Terracotta Sentinel
The fearless stone giants stand guard across the length and breadth of the Celestial Empire, awaiting the Dragon Emperor's call.Terracotta Sentinels are creations born of the Dragon’s mastery of the Elemental Winds, each one a towering animated statue fashioned in the form of a great warrior. Legend has it that these Sentinels are the gigantic soldiers of an army built by the Dragon Emperor thousands of years ago, when Chaos threatened to overwhelm the empire. Since then, they have been left scattered across Cathay, waiting to be called to war once more. Once given orders, a Terracotta Sentinel will not falter in its duty, relentless carrying out its last commands until the task is complete.
Unit Name Terracotta Sentinel |
Main Unit Key wh3_main_cth_mon_terracotta_sentinel_0 |
Land Unit Key wh3_main_cth_mon_terracotta_sentinel_0 |
Land Unit Group Parents Constructs |
Land Unit Group Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1600 |
Recruitment Cost 1600 |
Upkeep Cost 400 |
Number of Units 1 |
12620 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gi1b_terracotta_sentinel_glaive |
├ Man Entity wh3_main_cth_terracotta_sentinel |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 12612 |
6500 |
└ Man Mass 6500.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 100 |
48 |
└ Man Speed 48 |
Melee Attack 65 |
30 |
600 |
├ Melee Weapon wh3_main_cth_terracotta_sentinel |
├ Base Weapon Damage 150 |
├ Armour-Piercing Weapon Damage 450 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Abilities
-
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Unbreakable
This unit does not suffer any form of leadership loss and will never rout. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units. - Cumbersome
This unit's attacks are slower than average due to its massive, lumbering form. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.