ |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+3% upkeep for all land units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+2% upkeep for all land units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+1% upkeep for all land units (parent army)
+5% morale for all units (parent army)
|
41 |
r2_sp_trait_greco_roman_humors_yellow_bile_tier_2_general |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
42 |
r2_sp_trait_greco_roman_humors_yellow_bile_tier_3_general |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
43 |
r2_sp_trait_greco_roman_humors_yellow_bile_tier_4_general |
 |
Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
|
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
|
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
|
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
|
trait_obsessive |
No. |
Trait |
Icon |
Name |
Effects |
44 |
r2_sp_trait_greco_roman_humors_obsessive |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
45 |
r2_sp_trait_greco_roman_humors_obsessive_dig |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
Culture: +2 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
|
46 |
r2_sp_trait_greco_roman_humors_obsessive_spy |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
+5% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+15% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
|
47 |
r2_sp_trait_greco_roman_humors_obsessive_champ |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
|
48 |
r2_sp_trait_greco_roman_humors_obsessive_tier_2_general |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
49 |
r2_sp_trait_greco_roman_humors_obsessive_tier_2_spy |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
50 |
r2_sp_trait_greco_roman_humors_obsessive_tier_2_champ |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
51 |
r2_sp_trait_greco_roman_humors_obsessive_tier_2_dig |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
52 |
r2_sp_trait_greco_roman_humors_obsessive_tier_3_general |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
53 |
r2_sp_trait_greco_roman_humors_obsessive_tier_3_spy |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
54 |
r2_sp_trait_greco_roman_humors_obsessive_tier_3_champ |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
55 |
r2_sp_trait_greco_roman_humors_obsessive_tier_3_dig |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
56 |
r2_sp_trait_greco_roman_humors_obsessive_tier_4_general |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
57 |
r2_sp_trait_greco_roman_humors_obsessive_tier_4_spy |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
58 |
r2_sp_trait_greco_roman_humors_obsessive_tier_4_champ |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
59 |
r2_sp_trait_greco_roman_humors_obsessive_tier_4_dig |
 |
Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
 |
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
|
|
trait_philosophic |
No. |
Trait |
Icon |
Name |
Effects |
60 |
r2_sp_trait_greco_roman_humors_philosophic |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
61 |
r2_sp_trait_greco_roman_humors_philosophic_dig |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-2 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
-1 growth per turn (local province)
+3 public order per turn (local province)
|
62 |
r2_sp_trait_greco_roman_humors_philosophic_spy |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
|
63 |
r2_sp_trait_greco_roman_humors_philosophic_champ |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
|
64 |
r2_sp_trait_greco_roman_humors_philosophic_tier_2_general |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
65 |
r2_sp_trait_greco_roman_humors_philosophic_tier_2_spy |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
66 |
r2_sp_trait_greco_roman_humors_philosophic_tier_2_champ |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
67 |
r2_sp_trait_greco_roman_humors_philosophic_tier_2_dig |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
68 |
r2_sp_trait_greco_roman_humors_philosophic_tier_3_general |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
69 |
r2_sp_trait_greco_roman_humors_philosophic_tier_3_spy |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
70 |
r2_sp_trait_greco_roman_humors_philosophic_tier_3_champ |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
71 |
r2_sp_trait_greco_roman_humors_philosophic_tier_3_dig |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
72 |
r2_sp_trait_greco_roman_humors_philosophic_tier_4_general |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
73 |
r2_sp_trait_greco_roman_humors_philosophic_tier_4_spy |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
74 |
r2_sp_trait_greco_roman_humors_philosophic_tier_4_champ |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
75 |
r2_sp_trait_greco_roman_humors_philosophic_tier_4_dig |
 |
Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
|
|
 |
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
|
|
trait_virtuous |
No. |
Trait |
Icon |
Name |
Effects |
76 |
r2_sp_trait_greco_roman_humors_virtuous |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
77 |
r2_sp_trait_greco_roman_humors_virtuous_dig |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+2 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
+3 growth per turn (local province)
+3 public order per turn (local province)
|
78 |
r2_sp_trait_greco_roman_humors_virtuous_spy |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
|
79 |
r2_sp_trait_greco_roman_humors_virtuous_champ |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
|
80 |
r2_sp_trait_greco_roman_humors_virtuous_tier_2_general |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
81 |
r2_sp_trait_greco_roman_humors_virtuous_tier_2_spy |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
82 |
r2_sp_trait_greco_roman_humors_virtuous_tier_2_champ |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
83 |
r2_sp_trait_greco_roman_humors_virtuous_tier_2_dig |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
84 |
r2_sp_trait_greco_roman_humors_virtuous_tier_3_general |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
85 |
r2_sp_trait_greco_roman_humors_virtuous_tier_3_spy |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
86 |
r2_sp_trait_greco_roman_humors_virtuous_tier_3_champ |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
87 |
r2_sp_trait_greco_roman_humors_virtuous_tier_3_dig |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
88 |
r2_sp_trait_greco_roman_humors_virtuous_tier_4_general |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
89 |
r2_sp_trait_greco_roman_humors_virtuous_tier_4_spy |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
90 |
r2_sp_trait_greco_roman_humors_virtuous_tier_4_champ |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
91 |
r2_sp_trait_greco_roman_humors_virtuous_tier_4_dig |
 |
Level 1
Virtuous
Disciplined, Confident, Brave, Generous
|
|
 |
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
|
|
 |
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
|
|
office |
No. |
Trait |
Icon |
Name |
Effects |
92 |
r2_cig_trait_suebi_ariovistus_massilia |
 |
Level 1
Strategos
Massilian Noble
|
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Strategos
Massilian Noble
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Strategos
Massilian Noble
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
93 |
r2_hatg_trait_syracuse |
 |
Level 1
Strategos
Syracusean Noble
|
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Strategos
Syracusean Noble
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Strategos
Syracusean Noble
|
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
|
94 |
r2_cig_trait_ch_roman |
 |
Level 1
Military Tribune
Command should be honour enough.
|
-1% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
|
 |
Level 2
Tribunus Laticlavius
Command should be honour enough.
|
+10% tax rate (local province)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
|
 |
Level 3
Prefectus Castrorum
Command should be honour enough.
|
+15% tax rate (local province)
-3% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
 |
Level 4
Legate
Command should be honour enough.
|
+15% tax rate (local province)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
 |
Level 5
Legatus Legionis
Command should be honour enough.
|
+15% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-5% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
|
 |
Level 6
Commanding General
Command should be honour enough.
|
+20% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
|
95 |
r2_sp_trait_ch_carthage |
 |
Level 1
Mhecib
To look after the state's treasure is a mark of trust and respect.
|
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
|
 |
Level 2
Rab Sheni
Duty to the state honours the bearer of that duty.
|
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
|
 |
Level 3
Rab Kohanim
There is honour and virtue in equal measure in serving the gods.
|
+5 cultural influence (this_agent)
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
|
 |
Level 4
Rab Mahanet
Leadership in the name of the state is an honour.
|
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
|
 |
Level 5
Rab Shelosi
The greatest of commanders serves the gods, the state and the people.
|
+5 cultural influence (this_agent)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
|
 |
Level 6
Adon
To speak honestly, for the good of all, is a high duty.
|
+5 cultural influence (this_agent)
+20% wealth from maritime commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
|
 |
Level 7
Shophet
Law is the master of all.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+20% wealth from maritime commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
|
96 |
r2_sp_trait_ch_celtic |
 |
Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
|
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
|
 |
Level 2
Clan Chief
The burden of leadership is also an honour to the leader.
|
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+1 authority (this_agent)
|
 |
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
|
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
|
 |
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
|
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
|
 |
Level 5
Elder
An old sword often has a cunning edge.
|
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
|
 |
Level 6
Verehon
When some speak, their word is law.
|
+3 cultural influence (this_agent)
+8% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
|
 |
Level 7
Vergobet
All-high father, guide and provider to the people.
|
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% charge bonus for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
|
97 |
r2_sp_trait_ch_east_A |
 |
Level 1
Vistar-bara
Guarding the foundations of the state is an important duty.
|
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
|
 |
Level 2
Orosangai
There is honour in service, honourably rendered.
|
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
|
 |
Level 3
Ganzarbara
Mastering the worth of the state is a vital duty.
|
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
|
 |
Level 4
Arstibara
To serve the king is an honour for the worthy.
|
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
|
 |
Level 5
Vacabara
To serve the king is a great honour for the particularly noteworthy.
|
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+15% ammunition for all units (this_general_force)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
+7.5% weapon damage inflicted by all missile units (this_general_force)
|
 |
Level 6
Vitha-Pathis
The royal presence must be properly guarded and honoured.
|
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+1 authority (this_agent)
|
 |
Level 7
Hazara-Patish
Command of those close to the king is a mighty honour.
|
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+2 authority (this_agent)
|
98 |
r2_sp_trait_ch_east_B |
 |
Level 1
Argbadh
He who holds a fort is a trusted man.
|
|
 |
Level 2
Eran Anbarghbad
He who looks to the army's needs is an honourable man.
|
|
 |
Level 3
Payygan Salar
To command soldiers is an honour and a trust.
|
|
 |
Level 4
Savaran Sadar
To command cavalry is a sacred trust.
|
|
 |
Level 5
Poshtikban Salar
To guard the king is honour enough for any man.
|
|
 |
Level 6
Marzban
Mastery of soldiers is a solemn duty to the state.
|
|
 |
Level 7
Eran Spahbod
The voice of command must only be raised in defence of the state.
|
|
99 |
r2_sp_trait_ch_german |
 |
Level 1
Wrakjon
To carry a sword in defence of the people is an honour.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
|
 |
Level 2
Karlaz
A man who defends his people defends his honour.
|
+10% wealth from agriculture (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
|
 |
Level 3
Frijaz
A true warrior answers to nothing except his own stout heart.
|
+10% wealth from agriculture (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
|
 |
Level 4
Winiz
A friend of heroes is a hero himself.
|
+10% wealth from agriculture (local province)
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
|
 |
Level 5
Hairaz
Age brings wisdom and need not weaken a strong sword arm.
|
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
|
 |
Level 6
Erilaz
Mastery carries the responsibility to do the right thing.
|
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
|
 |
Level 7
Kuningaz
The highest of the high bears the heaviest burdens.
|
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+15% wealth from agriculture (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
|
100 |
r2_sp_trait_ch_hellenic |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+10% wealth from all commerce (local province)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+10% wealth from all commerce (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
|
 |
Level 3
Agonothetes
It is an honour to honour the gods.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
|
 |
Level 4
Epistates
The conquered have a right to be ruled.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
|
 |
Level 5
Peligan
Command is an honour for those who exercise it.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+1 authority (this_agent)
|
 |
Level 6
Strategos
Command is an honour for those who exercise it.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
|
 |
Level 7
Hetairos
It is no trifling thing to be a friend to the King.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+7.5% morale for all units (this_general_force)
+2 authority (this_agent)
|
101 |
r2_sp_trait_ch_hellenic_athens |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
|
 |
Level 3
Agonothetes
It is an honour to honour the gods.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
|
 |
Level 4
Epistates
The conquered have a right to be ruled.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
|
 |
Level 5
Archon
To serve the people and state is a high calling.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
|
 |
Level 6
Strategos
Command is an honour for those who exercise it.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+1 authority (this_agent)
|
 |
Level 7
Episcopos
Bringing justice to the ruled is an honourable calling.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+2 authority (this_agent)
|
102 |
r2_sp_trait_ch_hellenic_sparta |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
|
 |
Level 3
Agonothetes
It is an honour to honour the gods.
|
+5 cultural influence (this_agent)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
|
 |
Level 4
Epistates
The conquered have a right to be ruled.
|
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
|
 |
Level 5
Ephor
There is more wisdom in five hearts than in one.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+1 zeal (this_agent)
|
 |
Level 6
Strategos
Command is an honour for those who exercise it.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 zeal (this_agent)
|
 |
Level 7
Harmostetes
The conquered must be made to serve.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
|
 |
Level 8
Geronte
Age grants wisdom in all things.
|
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+8% research rate (factionwide)
+24% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-16% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1% weapon damage inflicted by all spear-armed units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
|
103 |
r2_sp_trait_ch_nomadic |
 |
Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
|
+5% wealth from all commerce (local province)
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Tribal Chief
The burden of leadership is also an honour to the leader.
|
+5% wealth from all commerce (local province)
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+1 cunning (this_agent)
|
 |
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
|
+5% wealth from all commerce (local province)
+9% tax rate (local province)
+5% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
|
 |
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
|
+5% wealth from all commerce (local province)
+12% tax rate (local province)
+5% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
|
 |
Level 5
Elder
An old sword often has a cunning edge.
|
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+5% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
|
 |
Level 6
Royal Noble
When some speak, their word is law.
|
+3 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+5% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
+1 cunning (this_agent)
|
 |
Level 7
Tribal King
All-high father, guide and provider to the people.
|
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+5% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+2.5% weapon damage inflicted by all missile units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 cunning (this_agent)
|
104 |
r2_sp_trait_ch_ptolemaic |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
|
 |
Level 3
Agonothetes
It is an honour to honour the gods.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
|
 |
Level 4
Epistates
The conquered have a right to be ruled.
|
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
|
 |
Level 5
Peligan
The worthy man's voice carries weight in council.
|
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
|
 |
Level 6
Strategos
Command is an honour for those who exercise it.
|
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
|
 |
Level 7
Nomarchos
Ruling in the name of divine Pharaoh is honour enough for one lifetime.
|
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
|
105 |
r2_sp_trait_ch_roman |
 |
Level 1
Military Tribune
War is a Roman's true vocation.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
|
 |
Level 2
Quaestor
Looking after Rome's money is a sign of great trust.
|
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
|
 |
Level 3
Aedilis
The maintenance of tradition is an honourable duty.
|
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
 |
Level 4
Praetor
Command should be honour enough.
|
+12% tax rate (local province)
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
 |
Level 5
Praetor
Command should be honour enough.
|
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
 |
Level 6
Consul
To serve the Senate and People is the highest honour.
|
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
|
 |
Level 7
Pro-Consul
Command extended by the Senate.
|
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
|
 |
Level 8
Censor
The most senior and respected.
|
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
-5% unit recruitment cost (in_all_your_forces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
|
106 |
r2_sp_trait_ch_roman_variant_1 |
 |
Level 3
Curulis
Authority should be exercised with care.
|
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
|
107 |
pel_ch_athenai |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
|
 |
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
|
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
|
 |
Level 4
Agonothetes
It is an honour to honour the gods.
|
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
|
 |
Level 5
Arkhon
To serve the people and state is a high calling.
|
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
|
 |
Level 6
Polemarkhos
When some speak, their word is law.
|
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
|
 |
Level 7
Strategos
Command is an honour for those who exercise it.
|
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
|
 |
Level 8
Autokrator
Command is an honour for those who exercise it.
|
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
|
108 |
pel_ch_boiotia |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
|
 |
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
|
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
|
 |
Level 4
Agonothetes
It is an honour to honour the gods.
|
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
|
 |
Level 5
Arkhon
To serve the people and state is a high calling.
|
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
|
 |
Level 6
Polemarkhos
When some speak, their word is law.
|
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
|
 |
Level 7
Strategos
Command is an honour for those who exercise it.
|
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
|
 |
Level 8
Boiotarkh
Command is an honour for those who exercise it.
|
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
|
109 |
pel_ch_korinthos |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
|
 |
Level 3
Gymnasiarkhos
There is value in service, honourably rendered.
|
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
|
 |
Level 4
Agonothetes
It is an honour to honour the gods.
|
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
|
 |
Level 5
Arkhon
To serve the people and state is a high calling.
|
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
|
 |
Level 6
Polemarkhos
When some speak, their word is law.
|
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
|
 |
Level 7
Strategos
Command is an honour for those who exercise it.
|
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
|
 |
Level 8
Autokrator
Command is an honour for those who exercise it.
|
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
|
110 |
pel_ch_sparta |
 |
Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
|
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
|
 |
Level 2
Dikastes
The law separates men from beasts.
|
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
|
 |
Level 3
Agonothetes
It is an honour to honour the gods.
|
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
|
 |
Level 4
Epistates
The conquered must be ruled.
|
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
|
 |
Level 5
Polemarkhos
When some speak, their word is law.
|
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
|
 |
Level 6
Strategos
Command is an honour for those who exercise it.
|
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
|
 |
Level 7
Ephor
There is more wisdom in five hearts than in one.
|
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
|
 |
Level 8
Geron
Age grants wisdom in all things.
|
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
|
trait_borderline |
No. |
Trait |
Icon |
Name |
Effects |
111 |
r2_sp_trait_greco_roman_humors_borderline |
 |
Level 1
Borderline
Indulgent, Vain, Rash, Stingy
|
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
|
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
|
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
|
112 |
r2_sp_trait_greco_roman_humors_egotistic |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
113 |
r2_sp_trait_greco_roman_humors_borderline_dig |
 |
Level 1
Borderline
Indulgent, Vain, Rash, Stingy
|
Culture: -2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2% construction costs (local province)
|
 |
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
|
Culture: -1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-3% construction costs (local province)
|
 |
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
|
Culture: -1 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
-5% construction costs (local province)
|
114 |
r2_sp_trait_greco_roman_humors_egotistic_dig |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2 public order per turn (local province)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
-1 public order per turn (local province)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
-1 public order per turn (local province)
|
115 |
r2_sp_trait_greco_roman_humors_borderline_spy |
 |
Level 1
Borderline
Indulgent, Vain, Rash, Stingy
|
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
|
 |
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
|
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
|
 |
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
|
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
|
116 |
r2_sp_trait_greco_roman_humors_egotistic_spy |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
|
117 |
r2_sp_trait_greco_roman_humors_borderline_champ |
 |
Level 1
Borderline
Indulgent, Vain, Rash, Stingy
|
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
|
 |
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
|
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
|
 |
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
|
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
|
118 |
r2_sp_trait_greco_roman_humors_egotistic_champ |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
-3% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
-2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
-1% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
|
119 |
r2_sp_trait_greco_roman_humors_egotistic_tier_2_general |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
120 |
r2_sp_trait_greco_roman_humors_egotistic_tier_2_spy |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
121 |
r2_sp_trait_greco_roman_humors_egotistic_tier_2_champ |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
122 |
r2_sp_trait_greco_roman_humors_egotistic_tier_2_dig |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
123 |
r2_sp_trait_greco_roman_humors_egotistic_tier_3_general |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
124 |
r2_sp_trait_greco_roman_humors_egotistic_tier_3_spy |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
125 |
r2_sp_trait_greco_roman_humors_egotistic_tier_3_champ |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
126 |
r2_sp_trait_greco_roman_humors_egotistic_tier_3_dig |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
127 |
r2_sp_trait_greco_roman_humors_egotistic_tier_4_general |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
128 |
r2_sp_trait_greco_roman_humors_egotistic_tier_4_spy |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
129 |
r2_sp_trait_greco_roman_humors_egotistic_tier_4_champ |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
130 |
r2_sp_trait_greco_roman_humors_egotistic_tier_4_dig |
 |
Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
|
|
 |
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
|
|
trait_dependent |
No. |
Trait |
Icon |
Name |
Effects |
131 |
r2_sp_trait_greco_roman_humors_dependent |
 |
Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
|
 |
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
|
 |
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
|
132 |
r2_sp_trait_greco_roman_humors_circumspect |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
133 |
r2_sp_trait_greco_roman_humors_circumspect_dig |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
-2% construction costs (local province)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-2 growth per turn (local province)
-3% construction costs (local province)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-1 growth per turn (local province)
-5% construction costs (local province)
|
134 |
r2_sp_trait_greco_roman_humors_dependent_dig |
 |
Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-3 growth per turn (local province)
-1% construction costs (local province)
|
 |
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
|
 |
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
-3% construction costs (local province)
|
135 |
r2_sp_trait_greco_roman_humors_circumspect_spy |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+5% chance of evading enemy agents (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+10% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+15% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
|
136 |
r2_sp_trait_greco_roman_humors_dependent_spy |
 |
Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+5% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
|
 |
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
|
 |
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+15% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
|
137 |
r2_sp_trait_greco_roman_humors_circumspect_champ |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
|
138 |
r2_sp_trait_greco_roman_humors_dependent_champ |
 |
Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Assassination > Single Combat: -9% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
|
 |
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Assassination > Single Combat: -6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
|
 |
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
Assassination > Single Combat: -3% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
|
139 |
r2_sp_trait_greco_roman_humors_circumspect_tier_2_general |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
140 |
r2_sp_trait_greco_roman_humors_dependent_tier_2_general |
 |
Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
|
 |
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
|
 |
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
|
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
|
141 |
r2_sp_trait_greco_roman_humors_circumspect_tier_2_spy |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
142 |
r2_sp_trait_greco_roman_humors_circumspect_tier_2_champ |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
143 |
r2_sp_trait_greco_roman_humors_circumspect_tier_2_dig |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
144 |
r2_sp_trait_greco_roman_humors_circumspect_tier_3_general |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
145 |
r2_sp_trait_greco_roman_humors_circumspect_tier_3_spy |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
146 |
r2_sp_trait_greco_roman_humors_circumspect_tier_3_champ |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
147 |
r2_sp_trait_greco_roman_humors_circumspect_tier_3_dig |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
148 |
r2_sp_trait_greco_roman_humors_circumspect_tier_4_general |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
|
149 |
r2_sp_trait_greco_roman_humors_circumspect_tier_4_spy |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
150 |
r2_sp_trait_greco_roman_humors_circumspect_tier_4_champ |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
151 |
r2_sp_trait_greco_roman_humors_circumspect_tier_4_dig |
 |
Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
 |
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
|
|
trait_cheerful |
No. |
Trait |
Icon |
Name |
Effects |
152 |
r2_sp_trait_greco_roman_humors_blood |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
|
153 |
r2_sp_trait_greco_roman_humors_magnanimous |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
|
154 |
r2_sp_trait_greco_roman_humors_blood_dig |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
|
155 |
r2_sp_trait_greco_roman_humors_magnanimous_dig |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+2% construction costs (local province)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+2 growth per turn (local province)
+3% construction costs (local province)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+3 growth per turn (local province)
+5% construction costs (local province)
|
156 |
r2_sp_trait_greco_roman_humors_blood_spy |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
|
157 |
r2_sp_trait_greco_roman_humors_magnanimous_spy |
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+15% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
|
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+5% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+10% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
|
158 |
r2_sp_trait_greco_roman_humors_blood_champ |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+1 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+2 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+3 zeal (accompanying general)
+2% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
|
159 |
r2_sp_trait_greco_roman_humors_magnanimous_champ |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-12% income from raiding (parent army)
+3% upkeep for all land units (parent army)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-8% income from raiding (parent army)
+2% upkeep for all land units (parent army)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
-6% income from raiding (parent army)
+1% upkeep for all land units (parent army)
|
160 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_2_general |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
|
161 |
r2_sp_trait_greco_roman_humors_blood_tier_2_general |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
|
162 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_2_spy |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
163 |
r2_sp_trait_greco_roman_humors_blood_tier_2_spy |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
|
164 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_2_champ |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
165 |
r2_sp_trait_greco_roman_humors_blood_tier_2_champ |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
|
166 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_2_dig |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
167 |
r2_sp_trait_greco_roman_humors_blood_tier_2_dig |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
|
168 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_3_general |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
|
169 |
r2_sp_trait_greco_roman_humors_blood_tier_3_general |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
|
170 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_3_spy |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
171 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_3_champ |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
172 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_3_dig |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
173 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_4_general |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
|
174 |
r2_sp_trait_greco_roman_humors_blood_tier_4_general |
 |
Level 1
Cheerful
Indulgent, Confident, Brave, Generous
|
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
|
 |
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
|
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
|
 |
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
|
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
|
175 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_4_spy |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
176 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_4_champ |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
177 |
r2_sp_trait_greco_roman_humors_magnanimous_tier_4_dig |
 |
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
 |
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
|
|
educate |
No. |
Trait |
Icon |
Name |
Effects |
178 |
dei_educate_roman_1 |
 |
Level 1
|
|
179 |
r2_sp_trait_all_background_scientist_civ |
 |
Level 1
Military Academic
Education and upbringing are the foundations of character.
|
+5% military research rate (factionwide)
+1 gravitas per turn (this_agent)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+5% military research rate (factionwide)
+2 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+5% military research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
180 |
r2_sp_trait_all_leader_architect_civ |
 |
Level 1
Architect
Education and upbringing are the foundations of character.
|
-3% building construction costs (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
-3% building construction costs (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
-3% building construction costs (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
181 |
r2_sp_trait_all_background_command_civ |
 |
Level 1
Gifted Leader
Education and upbringing are the foundations of character.
|
+1 authority (this_agent)
+1 gravitas per turn (this_agent)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+1 authority (this_agent)
+2 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
+1 authority (this_agent)
-1% empire maintenance (this_faction)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
182 |
r2_sp_trait_all_background_philosopher_civ |
 |
Level 1
Academic
Education and upbringing are the foundations of character.
|
+5% civil research rate (factionwide)
+1 gravitas per turn (this_agent)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+5% civil research rate (factionwide)
+2 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+5% civil research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
183 |
r2_sp_trait_all_leader_farmer_civ |
 |
Level 1
Agriculturalist
Education and upbringing are the foundations of character.
|
+3% wealth from agriculture (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+3% wealth from agriculture (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+3% wealth from agriculture (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
184 |
r2_sp_trait_all_leader_miner_civ |
 |
Level 1
Industrialist
Education and upbringing are the foundations of character.
|
+3% wealth from industry (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+3% wealth from industry (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+3% wealth from industry (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
185 |
r2_sp_trait_all_leader_trader_civ |
 |
Level 1
Mercantilist
Education and upbringing are the foundations of character.
|
+3% wealth from all commerce (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+3% wealth from all commerce (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+3% wealth from all commerce (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
186 |
r2_sp_trait_all_strategist_civ |
 |
Level 1
Strategist
Education and upbringing are the foundations of character.
|
+5% campaign map movement range (this_general)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+5% campaign map movement range (this_general)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
+5% campaign map movement range (this_general)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
187 |
r2_sp_trait_non_roman_background_adept_civ |
 |
Level 1
Cultured
Education and upbringing are the foundations of character.
|
+1 cunning (this_agent)
+1 cultural conversion (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+1 cunning (this_agent)
+1 cultural conversion (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
+1 cunning (this_agent)
-1% empire maintenance (this_faction)
+1 cultural conversion (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
188 |
r2_sp_trait_non_roman_background_fighter_civ |
 |
Level 1
Brute
Education and upbringing are the foundations of character.
|
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 zeal (this_agent)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 gravitas per turn (this_agent)
+1 zeal (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
+10% chance of wounding enemy agents in self-defence (this_agent)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+1 zeal (this_agent)
|
189 |
r2_sp_trait_non_roman_background_poor_civ |
 |
Level 1
Impoverished
Education and upbringing are the foundations of character.
|
-3% tax rate (local province)
+2 public order per turn (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
-3% tax rate (local province)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
-3% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
190 |
r2_sp_trait_non_roman_background_wealthy_civ |
 |
Level 1
Wealthy
Education and upbringing are the foundations of character.
|
+2% tax rate (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+2% tax rate (local province)
+2 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+2% tax rate (local province)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
191 |
r2_sp_trait_all_leader_taxman_civ |
 |
Level 1
Bureaucrat
Education and upbringing are the foundations of character.
|
+4% tax rate (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+4% tax rate (local province)
+1 gravitas per turn (this_agent)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+4% tax rate (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
192 |
r2_sp_trait_all_tactician_civ |
 |
Level 1
Tactician
Education and upbringing are the foundations of character.
|
+2 cunning (this_general)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+1 gravitas per turn (this_agent)
+2 cunning (this_general)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+2 cunning (this_general)
|
193 |
r2_sp_trait_all_unjust_civ |
 |
Level 1
Unjust
Education and upbringing are the foundations of character.
|
-1 public order per turn (local province)
|
 |
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
|
+1 gravitas per turn (this_agent)
-1 public order per turn (local province)
|
 |
Level 3
Triumphator
Look around you, remember that you are mortal!
|
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
-1 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
|
194 |
r2_sp_trait_roman_virtues_public_justice_civ |
 |
Level 1
Just
Education and upbringing are the foundations of character.
|
+1 public order per turn (local province)
|
 |
Level 2
Triumph Candidate< |