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HomeHome / Total War: WARHAMMER III / Reikland / Units / Flagellants
Flagellants ReiklandReikland Infantry

Flagellants

Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.

The Empire is a dangerous and often cruel place. Wars, plagues and the predations of terrible monsters can destroy whole towns and force their inhabitants to become beggars, vagabonds and brigands. All who endure such hardships are hardened by their losses, yet some are driven over the edge of sanity by their suffering. Many of these dishevelled wretches see their plight as a morbid sign that the Empire is about to collapse, an irrefutable portent that these are the last, desperate days of a dying world. These men revel in their despair, despondent in all things yet manic in their pronouncements of doom. When battle is joined, bands of crazed Flagellants beat themselves into a frenzy before charging headlong towards the enemy. They throw themselves into the fray without hesitation, against the most hopeless of odds. With howls of doom on their lips and visions of martyrdom in their thoughts, Flagellants fight with wild ferocity, swinging their flails at their enemies and leaving trails of blood and woe in their wake. Heedless of danger or injury, these madmen will continue to fight with reckless abandon until each and every one of them lies dead or dying on the battlefield, thus vindicating their belief that the end is indeed nigh.

Flagellants

Unit Name

Flagellants

Main Unit Key

wh_dlc04_emp_inf_flagellants_0

Land Unit Key

wh_dlc04_emp_inf_flagellants_0

Land Unit Group Parents

Infantry

Land Unit Group

Mace Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Number of Units

120

Hit Points

8760

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_dual_hammer

├ Man Entity

wh_dlc04_infantry_flagellants_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

65

Mass

100

└ Man Mass

100.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

36

└ Man Speed

36

Melee Attack

32

Melee Defence

12

Weapon Strength

33

├ Melee Weapon

wh_dlc04_emp_mace

Base Weapon Damage

25

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Abilities

  • Strength of the Penitent
    As the final battle between good and evil looms, the flagellants ready to embrace death. The time is near; the end is nigh!
    Melee Defence +14
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.