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Talsyn Talsyn Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Great Eagle
Monsters & Beasts / Monstrous Beast / wh_dlc05_wef_mon_great_eagle_0
Great Eagle
When the skies are dark and the need is great, these noble avians come to the aid of their Elven friends.
800 800 200 1 4663 1300 30 60 70 44 30 390 62
2
16 Tree Kin
Monsters & Beasts / Monstrous Infantry / wh_dlc05_wef_mon_treekin_0
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
900 900 225 16 8768 1500 90 70 34 26 46 86 12
3
1 Treeman
Monsters & Beasts / Monster / wh_dlc05_wef_mon_treeman_0
Treeman
A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
1500 1500 375 1 9828 7000 110 90 35 45 56 450 30
4
16 Zoats
Monsters & Beasts / Monstrous Beasts / wh2_dlc16_wef_mon_zoats
Zoats
Its origins and purpose are a mystery, but a Zoat’s legendary strength and innate power are known by all who share its battlefield.
1700 1700 425 16 8416 1700 60 75 64 30 40 100 28
5
1 Forest Dragon
Monsters & Beasts / Flying Monster / wh_dlc05_wef_forest_dragon_0
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1600 1800 450 1 7008 4000 60 65 65 46 38 440 60
6
1 Durthu
Monsters & Beasts / Monster / wh_dlc05_wef_cha_durthu_0
Durthu
Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.
1800 1800 450 1 9828 7000 110 90 35 65 48 490 40
7
16 Enigmas of Ghyran (Zoats)
Monsters & Beasts / Monstrous Beasts / wh2_dlc16_wef_mon_zoats_ror_0
Enigmas of Ghyran (Zoats)
Should storms of magic rage over unchartered woodlands, it may be a portent that monstrous and sinister things dwell within…
2050 2050 513 16 8416 1700 60 85 64 38 50 100 28
8
16 Firebark Elders (Tree Kin)
Monsters & Beasts / Monstrous Infantry / wh_pro04_wef_mon_treekin_ror_0
Firebark Elders (Tree Kin)
Within these living, walking timbers, the souls of great Elven warriors wield powers of incendiary magic.
1100 1100 275 16 8768 1500 90 80 34 34 57 86 12