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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Forsaken of Tzeentch
Forsaken of Tzeentch Puppets of MisrulePuppets of Misrule Infantry

Forsaken of Tzeentch

Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.

Only the desperate or the utterly mad offer their souls to Tzeentch, and some who do are irrevocably altered in body as well as mind, never to be the same again. The Great Schemer oft ensnares His followers with spurious promises only to forsake them later, gifting madness to the mind and mutation to the body. Of all the Chaos Gods, the Changer of Ways is surely the most generous with the reward of mutation. While some of His followers glorify in their tainted flesh, others experience mutation after mutation piled onto their frail bodies, their ravaged minds diminishing into nothing more than those of crazed killers.

Forsaken of Tzeentch

Unit Name

Forsaken of Tzeentch

Main Unit Key

wh3_main_tze_inf_forsaken_0

Land Unit Key

wh3_main_tze_inf_forsaken_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

213

Number of Units

80

Hit Points

7360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_forsaken

├ Man Entity

wh_dlc01_chs_infantry_forsaken_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

84

Mass

230

└ Man Mass

230.0000

Armour

85

├ Armour

wh2_main_body_85

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

46

└ Man Speed

46

Melee Attack

32

Melee Defence

20

Weapon Strength

58

├ Melee Weapon

wh3_main_tze_forsaken

Base Weapon Damage

44

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.