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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Spear Infantry / wh_main_emp_inf_spearmen_0 Spearmen Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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300 | 300 | 81 | 120 | 8280 | 100 | 30 | 60 | 30 | 20 | 34 | 25 | 4 | ||||||||||
2 |
Infantry /
Spear Infantry / wh_main_emp_inf_spearmen_1 Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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350 | 350 | 94 | 120 | 8280 | 100 | 30 | 60 | 30 | 20 | 42 | 25 | 4 | ||||||||||
3 |
Infantry /
Sword Infantry / wh_main_emp_inf_swordsmen Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
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375 | 375 | 100 | 120 | 8280 | 100 | 30 | 60 | 30 | 32 | 32 | 28 | 14 | ||||||||||
4 |
Infantry /
Halberd Infantry / wh_main_emp_inf_halberdiers Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
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550 | 550 | 138 | 120 | 8760 | 100 | 30 | 70 | 30 | 26 | 42 | 28 | 8 | ||||||||||
5 |
Infantry /
Mace Infantry / wh_dlc04_emp_inf_flagellants_0 Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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600 | 600 | 150 | 120 | 8760 | 100 | 0 | 100 | 36 | 32 | 12 | 33 | 24 | ||||||||||
6 |
Infantry /
Sword Infantry / wh_dlc04_emp_inf_sigmars_sons_0 Sigmar's Sons (Swordsmen) The heart of any battle and the embodiment of Sigmar's will as they heroically engage the foe. |
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700 | 700 | 175 | 120 | 8880 | 100 | 30 | 100 | 30 | 41 | 41 | 30 | 20 | ||||||||||
7 |
Infantry /
Greatsword Infantry / wh_main_emp_inf_greatswords Greatswords Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength. |
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850 | 850 | 225 | 120 | 9120 | 120 | 95 | 75 | 28 | 32 | 30 | 32 | 18 | ||||||||||
8 |
Infantry /
Greatsword Infantry / wh2_dlc13_emp_inf_greatswords_ror_0 Carroburg Greatswords (Greatswords) Among the Empire's most-storied regiments, the Carroburg Greatswords have earned their bloody reputation by slaying all comers in defence of their home city. |
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1100 | 1100 | 275 | 120 | 9120 | 120 | 95 | 100 | 28 | 32 | 30 | 32 | 18 | ||||||||||
9 |
Infantry /
Halberd Infantry / wh2_dlc13_emp_inf_halberdiers_ror_0 Nordland Mariners (Halberdiers) Elite marines trained by the Imperial Navy to fight both above deck, battered by adverse weather and raked by missile fire, and below, where melee skill is key. |
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700 | 700 | 175 | 120 | 8760 | 100 | 30 | 70 | 36 | 26 | 42 | 28 | 8 | ||||||||||
10 |
Infantry /
Spear Infantry / wh2_dlc13_emp_inf_spearmen_ror_0 Eldred's Guard (Spearmen - Shields) Only the most-disciplined and highly-trained are suitable for service with Solland's elite guard regiment. |
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600 | 600 | 150 | 120 | 8280 | 100 | 70 | 60 | 30 | 20 | 42 | 25 | 4 | ||||||||||
11 |
Infantry /
Sword Infantry / wh2_dlc13_emp_inf_swordsmen_ror_0 Swords of Ulric (Swordsmen) Funded by the Church, Ulric's 'sons' are schooled against Beastmen, ensuring they always fight with zeal and vigour – for the alternative is to be torn apart whilst still living! |
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550 | 550 | 138 | 120 | 8280 | 100 | 30 | 60 | 30 | 34 | 32 | 31 | 18 | ||||||||||
12 |
Infantry /
Mace Infantry / wh_dlc04_emp_inf_tattersouls_0 The Tattersouls (Flagellants) They thrive in melee, with the unbreakable spirit that comes from accepting death. |
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875 | 875 | 219 | 160 | 11680 | 100 | 0 | 100 | 36 | 40 | 17 | 33 | 24 | ||||||||||
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