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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Gorebeast Chariots
Gorebeast Chariots Puppets of MisrulePuppets of Misrule Cavalry & Chariots

Gorebeast Chariots

Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.

Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.

Gorebeast Chariots

Unit Name

Gorebeast Chariots

Main Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Land Unit Key

wh_dlc01_chs_cav_gorebeast_chariot

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Monstrous Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

4

Hit Points

6528

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_halberd

├ Engines of War

wh_dlc01_chs_gorebeast_chariot

├ Engine Entity

wh_dlc01_veh_chs_chariot_gorebeast

├ Engine Hit Points

8

├ Articulated

wh_dlc01_chs_chariot_gorebeast

├ Articulated Entity

wh_dlc01_veh_chs_chariot_gorebeast_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_infantry_standard_large_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1600

Mass

2130

├ Engine Mass

2000.0000

└ Man Mass

130.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

66

├ Engine Speed

66

└ Man Speed

33

Melee Attack

30

Melee Defence

32

Weapon Strength

50

├ Melee Weapon

wh_dlc01_chs_chariot_gorebeast

Base Weapon Damage

16

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

28

Charge Bonus

80

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.