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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh2_dlc11_vmp_cha_heinrich_kemmler_1 Heinrich Kemmler (Barded Nightmare) The dead answer my call. When you are dead, you will answer too! |
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650 | 1400 | 300 | 1 | 4672 | 800 | 35 | 75 | 34 | 38 | 45 | 340 | 40 | ||||||||||
2 |
Lords /
Wizard / wh_main_vmp_cha_heinrich_kemmler Heinrich Kemmler The dead answer my call. When you are dead, you will answer too! |
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400 | 1200 | 300 | 1 | 3808 | 800 | 15 | 75 | 34 | 38 | 45 | 340 | 25 | ||||||||||
3 |
Lords /
Wizard / wh_main_vmp_cha_mannfred_von_carstein_0 Mannfred von Carstein Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed. |
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950 | 1200 | 300 | 1 | 4208 | 900 | 90 | 80 | 40 | 70 | 50 | 480 | 25 | ||||||||||
4 |
Lords /
Wizard / wh_main_vmp_cha_mannfred_von_carstein_2 Mannfred von Carstein (Hellsteed) Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed. |
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1400 | 1550 | 388 | 1 | 4852 | 800 | 90 | 80 | 34 | 70 | 50 | 480 | 50 | ||||||||||
5 |
Lords /
Wizard / wh_main_vmp_cha_mannfred_von_carstein_3 Mannfred von Carstein (Zombie Dragon) Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed. |
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2150 | 2150 | 537 | 1 | 7436 | 800 | 70 | 80 | 34 | 46 | 46 | 520 | 40 | ||||||||||
6 |
Lords /
Wizard / wh_main_vmp_cha_mannfred_von_carstein_4 Mannfred von Carstein (Barded Nightmare) Cunning, devious and powerful, Mannfred von Carstein sees all before him as prizes to be claimed. |
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1200 | 1300 | 325 | 1 | 4852 | 800 | 110 | 80 | 34 | 70 | 50 | 480 | 50 | ||||||||||
7 |
Lords /
Wizard / wh_main_vmp_cha_master_necromancer_0 Master Necromancer Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf. |
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350 | 900 | 175 | 1 | 3688 | 600 | 15 | 66 | 34 | 30 | 38 | 300 | 15 | ||||||||||
8 |
Lords /
Wizard / wh_main_vmp_cha_master_necromancer_4 Master Necromancer (Hellsteed) Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf. |
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750 | 1215 | 210 | 1 | 4160 | 600 | 15 | 66 | 34 | 30 | 38 | 300 | 35 | ||||||||||
9 |
Lords /
Wizard / wh_main_vmp_cha_master_necromancer_5 Master Necromancer (Barded Nightmare) Drifting between the living and the dead, a Master Necromancer summons Undead minions to fight enemies on his behalf. |
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600 | 990 | 190 | 1 | 4160 | 600 | 45 | 66 | 34 | 30 | 38 | 300 | 35 | ||||||||||
10 |
Lords /
Wizard / wh_main_vmp_cha_vampire_lord_0 Vampire Lord The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts. |
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900 | 1000 | 250 | 1 | 4068 | 600 | 90 | 80 | 38 | 70 | 50 | 480 | 25 | ||||||||||
11 |
Lords /
Wizard / wh_main_vmp_cha_vampire_lord_2 Vampire Lord (Hellsteed) The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts. |
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1350 | 1350 | 337 | 1 | 4672 | 600 | 90 | 80 | 38 | 70 | 50 | 480 | 50 | ||||||||||
12 |
Lords /
Wizard / wh_main_vmp_cha_vampire_lord_3 Vampire Lord (Zombie Dragon) The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts. |
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2050 | 2050 | 513 | 1 | 7436 | 600 | 70 | 80 | 38 | 44 | 50 | 520 | 40 | ||||||||||
13 |
Lords /
Wizard / wh_main_vmp_cha_vampire_lord_5 Vampire Lord (Barded Nightmare) The Vampire Lord takes to melee with power and growing madness, both on foot and atop monstrous, powerful mounts. |
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1150 | 1100 | 275 | 1 | 4672 | 600 | 110 | 80 | 38 | 70 | 50 | 480 | 50 | ||||||||||
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