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Constructs
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Terracotta Sentinel
Constructs / Monster / wh3_main_cth_mon_terracotta_sentinel_0
Terracotta Sentinel
The fearless stone giants stand guard across the length and breadth of the Celestial Empire, awaiting the Dragon Emperor's call.
1600 1600 400 1 12620 6500 100 100 48 65 30 600 25
2
1 The Green Guardian (Terracotta Sentinel)
Constructs / Monster / wh3_twa08_cth_mon_terracotta_sentinel_0_ror
The Green Guardian (Terracotta Sentinel)
Centuries of silent sentry duty at the edge of the Warpstone Desert broken by a stunning display of choreographed violence – the foe will stand little chance against the enchanted behemoth towering above them.
2000 2000 500 1 12620 6500 100 100 48 78 38 600 25