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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)
Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch) Puppets of MisrulePuppets of Misrule Heroes

Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)

Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer.

A Sorcerer versed in Tzeentch’s ways is a formidable opponent – cunning, devious and cruel. They may lead an entire warband of fellow disciples or Daemons of Tzeentch, manipulating the talents of their followers as easily as they manipulate the Winds of Magic in service to the Great Conspirator. They may also take up advisory positions to Tzeentchian Lords, although the scheming and manipulative nature of Chaos Sorcerers usually leaves little doubt as to who wields the true power. Masters of the darkest magic, they are rightly feared, for to face one in battle is to know that your very soul is in jeopardy.

Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)

Unit Name

Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)

Main Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc

Land Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

1600

Upkeep Cost

400

Number of Units

1

Hit Points

3968

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_dlc20_tzeentch_sorcerer_wm_disc01_staff_sword

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3960

Mass

1300

└ Man Mass

1300.0000

Armour

80

├ Armour

wh2_main_heavy_metal_80

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

105

└ Man Speed

105

Melee Attack

48

Melee Defence

44

Weapon Strength

315

├ Melee Weapon

wh3_dlc20_chs_sword_caster_hero_mtze

Base Weapon Damage

220

Armour-Piercing Weapon Damage

95

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Flying
    This unit can fly.
Faction Availability
The Realm of Chaos